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Michimasa Inaba
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2020 – today
- 2024
- [j4]Michimasa Inaba, Yuya Chiba, Zhiyang Qi, Ryuichiro Higashinaka, Kazunori Komatani, Yusuke Miyao, Takayuki Nagai:
Travel Agency Task Dialogue Corpus: A Multimodal Dataset with Age-Diverse Speakers. ACM Trans. Asian Low Resour. Lang. Inf. Process. 23(9): 130:1-130:23 (2024) - [c37]Zhiyang Qi, Michimasa Inaba:
Data Augmentation Integrating Dialogue Flow and Style to Adapt Spoken Dialogue Systems to Low-Resource User Groups. SIGDIAL 2024: 159-171 - [c36]Tomoya Higuchi, Michimasa Inaba:
Interactive Dialogue Interface for Personalized News Article Comprehension. SIGDIAL 2024: 329-332 - [c35]Yoshiki Tanaka, Michimasa Inaba:
User Review Writing via Interview with Dialogue Systems. SIGDIAL 2024: 428-439 - [c34]Michimasa Inaba:
PersonaCLR: Evaluation Model for Persona Characteristics via Contrastive Learning of Linguistic Style Representation. SIGDIAL 2024: 674-685 - [i5]Ryutaro Asahara, Masaki Takahashi, Chiho Iwahashi, Michimasa Inaba:
SumRec: A Framework for Recommendation using Open-Domain Dialogue. CoRR abs/2402.04523 (2024) - [i4]Michimasa Inaba, Mariko Ukiyo, Keiko Takamizo:
Can Large Language Models be Used to Provide Psychological Counselling? An Analysis of GPT-4-Generated Responses Using Role-play Dialogues. CoRR abs/2402.12738 (2024) - [i3]Zhiyang Qi, Michimasa Inaba:
Data Augmentation Integrating Dialogue Flow and Style to Adapt Spoken Dialogue Systems to Low-Resource User Groups. CoRR abs/2408.10516 (2024) - [i2]Zhiyang Qi, Michimasa Inaba:
Enhancing Dialogue Generation in Werewolf Game Through Situation Analysis and Persuasion Strategies. CoRR abs/2408.16586 (2024) - 2023
- [c33]Yoshinobu Kano, Neo Watanabe, Kaito Kagaminuma, Claus Aranha, Jaewon Lee, Benedek Hauer, Hisaichi Shibata, Soichiro Miki, Yuta Nakamura, Takuya Okubo, Soga Shigemura, Rei Ito, Kazuki Takashima, Tomoki Fukuda, Masahiro Wakutani, Tomoya Hatanaka, Mami Uchida, Mikio Abe, Akihiro Mikami, Takashi Otsuki, Zhiyang Qi, Kei Harada, Michimasa Inaba, Daisuke Katagami, Hirotaka Osawa, Fujio Toriumi:
AIWolfDial 2023: Summary of Natural Language Division of 5th International AIWolf Contest. INLG (Generation Challenges) 2023: 84-100 - [c32]Michimasa Inaba:
Generating Character Lines in Four-Panel Manga. PACLIC 2023: 338-348 - [c31]Ryutaro Asahara, Masaki Takahashi, Chiho Iwahashi, Michimasa Inaba:
SumRec: A Framework for Recommendation using Open-Domain Dialogue. PACLIC 2023: 349-363 - [i1]Hiroki Onozeki, Zhiyang Qi, Kazuma Akiyama, Ryutaro Asahara, Takumasa Kaneko, Michimasa Inaba:
Enhancing Consistency in Multimodal Dialogue System Using LLM with Dialogue Scenario. CoRR abs/2312.12808 (2023) - 2022
- [c30]Michimasa Inaba, Yuya Chiba, Ryuichiro Higashinaka, Kazunori Komatani, Yusuke Miyao, Takayuki Nagai:
Collection and Analysis of Travel Agency Task Dialogues with Age-Diverse Speakers. LREC 2022: 5759-5767
