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Humberto Marín-Vega
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Journal Articles
- 2023
- [j7]Humberto Marín-Vega, Giner Alor-Hernández
, Maritza Bustos-López, Ignacio López Martínez, Norma Leticia Hernández-Chaparro:
Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review. Future Internet 15(12): 379 (2023) - 2022
- [j6]Humberto Marín-Vega, Giner Alor-Hernández
, Luis Omar Colombo-Mendoza, Maritza Bustos-López, Ramón Zataraín-Cabada:
ZeusAR: a process and an architecture to automate the development of augmented reality serious games. Multim. Tools Appl. 81(2): 2901-2935 (2022) - 2020
- [j5]Humberto Marín-Vega
, Giner Alor-Hernández
, Luis Omar Colombo-Mendoza, Cuauhtémoc Sánchez-Ramírez
, Jorge Luis García-Alcaraz
, Liliana Avelar Sosa:
Zeus - a tool for generating rule-based serious games with gamification techniques. IET Softw. 14(2): 88-97 (2020) - 2017
- [j4]Humberto Marín-Vega, Giner Alor-Hernández
, Ramón Zataraín-Cabada
, María Lucía Barrón-Estrada
, Jorge Luis García-Alcaraz
:
A Brief Review of Game Engines for Educational and Serious Games Development. J. Inf. Technol. Res. 10(4): 1-22 (2017) - 2016
- [j3]Humberto Marín-Vega, Giner Alor-Hernández, Ramón Zataraín-Cabada, María Lucía Barrón-Estrada:
Una revisión sistemática de técnicas de gamification en aplicaciones educativas inteligentes. Res. Comput. Sci. 111: 149-163 (2016) - [j2]Humberto Marín-Vega, Giner Alor-Hernández, Ramón Zataraín-Cabada, María Lucía Barrón-Estrada:
Analyzing Proprietary Games Engines for Developing Educational and Serious Games. Res. Comput. Sci. 129: 27-35 (2016) - 2013
- [j1]Raquel Vázquez-Ramírez, Humberto Marín-Vega, Giner Alor-Hernández:
Overview of UI Patterns on Mobile Platform for Educational Applications. Res. Comput. Sci. 65: 95-102 (2013)
Conference and Workshop Papers
- 2016
- [c1]Humberto Marín-Vega, Giner Alor-Hernández
, Ramón Zataraín-Cabada
, María Lucía Barrón-Estrada:
Analyzing HTML5-Based Frameworks for Developing Educational and Serious Games. CITI 2016: 143-154
Coauthor Index
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