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Michael van Lent
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2000 – 2009
- 2008
- [j13]Michael van Lent:
The Business of Fun. Computer 41(2): 101-103 (2008) - [j12]Michael van Lent:
Massive Media Shift. Computer 41(4): 100-101 (2008) - [j11]Michael van Lent:
The Future Is Virtually Here. Computer 41(8): 87-89 (2008) - [c17]Vadim Bulitko, Steve Solomon, Jonathan Gratch, Michael van Lent:
Modeling Culturally and Emotionally Affected Behavior. AIIDE 2008 - 2007
- [j10]Michael van Lent:
Game Smarts. Computer 40(4): 99-101 (2007) - [j9]Michael van Lent, William R. Swartout
:
Games: Once More, with Feeling. Computer 40(8): 98-100 (2007) - [c16]Ryan McAlinden, Don M. Dini, Chirag Merchant, Michael van Lent:
Creating densely populated virtual environments. AAMAS 2007: 265 - 2006
- [j8]Michael van Lent:
Guest Editor's Introduction: Interactive Narrative. IEEE Computer Graphics and Applications 26(3): 20-21 (2006) - [j7]Mark G. Core, David R. Traum, H. Chad Lane, William R. Swartout
, Jonathan Gratch, Michael van Lent, Stacy Marsella:
Teaching Negotiation Skills through Practice and Reflection with Virtual Humans. Simul. 82(11): 685-701 (2006) - [c15]Mark G. Core, H. Chad Lane, Michael van Lent, Dave Gomboc, Steve Solomon, Milton Rosenberg:
Building Explainable Artificial Intelligence Systems. AAAI 2006: 1766-1773 - [c14]Don M. Dini, Michael van Lent, Paul Carpenter, K. Iyer:
Building Robust Planning and Exection Systems for Virtual Worlds. AIIDE 2006: 29-35 - [c13]Ryan McAlinden, Michael van Lent, William Clevenger, Wen Tien:
Using Environmental Annotations and Affordances to Model Culture. AIIDE 2006: 145-146 - [c12]H. Chad Lane, Mark G. Core, Dave Gomboc, Steve Solomon, Michael van Lent, Milton Rosenberg:
Reflective Tutoring for Immersive Simulation. Intelligent Tutoring Systems 2006: 732-734 - 2005
- [c11]H. Chad Lane, Mark G. Core, Michael van Lent, Steve Solomon, Dave Gomboc:
Explainable Artificial Intelligence for Training and Tutoring. AIED 2005: 762-764 - [c10]Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, Paul Brobst:
Increasing Replayability with Deliberative and Reactive Planning. AIIDE 2005: 135-140 - 2004
- [j6]Michael van Lent:
University of Southern California's Institute for Creative Technologies. Comput. Entertain. 2(1): 7 (2004) - [c9]Andrew Gordon, Michael van Lent, Martin Van Velsen, Paul Carpenter, Arnav Jhala:
Branching Storylines in Virtual Reality Environments for Leadership Development. AAAI 2004: 844-851 - [c8]Michael van Lent, William Fisher, Michael Mancuso:
An Explainable Artificial Intelligence System for Small-unit Tactical Behavior. AAAI 2004: 900-907 - 2003
- [j5]William R. Swartout
, Michael van Lent:
Making a game of system design. Commun. ACM 46(7): 32-39 (2003) - 2002
- [j4]Randall W. Hill Jr., Changhee Han, Michael van Lent:
Applying Perceptually Driven Cognitive Mapping to Virtual Urban Environments. AI Mag. 23(4): 69-80 (2002) - [c7]Randall W. Hill Jr., Changhee Han, Michael van Lent:
Applying Perceptually Driven Cognitive Mapping to Virtual Urban Environments. AAAI/IAAI 2002: 886-893 - [c6]Randall W. Hill Jr., Changhee Han, Michael van Lent:
Perceptually driven cognitive mapping of urban environments. AAMAS 2002: 1389-1390 - 2001
- [j3]John E. Laird, Michael van Lent:
Human-Level AI's Killer Application: Interactive Computer Games. AI Mag. 22(2): 15-26 (2001) - [j2]Lorraine M. Fesq, Ella M. Atkins, Lina Khatib, Charles Pecheur, Paul R. Cohen, Lynn Andrea Stein, Michael van Lent, John E. Laird, Alessandro Provetti
, Tran Cao Son:
AAAI 2001 Spring Symposium Series Reports. AI Mag. 22(3): 117-122 (2001) - [c5]Michael van Lent, John E. Laird
:
Learning procedural knowledge through observation. K-CAP 2001: 179-186 - 2000
- [b1]Michael van Lent:
Learning task -performance knowledge through observation. University of Michigan, USA, 2000 - [c4]John E. Laird, Michael van Lent:
Human-Level AI's Killer Application: Interactive Computer Games. AAAI/IAAI 2000: 1171-1178
1990 – 1999
- 1999
- [c3]Michael van Lent, John E. Laird, Josh Buckman, Joe Hartford, Steve Houchard, Kurt Steinkraus, Russ Tedrake:
Intelligent Agents in Computer Games. AAAI/IAAI 1999: 929-930 - [c2]Michael van Lent, John E. Laird:
Learning Hierarchical Performance Knowledge by Observation. ICML 1999: 229-238 - 1996
- [j1]Jean R. S. Blair, David Mutchler, Michael van Lent:
Perfect Recall and Pruning in Games with Imperfect Information. Comput. Intell. 12: 131-154 (1996) - [c1]Michael van Lent:
Constructive Induction of Features for Planning. AAAI/IAAI, Vol. 2 1996: 1414
Coauthor Index
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