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Francisco Morán
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2020 – today
- 2024
- [c34]Javier Usón, Carlos Cortés, Victoria Muñoz, Teresa Hernando, Daniel Berjón, Francisco Morán, Julián Cabrera, Narciso García:
Untethered Real-Time Immersive Free Viewpoint Video. MMVE@MMSys 2024: 45-49 - [c33]Javier Usón, Victoria Muñoz, Carlos Cortés, Daniel Berjón, Francisco Morán, César Díaz, Jesús Gutiérrez, Fernando Jaureguizar, Narciso García, Julián Cabrera:
Real-Time Free Viewpoint Video for Immersive Videoconferencing. QoMEX 2024: 171-174 - 2023
- [c32]Teresa Hernando, Daniel Berjón, Francisco Morán, Javier Usón, César Díaz, Julián Cabrera, Narciso García:
Real-Time Layered View Synthesis for Free-Viewpoint Video from Unreliable Depth Information. MMVE@MMSys 2023: 7-11 - 2022
- [j19]Pablo Pérez, Daniel Corregidor, Emilio Garrido, Ignacio Benito, Ester González-Sosa, Julián Cabrera, Daniel Berjón, César Díaz, Francisco Morán, Narciso García, Josué Igual, Jaime Ruiz:
Live Free-Viewpoint Video in Immersive Media Production Over 5G Networks. IEEE Trans. Broadcast. 68(2): 439-450 (2022) - [j18]Pablo Carballeira, Carlos Carmona, César Díaz, Daniel Berjón, Daniel Corregidor, Julián Cabrera, Francisco Morán, Carmen Doblado, Sergio Arnaldo, María del Mar Martín, Narciso García:
FVV Live: A Real-Time Free-Viewpoint Video System With Consumer Electronics Hardware. IEEE Trans. Multim. 24: 2378-2391 (2022) - 2020
- [c31]Daniel Berjón, Pablo Carballeira, Julián Cabrera, Carlos Carmona, Daniel Corregidor, César Díaz, Francisco Morán, Narciso García:
FVV Live: Real-Time, Low-Cost, Free Viewpoint Video. ICME Workshops 2020: 1-2 - [i3]Daniel Berjón, Pablo Carballeira, Julián Cabrera, Carlos Carmona, Daniel Corregidor, César Díaz, Francisco Morán, Narciso García:
FVV Live: Real-Time, Low-Cost, Free Viewpoint Video. CoRR abs/2006.16893 (2020) - [i2]Pablo Carballeira, Carlos Carmona, César Díaz, Daniel Berjón, Daniel Corregidor, Julián Cabrera, Francisco Morán, Carmen Doblado, Sergio Arnaldo, María del Mar Martín, Narciso García:
FVV Live: A real-time free-viewpoint video system with consumer electronics hardware. CoRR abs/2007.00558 (2020)
2010 – 2019
- 2019
- [j17]Alberto Alós, Francisco Morán, Pablo Carballeira, Daniel Berjón, Narciso García:
Congestion Control for Cloud Gaming Over UDP Based on Round-Trip Video Latency. IEEE Access 7: 78882-78897 (2019) - 2018
- [j16]Daniel Berjón, Carlos Cuevas, Francisco Morán, Narciso García:
Real-time nonparametric background subtraction with tracking-based foreground update. Pattern Recognit. 74: 156-170 (2018) - 2017
- [j15]Pablo Carballeira, Jesús Gutiérrez, Francisco Morán, Julián Cabrera, Fernando Jaureguizar, Narciso García:
MultiView Perceptual Disparity Model for Super MultiView Video. IEEE J. Sel. Top. Signal Process. 11(1): 113-124 (2017) - [j14]Marius Preda, Paulo Villegas, Francisco Morán, Gauthier Lafruit, Robert-Paul Berretty:
Erratum to: A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering. Vis. Comput. 33(5): 687 (2017) - 2016
- [j13]Daniel Berjón, Guillermo Gallego, Carlos Cuevas, Francisco Morán, Narciso García:
Optimal Piecewise Linear Function Approximation for GPU-Based Applications. IEEE Trans. Cybern. 46(11): 2584-2595 (2016) - [c30]Daniel Berjón, Rafael Pagés, Francisco Morán:
Fast feature matching for detailed point cloud generation. IPTA 2016: 1-6 - 2015
- [j12]Rafael Pagés, Daniel Berjón, Francisco Morán, Narciso García:
Seamless, Static Multi-Texturing of 3D Meshes. Comput. Graph. Forum 34(1): 228-238 (2015) - [c29]Esteban Vidal, Nicola Piotto, Giovanni Cordara, Francisco Morán Burgos:
