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David Zeltzer
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2000 – 2009
- 2004
- [c20]Jörn Kohlhammer, David Zeltzer:
Towards a visualization architecture for time-critical applications. IUI 2004: 271-273 - 2003
- [c19]Peter D. Stephenson, L. Miguel Encarnação, Pedro Branco, Joachim Tesch, David Zeltzer:
Studydesk: semi-immersive volumetric data analysis. GRAPHITE 2003: 251-252 - [c18]Jörn Kohlhammer, David Zeltzer:
DCV: a decision-centered visualization system for time-critical applications. SMC 2003: 3905-3911 - [c17]Peter D. Stephenson, Pedro Branco, Joachim Tesch, L. Miguel Encarnação, David Zeltzer:
StudyDesk: interactive data analysis and scientific visualization in a semi-immersive environment. Visualization and Data Analysis 2003: 294-301
1990 – 1999
- 1998
- [c16]David Zeltzer, Ann M. Bisantz, Krzysztof Lenk, Jock D. Mackinlay, Randall W. Simons:
Visualization (panel): the hard problems. SIGGRAPH Abstracts and Applications 1998: 177-179 - 1997
- [j11]David Zeltzer, Rita K. Addison:
Responsive Virtual Environments. Commun. ACM 40(8): 61-64 (1997) - [j10]Rakesh Gupta, Daniel E. Whitney, David Zeltzer:
Prototyping and design for assembly analysis using multimodal virtual environments. Comput. Aided Des. 29(8): 585-597 (1997) - 1996
- [j9]David Zeltzer, Swetlana Gaffron:
Task-level interaction with virtual environments and virtual actors. Int. J. Hum. Comput. Interact. 8(1): 73-94 (1996) - [j8]Michael McKenna, David Zeltzer:
Dynamic Simulation of a Complex Human Figure Model with Low Level Behavior Control. Presence Teleoperators Virtual Environ. 5(4): 431-456 (1996) - [c15]David Zeltzer, Nicholas J. Pioch:
Validation and Verification of Virtual Environment Training Systems. VRAIS 1996: 123-130 - 1995
- [j7]David Zeltzer, Nicholas J. Pioch, Walter A. Aviles:
Training the officer of the deck. IEEE Computer Graphics and Applications 15(6): 6-9 (1995) - [c14]Steven Mark Drucker, David Zeltzer:
CamDroid: A System for Implementing Intelligent Camera Control. SI3D 1995: 139-144 - 1994
- [j6]David J. Sturman, David Zeltzer:
A survey of glove-based input. IEEE Computer Graphics and Applications 14(1): 30-39 (1994) - 1993
- [j5]David J. Sturman, David Zeltzer:
A Design Method for "Whole-Hand" Human-Computer Interaction. ACM Trans. Inf. Syst. 11(3): 219-238 (1993) - [c13]David T. Chen, Steven D. Pieper, Sunil K. Singh, Joseph M. Rosen, David Zeltzer:
The Virtual Sailor: An Implementation of Interactive Human Body Modeling. VRAIS 1993: 429-435 - 1992
- [j4]David Zeltzer:
Autonomy, Interaction, and Presence. Presence Teleoperators Virtual Environ. 1(1): 127-132 (1992) - [j3]Michael McKenna, David Zeltzer:
Three Dimensional Visual Display Systems for Virtual Environments. Presence Teleoperators Virtual Environ. 1(4): 421-430 (1992) - [c12]Steven Mark Drucker, Tinsley A. Galyean, David Zeltzer:
CINEMA: A System for Procedural Camera Movements. SI3D 1992: 67-70 - [c11]Steven D. Pieper, Joseph M. Rosen, David Zeltzer:
Interactive Graphics for Plastic Surgery: A Task-Level Analysis and Implementation. SI3D 1992: 127-134 - [c10]David T. Chen, David Zeltzer:
Pump it up: computer animation of a biomechanically based model of muscle using the finite element method. SIGGRAPH 1992: 89-98 - [e1]Marc Levoy, Edwin E. Catmull, David Zeltzer:
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29 - April 1, 1992. ACM 1992, ISBN 0-89791-467-8 [contents] - 1991
- [j2]David Zeltzer, Michael B. Johnson:
Motor planning: An architecture for specifying and controlling the behaviour of virtual actors. Comput. Animat. Virtual Worlds 2(2): 74-80 (1991) - 1990
- [c9]Peter Schröder, David Zeltzer:
The virtual erector set: dynamic simulation with linear recursive constraint propagation. I3D 1990: 23-31 - [c8]Michael McKenna, Steven D. Pieper, David Zeltzer:
Control of a virtual actor: the roach. I3D 1990: 165-174 - [c7]Michael McKenna, David Zeltzer:
Dynamic simulation of autonomous legged locomotion. SIGGRAPH 1990: 29-38
1980 – 1989
- 1989
- [c6]Demetri Terzopoulos, John C. Platt, Alan H. Barr, David Zeltzer, Andrew P. Witkin, Jim Blinn:
Physically-based modeling: past, present, and future. SIGGRAPH (Panels) 1989: 191-209 - [c5]David J. Sturman, David Zeltzer, Steven D. Pieper:
Hands-on interaction with virtual environments. UIST 1989: 19-24 - 1988
- [c4]Andrew Lippman, Marvin Minsky, David Zeltzer, Walter Bender:
Media technology. SIGGRAPH (Panels) 1988: 9 - [c3]Walter Bender, Marvin Minsky, David Zeltzer:
Media technology (panel session). SIGGRAPH 1988: 349 - 1987
- [c2]Jeffrey Graber, Kevin Lefebvre, Michael Sciulli, Donald Leich, Milan Novacek, David Ross, David Zeltzer, David J. Sturman:
Developing computer animation packages (panel). CHI 1987: 193-196 - 1986
- [c1]David Zeltzer:
Knowledge-based animation. Workshop on Motion 1986: 318-323 - 1985
- [j1]David Zeltzer:
Towards an integrated view of 3-D Computer animation. Vis. Comput. 1(4): 249-259 (1985)
Coauthor Index
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