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Michael J. Proulx
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Journal Articles
- 2024
- [j9]Ethan Wilson, Azim Ibragimov, Michael J. Proulx, Sai Deep Tetali, Kevin R. B. Butler, Eakta Jain:
Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience. IEEE Trans. Vis. Comput. Graph. 30(5): 2257-2268 (2024) - 2023
- [j8]Crescent Jicol, Gerald Taulo, Cora Goldie, Tayfun Lloyd-Esenkaya, Ruth Hynes, Caroline Paradise, Michael J. Proulx, Alexandra A. de Sousa:
The effects of social density, spatial density, noise, and office views on perceived personal space in the virtual workplace. Frontiers Comput. Sci. 5 (2023) - [j7]Ajoy Savio Fernandes, T. Scott Murdison, Michael J. Proulx:
Leveling the Playing Field: A Comparative Reevaluation of Unmodified Eye Tracking as an Input and Interaction Modality for VR. IEEE Trans. Vis. Comput. Graph. 29(5): 2269-2279 (2023) - 2022
- [j6]Anca Salagean, Jacob Hadnett-Hunter, Daniel J. Finnegan, Alexandra A. de Sousa, Michael J. Proulx:
A Virtual Reality Application of the Rubber Hand Illusion Induced by Ultrasonic Mid-air Haptic Stimulation. ACM Trans. Appl. Percept. 19(1): 3:1-3:19 (2022) - 2021
- [j5]Karolina Pakenaite, Petar Nedelev, Eirini Kamperou, Michael J. Proulx, Peter M. Hall:
Communicating Photograph Content Through Tactile Images to People With Visual Impairments. Frontiers Comput. Sci. 3: 787735 (2021) - 2020
- [j4]Isabel S. Fitton, Daniel J. Finnegan, Michael J. Proulx:
Immersive virtual environments and embodied agents for e-learning applications. PeerJ Comput. Sci. 6: e315 (2020) - 2019
- [j3]Jacob Hadnett-Hunter, George Nicolaou, Eamonn O'Neill, Michael J. Proulx:
The Effect of Task on Visual Attention in Interactive Virtual Environments. ACM Trans. Appl. Percept. 16(3): 17:1-17:17 (2019) - 2016
- [j2]David J. Brown, Michael J. Proulx:
Audio-Vision Substitution for Blind Individuals: Addressing Human Information Processing Capacity Limitations. IEEE J. Sel. Top. Signal Process. 10(5): 924-931 (2016) - 2012
- [j1]Seyed Navid Haji Mirza, Michael J. Proulx, Ebroul Izquierdo:
Reading Users' Minds From Their Eyes: A Method for Implicit Image Annotation. IEEE Trans. Multim. 14(3-2): 805-815 (2012)
Conference and Workshop Papers
- 2024
- [c25]Cameron Steer, Kim Sauvé, Anika Jain, Omosunmisola Lawal, Michael J. Proulx, Crescent Jicol, Jason Alexander:
Squishy, Yet Satisfying: Exploring Deformable Shapes' Cross-Modal Correspondences with Colours and Emotions. CHI 2024: 331:1-331:20 - [c24]G. S. Rajshekar Reddy, Michael J. Proulx, Leanne M. Hirshfield, Anthony Ries:
Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR. CHI 2024: 376:1-376:17 - [c23]Dominic Potts, Crescent Jicol, Christopher Clarke, Eamonn O'Neill, Isabel Sophie Fitton, Elizabeth Dark, Manoela Milena Oliveira da Silva, Zoe Broad, Tarini Sehgal, Joseph Hartley, Jeremy Dalton, Michael J. Proulx, Christof Lutteroth:
REVEAL: REal and Virtual Environments Augmentation Lab @ Bath. CHI Extended Abstracts 2024: 411:1-411:5 - [c22]Mike L. Richardson, Alicia G. Cork, Danaë Stanton Fraser, Michael J. Proulx, Xueni Pan, Veronika Krauß, Mohamed Khamis, Heide K. Lukosch:
Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds. CHI Extended Abstracts 2024: 488:1-488:6 - [c21]Isabel Sophie Fitton, Elizabeth Dark, Manoela Milena Oliveira da Silva, Jeremy Dalton, Michael J. Proulx, Christopher Clarke, Christof Lutteroth:
Watch This! Observational Learning in VR Promotes Better Far Transfer than Active Learning for a Fine Psychomotor Task. CHI 2024: 721:1-721:19 - [c20]Ajoy Savio Fernandes, T. Scott Murdison, Immo Schuetz, Oleg Komogortsev, Michael J. Proulx:
The Effect of Degraded Eye Tracking Accuracy on Interactions in VR. ETRA 2024: 63:1-63:7 - [c19]Charlie S. Burlingham, Naveen Sendhilnathan, Xiuyun Wu, T. Scott Murdison, Michael J. Proulx:
Real-World Scanpaths Exhibit Long-Term Temporal Dependencies: Considerations for Contextual AI for AR Applications. ETRA 2024: 89:1-89:7 - [c18]Karolina Pakenaite, Eirini Kamperou, Michael J. Proulx, Adwait Sharma, Peter Hall:
Pic2Tac: Creating Accessible Tactile Images using Semantic Information from Photographs. TEI 2024: 29:1-29:12 - 2023
- [c17]Cameron Steer, Teodora Dinca, Crescent Jicol, Michael J. Proulx, Jason Alexander:
Feel the Force, See the Force: Exploring Visual-tactile Associations of Deformable Surfaces with Colours and Shapes. CHI 2023: 261:1-261:13 - [c16]Crescent Jicol, Christopher Clarke, Emilia Tor, Hiu Lam Yip, Jinha Yoon, Chris Bevan, Hugh Bowden, Elisa Brann, Kirsten Cater, Richard Cole, Quinton Deeley, Esther Eidinow, Eamonn O'Neill, Christof Lutteroth, Michael J. Proulx:
Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality. CHI 2023: 397:1-397:11 - [c15]Crescent Jicol, Christopher Clarke, Emilia Tor, Rebecca M. Dakin, Tom Charlie Lancaster, Sze Tung Chang, Karin Petrini, Eamonn O'Neill, Michael J. Proulx, Christof Lutteroth:
Realism and Field of View Affect Presence in VR but Not the Way You Think. CHI 2023: 399:1-399:17 - [c14]Christof Lutteroth, Crescent Jicol, Christopher Clarke, Michael J. Proulx, Eamonn O'Neill, Karin Petrini, Isabel Sophie Fitton, Emilia Tor, Jinha Yoon:
REVEAL: REal and Virtual Environments Augmentation Lab @ Bath. CHI Extended Abstracts 2023: 470:1-470:4 - [c13]Isabel S. Fitton, Christopher Clarke, Jeremy Dalton, Michael J. Proulx, Christof Lutteroth:
Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor Task. CHI 2023: 714:1-714:16 - [c12]Mafalda Ribeiro, Ryan G. L. Koh, Tom Donnelly, Christof Lutteroth, Michael J. Proulx, Paulo R. F. Rocha, Benjamin Metcalfe:
Denoising and decoding spontaneous vagus nerve recordings with machine learning. EMBC 2023: 1-4 - 2022
- [c11]Crescent Jicol, Julia Feltham, Jinha Yoon, Michael J. Proulx, Eamonn O'Neill, Christof Lutteroth:
Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment. CHI 2022: 117:1-117:14 - [c10]Mike L. Richardson, Karin Petrini, Michael J. Proulx:
Climb-o-Vision: A Computer Vision Driven Sensory Substitution Device for Rock Climbing. CHI Extended Abstracts 2022: 416:1-416:7 - [c9]Isabel Sophie Fitton, Jeremy Dalton, Michael J. Proulx, Christof Lutteroth:
Dancing with the Avatars: Feedforward Learning from Self-Avatars. CHI Extended Abstracts 2022: 458:1-458:8 - [c8]Zehua Zhang, David Crandall, Michael J. Proulx, Sachin S. Talathi, Abhishek Sharma:
