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Giuseppe Maggiore
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Books and Theses
- 2013
- [b1]Giuseppe Maggiore:
Casanova: a language for game development. Ca' Foscari University of Venice, Italy, 2013
Journal Articles
- 2017
- [j1]Francesco Di Giacomo, Mohamed Abbadi, Agostino Cortesi, Pieter Spronck, Giulia Costantini, Giuseppe Maggiore:
High performance encapsulation and networking in Casanova 2. Entertain. Comput. 20: 25-41 (2017)
Conference and Workshop Papers
- 2017
- [c14]Francesco Di Giacomo, Mohamed Abbadi, Agostino Cortesi, Pieter Spronck, Giuseppe Maggiore:
Metacasanova: an optimized meta-compiler for domain-specific languages. SLE 2017: 232-243 - 2016
- [c13]Francesco Di Giacomo, Mohamed Abbadi, Agostino Cortesi, Pieter Spronck, Giuseppe Maggiore:
Building Game Scripting DSL's with the Metacasanova Metacompiler. INTETAIN 2016: 231-242 - 2015
- [c12]Mohamed Abbadi, Francesco Di Giacomo, Agostino Cortesi, Pieter Spronck, Giulia Costantini, Giuseppe Maggiore:
Casanova: A Simple, High-Performance Language for Game Development. JCSG 2015: 123-134 - 2014
- [c11]Giuseppe Maggiore, Carlos Santos, Aske Plaat:
Smarter Smartphones: Understanding and Predicting User Habits from GPS Sensor Data. FNC/MobiSPC 2014: 297-304 - 2013
- [c10]Mohamed Abbadi, Francesco Di Giacomo, Renzo Orsini, Aske Plaat, Pieter Spronck, Giuseppe Maggiore:
Resource Entity Action: A Generalized Design Pattern for RTS Games. Computers and Games 2013: 244-256 - [c9]Giuseppe Maggiore, Carlos Santos, Dino Dini, Frank Peters, Hans Bouwknegt, Pieter Spronck:
LGOAP: Adaptive layered planning for real-time videogames. CIG 2013: 1-8 - [c8]Giulia Costantini, Pietro Ferrara, Giuseppe Maggiore, Agostino Cortesi:
The Domain of Parametric Hypercubes for Static Analysis of Computer Games Software. ICFEM 2013: 447-463 - 2012
- [c7]Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Michele Bugliesi, Mohamed Abbadi, Enrico Steffinlongo:
A formal specification for casanova, a language for computer games. EICS 2012: 287-292 - [c6]Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi:
Writing Real-Time .Net Games in Casanova. ICEC 2012: 341-348 - [c5]Giuseppe Maggiore, Fabio Pittarello, Michele Bugliesi, Mohamed Abbadi:
A compilation technique to increase X3D performance and safety. SAC 2012: 969-974 - [c4]Giuseppe Maggiore, Renzo Orsini, Michele Bugliesi:
On Casanova and Databases or the Similarity Between Games and DBs. SEBD 2012: 271-276 - 2011
- [c3]Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Giulia Costantini, Michele Bugliesi, Mohamed Abbadi:
Designing Casanova: A Language for Games. ACG 2011: 320-332 - [c2]Giuseppe Maggiore, Andrea Torsello, Flavio Sartoretto, Agostino Cortesi:
Engaging high school students in computer science via challenging applications. SIGITE Conference 2011: 43-48 - 2009
- [c1]Giulia Costantini, Giuseppe Maggiore, Agostino Cortesi:
Learning by Fixing and Extending Games. Eurographics (Education Papers) 2009: 15-21
Coauthor Index
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