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Mark J. Kilgard
Person information
- affiliation: NVIDIA Corporation
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2020 – today
- 2020
- [j4]Mark J. Kilgard:
Polar stroking: new theory and methods for stroking paths. ACM Trans. Graph. 39(4): 145 (2020) - [i5]Mark J. Kilgard:
Polar Stroking: New Theory and Methods for Stroking Paths. CoRR abs/2007.00308 (2020) - [i4]Mark J. Kilgard:
Ordinary Facet Angles of a Stroked Path Tessellated by Uniform Tangent Angle Steps Are Bounded by Twice the Step Angle. CoRR abs/2007.01481 (2020) - [i3]Mark J. Kilgard:
Anecdotal Survey of Variations in Path Stroking among Real-world Implementations. CoRR abs/2007.12254 (2020)
2010 – 2019
- 2015
- [j3]Vineet Batra, Mark J. Kilgard, Harish Kumar, Tristan Lorach:
Accelerating vector graphics rendering using the graphics hardware pipeline. ACM Trans. Graph. 34(4): 146:1-146:15 (2015) - 2012
- [j2]Mark J. Kilgard, Jeff Bolz:
GPU-accelerated path rendering. ACM Trans. Graph. 31(6): 172:1-172:10 (2012)
2000 – 2009
- 2008
- [c4]Mark J. Kilgard, Kurt Akeley:
Modern OpenGL: its design and evolution. SIGGRAPH ASIA Courses 2008: 13:1-13:31 - 2005
- [c3]Marc Olano, Avi Bleiweiss, Larry Gritz, John C. Hart, Mark J. Kilgard, Michael McCool, Pedro V. Sander:
GPU shading and rendering. SIGGRAPH Courses 2005: 1 - 2004
- [c2]Tomas Akenine-Möller, Eric R. Chan, Wolfgang Heidrich, Jan Kautz, Mark J. Kilgard, Marc Stamminger:
Real-time shadowing techniques. SIGGRAPH Course Notes 2004: 27 - 2003
- [j1]William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard:
Cg: a system for programming graphics hardware in a C-like language. ACM Trans. Graph. 22(3): 896-907 (2003) - [i2]Cass W. Everitt, Mark J. Kilgard:
Practical and Robust Stenciled Shadow Volumes for Hardware-Accelerated Rendering. CoRR cs.GR/0301002 (2003) - [i1]Mark J. Kilgard:
Cg in Two Pages. CoRR cs.GR/0302013 (2003)
1990 – 1999
- 1999
- [b1]Mark J. Kilgard:
Open GL programming for the X-Window system. Addison-Wesley-Longman 1999, ISBN 978-0-201-48359-8, pp. I-XXVIII, 1-542 - 1997
- [c1]Mark J. Kilgard:
Realizing OpenGL: Two Implementations of One Architecture. Workshop on Graphics Hardware 1997: 45-55
Coauthor Index
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