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Mohammad Shaker
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2020 – today
- 2021
- [j1]Yashar Sabouri, Yousef Abbaspour-Gilandeh
, Aliakbar Solhjou, Mohammad Shaker, Mariusz Szymanek
, Maciej Sprawka
:
Development and Laboratory Evaluation of an Online Controlling Algorithm for Precision Tillage. Sensors 21(16): 5603 (2021)
2010 – 2019
- 2015
- [c10]Noor Shaker, Mohammad Shaker, Mohamed Abou-Zleikha:
Towards Generic Models of Player Experience. AIIDE 2015: 191-197 - [c9]Walaa Baghdadi, Fawzya Shams Eddin, Rawan Al-Omari, Zeina Alhalawani, Mohammad Shaker, Noor Shaker:
A Procedural Method for Automatic Generation of Spelunky Levels. EvoApplications 2015: 305-317 - [c8]Mohammad Shaker, Noor Shaker, Julian Togelius
, Mohamed Abou-Zleikha:
A Progressive Approach to Content Generation. EvoApplications 2015: 381-393 - [c7]Mohammad Shaker, Noor Shaker, Mohamed Abou-Zleikha, Julian Togelius
:
A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games. EvoApplications 2015: 430-442 - [c6]Noor Shaker, Mohamed Abou-Zleikha, Mohammad Shaker:
Active Learning for Player Modeling. FDG 2015 - 2014
- [c5]Noor Shaker, Mohammad Shaker:
Towards Understanding the Nonverbal Signatures of Engagement in Super Mario Bros. UMAP 2014: 423-434 - 2013
- [c4]Noor Shaker, Mohammad Shaker, Julian Togelius:
Evolving Playable Content for Cut the Rope through a Simulation-Based Approach. AIIDE 2013 - [c3]Noor Shaker, Mohammad Shaker, Julian Togelius:
Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels. AIIDE 2013 - [c2]Mohammad Shaker, Mhd Hasan Sarhan, Ola Al Naameh, Noor Shaker, Julian Togelius
:
Automatic generation and analysis of physics-based puzzle games. CIG 2013: 1-8 - [c1]Noor Shaker, Mohammad Shaker, Ismaeel Abu-Abdallah, Mehdi Al-Zengi, Mohammad Hasan Sarhan:
A Quantitative Approach for Modelling and Personalizing Player Experience in First-Person Shooter Games. UMAP Workshops 2013
Coauthor Index
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last updated on 2024-04-24 22:49 CEST by the dblp team
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