Can Gaze Inform Egocentric Action Recognition? ETRA 2022: 33:1-33:7 - 2021
- [c7]David Gonçalves, André Rodrigues, Mike L. Richardson, Alexandra A. de Sousa, Michael J. Proulx, Tiago João Guerreiro:
Exploring Asymmetric Roles in Mixed-Ability Gaming. CHI 2021: 114:1-114:14 - [c6]Anan Lin, Meike Scheller, Feng Feng, Michael J. Proulx, Oussama Metatla:
Feeling Colours: Crossmodal Correspondences Between Tangible 3D Objects, Colours and Emotions. CHI 2021: 187:1-187:12 - [c5]Crescent Jicol, Chun Hin Wan, Benjamin Doling, Caitlin H. Illingworth, Jinha Yoon, Charlotte Headey, Christof Lutteroth, Michael J. Proulx, Karin Petrini, Eamonn O'Neill:
Effects of Emotion and Agency on Presence in Virtual Reality. CHI 2021: 529:1-529:13 - 2020
- [c4]Soumya C. Barathi, Michael J. Proulx, Eamonn O'Neill, Christof Lutteroth:
Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming. CHI 2020: 1-15 - [c3]Mike L. Richardson, Tayfun Lloyd-Esenkaya, Karin Petrini, Michael J. Proulx:
Reading with the Tongue: Individual Differences Affect the Perception of Ambiguous Stimuli with the BrainPort. CHI 2020: 1-10 - 2017
- [c2]Daniel J. Finnegan, Eamonn O'Neill, Michael J. Proulx:
An approach to reducing distance compression in audiovisual virtual environments. SIVE@VR 2017: 1-6 - 2016
- [c1]Daniel J. Finnegan, Eamonn O'Neill, Michael J. Proulx:
Compensating for Distance Compression in Audiovisual Virtual Environments Using Incongruence. CHI 2016: 200-212
Informal and Other Publications
- 2024
- [i6]Ethan Wilson, Azim Ibragimov, Michael J. Proulx, Sai Deep Tetali, Kevin R. B. Butler, Eakta Jain:
Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience. CoRR abs/2402.07687 (2024) - [i5]Dillon J. Lohr, Michael J. Proulx, Oleg Komogortsev:
Establishing a Baseline for Gaze-driven Authentication Performance in VR: A Breadth-First Investigation on a Very Large Dataset. CoRR abs/2404.11798 (2024) - [i4]Naveen Sendhilnathan, Ajoy Savio Fernandes, Michael J. Proulx, Tanya R. Jonker:
Implicit gaze research for XR systems. CoRR abs/2405.13878 (2024) - 2023
- [i3]Holly Wilson, Scott Wellington, Foteini Simistira Liwicki, Vibha Gupta, Rajkumar Saini, Kanjar De, Nosheen Abid, Sumit Rakesh, Johan Gunnar Eriksson, Oliver Watts, Xi Chen, Mohammad Golbabaee, Michael J. Proulx, Marcus Liwicki, Eamonn O'Neill, Benjamin Metcalfe:
Performance of data-driven inner speech decoding with same-task EEG-fMRI data fusion and bimodal models. CoRR abs/2306.10854 (2023) - 2021
- [i2]David Gonçalves, André Rodrigues, Mike L. Richardson, Alexandra A. de Sousa, Michael J. Proulx, Tiago João Guerreiro:
Exploring Asymmetric Roles in Mixed-Ability Gaming. CoRR abs/2101.05703 (2021) - [i1]Michael J. Proulx, Theodoros Eracleous, Ben Spencer, Anna Passfield, Alexandra A. de Sousa, Ali Mohammadi:
Electromagnetic actuation for a vibrotactile display: Assessing stimuli complexity and usability. CoRR abs/2105.13295 (2021)
Coauthor Index
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last updated on 2024-10-07 22:16 CEST by the dblp team
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