Automatic video to point cloud registration in a structure-from-motion framework. ICIP 2015: 2646-2650 - [c28]Pablo Carballeira, Jesús Gutiérrez, Francisco Morán, Julián Cabrera, Narciso García:
Subjective evaluation of super multiview video in consumer 3D displays. QoMEX 2015: 1-6 - [c27]Alberto Messina, Francisco Morán Burgos, Marius Preda, Skjalg Lepsøy, Miroslaw Bober, Davide Bertola, Stavros Paschalakis:
Making Second Screen Sustainable in Media Production: the BRIDGET Approach. TVX 2015: 155-160 - [c26]Sergio García, Rafael Pagés, Daniel Berjón, Francisco Morán:
Textured splat-based point clouds for rendering in handheld devices. Web3D 2015: 227-230 - [c25]Rafael Pagés, Sergio García, Daniel Berjón, Francisco Morán:
SPLASH: a hybrid 3D modeling/rendering approach mixing splats and meshes. Web3D 2015: 231-234 - [i1]Daniel Berjón, Guillermo Gallego, Carlos Cuevas, Francisco Morán, Narciso García:
Optimal Piecewise Linear Function Approximation for GPU-based Applications. CoRR abs/1510.02975 (2015) - 2014
- [c24]Daniel Berjón, Carlos Cuevas, Francisco Morán, Narciso García:
Region-based moving object detection using spatially conditioned nonparametric models in a GPU. ICCE 2014: 359-360 - 2013
- [j11]Marius Preda, Francisco Morán, Christian Timmerer:
Introduction to the special issue on MPEG-V. Signal Process. Image Commun. 28(2): 85-86 (2013) - [j10]Daniel Berjón, Francisco Morán, Shankar Manjunatha:
Objective and subjective evaluation of static 3D mesh compression. Signal Process. Image Commun. 28(2): 181-195 (2013) - [j9]Rafael Pagés, Daniel Berjón, Francisco Morán:
Automatic system for virtual human reconstruction with 3D mesh multi-texturing and facial enhancement. Signal Process. Image Commun. 28(9): 1089-1099 (2013) - [j8]Daniel Berjón, Carlos Cuevas, Francisco Morán, Narciso García:
GPU-based implementation of an optimized nonparametric background modeling for real-time moving object detection. IEEE Trans. Consumer Electron. 59(2) (2013) - [c23]Massimo Camplani, Antonio Blasco, Daniel Berjón, Luis Salgado, Francisco Morán:
Real-time RGB-D data processing on GPU architecture. DASIP 2013: 96-103 - [c22]Carlos Cuevas, Daniel Berjón, Francisco Morán, Narciso García:
GPGPU implementation of an improved nonparametric background modeling for moving object detection strategies. ICCE 2013: 23-24 - 2012
- [j7]Carlos Cuevas, Daniel Berjón, Francisco Morán, Narciso García:
Moving object detection for real-time augmented reality applications in a GPGPU. IEEE Trans. Consumer Electron. 58(1): 117-125 (2012) - [c21]Daniel Berjón, Francisco Morán:
Fast human pose estimation using 3D Zernike descriptors. Three-Dimensional Image Processing (3DIP) and Applications 2012: 82900K - [c20]Rafael Pagés, Francisco Morán, Luis Salgado, Daniel Berjón:
Refined facial disparity maps for automatic creation of 3D avatars. Three-Dimensional Image Processing (3DIP) and Applications 2012: 82900J - [c19]Rafael Pagés, Francisco Morán:
3D facial merging for virtual human reconstruction. 3DTV-Conference 2012: 1-4 - [c18]Daniel Berjón, Carlos Cuevas, Francisco Morán, Narciso García:
Moving object detection strategy for augmented-reality applications in a GPGPU by using CUDA. ICCE 2012: 319-320 - 2011
- [c17]Rafael Pagés, Sergio Arnaldo, Francisco Morán:
Face Lift Surgery for Reconstructed Virtual Humans. CW 2011: 249-253 - [c16]Daniel Berjón, Alexander Hornung, Francisco Morán, Aljoscha Smolic:
Evaluation of backward mapping DIBR for FVV applications. ICME 2011: 1-6 - [c15]Daniel Berjón, Sergio Arnaldo, Francisco Morán:
