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Alessandro Pepe
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2020 – today
- 2023
- [j4]Yuxiao Zhou, Menglei Chai, Alessandro Pepe, Markus Gross, Thabo Beeler:
GroomGen: A High-Quality Generative Hair Model Using Hierarchical Latent Representations. ACM Trans. Graph. 42(6): 270:1-270:16 (2023) - [i1]Yuxiao Zhou, Menglei Chai, Alessandro Pepe, Markus Gross, Thabo Beeler:
GroomGen: A High-Quality Generative Hair Model Using Hierarchical Latent Representations. CoRR abs/2311.02062 (2023) - 2022
- [j3]Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani:
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review. Cyberpsychology Behav. Soc. Netw. 25(6): 334-354 (2022) - [c5]Federica Pallavicini, Eleonora Orena, Federica Achille, Stefano Stefanini, Chiara Caragnano, Costanza Vuolato, Alessandro Pepe, Paolo Ranieri, Simona di Santo, Luca Greci, Sara Fascendini, Alberto Defanti, Massimo Clerici, Fabrizia Mantovani:
Virtual Reality to Support Healthcare Workers in Managing Stress and Anxiety During the COVID-19 Pandemic: An Online Survey. HCI (43) 2022: 159-174 - 2021
- [j2]Federica Pallavicini, Eleonora Orena, Simona di Santo, Luca Greci, Chiara Caragnano, Paolo Ranieri, Costanza Vuolato, Alessandro Pepe, Guido Veronese, Antonios Dakanalis, Angelo Rossini, Carlo Caltagirone, Massimo Clerici, Fabrizia Mantovani:
MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare Workers Involved in the COVID-19 Pandemic. Frontiers Virtual Real. 2: 620225 (2021) - 2020
- [c4]Federica Pallavicini, Alessandro Pepe, Chiara Carmela Caragnano, Fabrizia Mantovani:
Video Games to Foster Empathy: A Critical Analysis of the Potential of Detroit: Become Human and the Walking Dead. HCI (9) 2020: 212-228
2010 – 2019
- 2019
- [c3]Federica Pallavicini, Alessandro Pepe:
Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions. CHI PLAY (Companion) 2019: 195-210 - [c2]Federica Pallavicini, Alessandro Pepe, Maria Eleonora Minissi:
Taking Neuropsychological Test to the Next Level: Commercial Virtual Reality Video Games for the Assessment of Executive Functions. HCI (8) 2019: 133-149 - 2018
- [j1]Federica Pallavicini, Alessandro Pepe, Ambra Ferrari, Giacomo Garcea, Andrea Zanacchi, Fabrizia Mantovani:
What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience. Presence Teleoperators Virtual Environ. 27(2): 183-201 (2018) - [c1]Federica Pallavicini, Ambra Ferrari, Alessandro Pepe, Giacomo Garcea, Andrea Zanacchi, Fabrizia Mantovani:
Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard. HCI (8) 2018: 87-101
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