BibTeX records: Michel Pierfitte

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@inproceedings{DBLP:conf/fdg/AllartLPGN17,
  author    = {Thibault Allart and
               Guillaume Levieux and
               Michel Pierfitte and
               Agathe Guilloux and
               St{\'{e}}phane Natkin},
  title     = {Difficulty influence on motivation over time in video games using
               survival analysis},
  booktitle = {Proceedings of the International Conference on the Foundations of
               Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017},
  pages     = {2:1--2:6},
  year      = {2017},
  crossref  = {DBLP:conf/fdg/2017},
  url       = {https://doi.org/10.1145/3102071.3102085},
  doi       = {10.1145/3102071.3102085},
  timestamp = {Tue, 06 Nov 2018 16:58:05 +0100},
  biburl    = {https://dblp.org/rec/conf/fdg/AllartLPGN17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/AllartLPGN16,
  author    = {Thibault Allart and
               Guillaume Levieux and
               Michel Pierfitte and
               Agathe Guilloux and
               St{\'{e}}phane Natkin},
  title     = {Design influence on player retention: {A} method based on time varying
               survival analysis},
  booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
               Santorini, Greece, September 20-23, 2016},
  pages     = {1--8},
  year      = {2016},
  crossref  = {DBLP:conf/cig/2016},
  url       = {https://doi.org/10.1109/CIG.2016.7860421},
  doi       = {10.1109/CIG.2016.7860421},
  timestamp = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl    = {https://dblp.org/rec/conf/cig/AllartLPGN16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/fdg/2017,
  editor    = {Sebastian Deterding and
               Alessandro Canossa and
               Casper Harteveld and
               Jichen Zhu and
               Miguel Sicart},
  title     = {Proceedings of the International Conference on the Foundations of
               Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017},
  publisher = {{ACM}},
  year      = {2017},
  url       = {https://doi.org/10.1145/3102071},
  doi       = {10.1145/3102071},
  isbn      = {978-1-4503-5319-9},
  timestamp = {Fri, 07 Oct 2022 11:32:44 +0200},
  biburl    = {https://dblp.org/rec/conf/fdg/2017.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/cig/2016,
  title     = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
               Santorini, Greece, September 20-23, 2016},
  publisher = {{IEEE}},
  year      = {2016},
  url       = {https://ieeexplore.ieee.org/xpl/conhome/7840092/proceeding},
  isbn      = {978-1-5090-1883-3},
  timestamp = {Fri, 07 Oct 2022 11:32:44 +0200},
  biburl    = {https://dblp.org/rec/conf/cig/2016.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
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