A parallel implementation of 3D Zernike moment analysis. Parallel Processing for Imaging Applications 2011: 787209 - [c14]David Fuentes Sanchez, Rafael Pagés Scasso, Francisco Morán Burgos:
Multi-resolution texture coding for multi-resolution 3D meshes. VCIP 2011: 1-4 - [c13]Rafael Pagés, David Fuentes Sanchez, Francisco Morán:
ITEM: inter-texture error measurement for 3D meshes. Web3D 2011: 31-37 - 2010
- [j6]Marius Preda, Ivica Arsov, Francisco Morán:
COLLADA + MPEG-4 OR X3D + MPEG-4. IEEE Veh. Technol. Mag. 5(1): 39-47 (2010) - [c12]Rafael Pagés, Sergio Arnaldo, Francisco Morán, Daniel Berjón:
Composition of Texture Atlases for 3D Mesh Multi-texturing. Eurographics Italian Chapter Conference 2010: 123-128 - [c11]Dan C. Cernea, Adrian Munteanu, Alin Alecu, Jan Cornelis, Peter Schelkens, Francisco Morán Burgos:
Efficient error control in 3D mesh coding. MMSP 2010: 292-297
2000 – 2009
- 2008
- [j5]Marius Preda, Paulo Villegas, Francisco Morán, Gauthier Lafruit, Robert-Paul Berretty:
A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering. Vis. Comput. 24(10): 881-888 (2008) - [c10]Marcos Avilés, Francisco Morán:
Static 3D triangle mesh compression overview. ICIP 2008: 2684-2687 - 2007
- [j4]Francisco Morán, Marius Preda, Gauthier Lafruit, Paulo Villegas, Robert-Paul Berretty:
3D Game Content Distributed Adaptation in Heterogeneous Environments. EURASIP J. Adv. Signal Process. 2007 (2007) - [c9]Francisco Morán, Marius Preda, Gauthier Lafruit, Paulo Villegas, Robert-Paul Berretty:
Adaptive 3D Content for Multi-Platform On-Line Games. CW 2007: 194-201 - 2006
- [c8]Víctor Fernández-Carbajales Canete, José María Martínez Sanchez, Francisco Morán:
High-Level Description Tools for Humanoids. MRCS 2006: 387-394 - 2005
- [c7]Luis Salgado, Jesús Bescós, Francisco Morán, Julián Cabrera, Enrique Estalayo, José María Cubero:
Efficient Architecture for Low-Cost Adaptive 3D Graphics-Based E-Learning Applications. Eurographics (Education Papers) 2005: 41-50 - [c6]Marcos Avilés, Francisco Morán, Narciso García:
Progressive Lower Trees of Wavelet Coefficients: Efficient Spatial and SNR Scalable Coding of 3D Models. PCM (1) 2005: 61-72 - 2004
- [j3]Mikaël Bourges-Sévenier, Euee S. Jang, Gauthier Lafruit, Francisco Morán:
Introduction to the Special Issue on MPEG-4's Animation Framework eXtension (AFX). IEEE Trans. Circuits Syst. Video Technol. 14(7): 926-927 (2004) - [j2]Francisco Morán, Narciso García:
Comparison of wavelet-based three-dimensional model coding techniques. IEEE Trans. Circuits Syst. Video Technol. 14(7): 937-949 (2004) - [c5]Nicolaas Tack, Francisco Morán, Gauthier Lafruit, Rudy Lauwereins:
3D graphics rendering time modeling and control for mobile terminals. Web3D 2004: 109-117 - 2003
- [j1]José María Martínez Sanchez, Francisco Morán:
Authoring 744: Writing Descriptions to Create Content. IEEE Multim. 10(4): 94-99 (2003) - 2002
- [c4]Francisco Morán, Patrick Gioia, Michael Steliaros, Narciso García, Mikaël Bourges-Sévenier:
Subdivision surfaces in MPEG-4. ICIP (3) 2002: 5-8 - [c3]José María Martínez Sanchez, Luis F. Rubio, Francisco Morán:
Authoring 744: first results. ACM Multimedia 2002: 203-206 - 2000
- [c2]Francisco Morán, Narciso García:
Hierarchical Coding of 3D Models with Subdivision Surfaces. ICIP 2000: 911-914
1990 – 1999
- 1996
- [c1]José María Martínez Sanchez, Francisco Morán:
Catalog: A WWW gateway for DBMSs. WebNet 1996
Coauthor Index
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last updated on 2024-10-07 22:05 CEST by the dblp team
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