2010 – 2019
- 2019
- [j3]Chiori Hori, Julien Perez, Ryuichiro Higashinaka, Takaaki Hori, Y-Lan Boureau, Michimasa Inaba, Yuiko Tsunomori, Tetsuro Takahashi, Koichiro Yoshino, Seokhwan Kim:
Overview of the sixth dialog system technology challenge: DSTC6. Comput. Speech Lang. 55: 1-25 (2019) - [c29]Takashi Ito, Kenta Kamiya, Kenichi Takahashi, Michimasa Inaba:
A Method for Identification of Students' States Using Kinect. IMCOM 2019: 341-350 - [c28]Ryuichiro Higashinaka, Kotaro Funakoshi, Michimasa Inaba, Yuiko Tsunomori, Tetsuro Takahashi, Reina Akama:
Dialogue System Live Competition: Identifying Problems with Dialogue Systems Through Live Event. IWSDS 2019: 185-199 - [c27]Ryuichiro Higashinaka, Luis F. D'Haro, Bayan Abu Shawar, Rafael E. Banchs, Kotaro Funakoshi, Michimasa Inaba, Yuiko Tsunomori, Tetsuro Takahashi, João Sedoc:
Overview of the Dialogue Breakdown Detection Challenge 4. IWSDS 2019: 403-417 - 2018
- [c26]Makoto Koshinda, Michimasa Inaba, Kenichi Takahashi:
Answering What-type and Who-type Questions for Non-task-oriented Dialogue Agents. ICAART (2) 2018: 287-294 - [c25]Michimasa Inaba, Kenichi Takahashi:
Improving the Performance of Chat-Oriented Dialogue Systems via Dialogue Breakdown Detection. IWSDS 2018: 345-356 - [c24]Michimasa Inaba, Kenichi Takahashi:
Estimating User Interest from Open-Domain Dialogue. SIGDIAL Conference 2018: 32-40 - 2017
- [c23]Hirofumi Nakamura, Daisuke Katagami, Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Kosuke Shinoda, Yoshinobu Kano:
Generating human-like discussion by paraphrasing a translation by the AIWolf protocol using werewolf BBS logs. FUZZ-IEEE 2017: 1-6 - [c22]Kenichi Takahashi, Masakazu Takeue, Michimasa Inaba:
Experiments on images displayed for praising and scolding in e-learning systems. IMCOM 2017: 12 - 2016
- [j2]Takashi Ito, Kenichi Takahashi, Michimasa Inaba:
Extension of Genetic Programming with Multiple Trees for Agent Learning. J. Comput. 11(4): 329-340 (2016) - [j1]Kenta Nimoto, Kenichi Takahashi, Michimasa Inaba:
Improvement of Agent Learning for a Card Game Based on Multi-channel ART Networks. J. Comput. 11(4): 341-352 (2016) - [c21]Yuya Hirata, Michimasa Inaba, Kenichi Takahashi, Fujio Toriumi, Hirotaka Osawa, Daisuke Katagami, Kousuke Shinoda:
Werewolf Game Modeling Using Action Probabilities Based on Play Log Analysis. Computers and Games 2016: 103-114 - [c20]Michimasa Inaba, Kana Otsuka, Kenichi Takahashi:
Experimental Investigation for a Human Relationship Formation Support Agent using Information Presentation During Conversation. ICAART (1) 2016: 87-94 - [c19]Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Daisuke Katagami, Kosuke Shinoda, Hitoshi Matsubara:
AI Wolf Contest - Development of Game AI Using Collective Intelligence -. CGW@IJCAI 2016: 101-115 - [c18]Takashi Ito, Kenichi Takahashi, Michimasa Inaba:
Obtaining Repetitive Actions for Genetic Programming with Multiple Trees. KES 2016: 120-128 - [c17]Kazuma Kasahara, Kenta Nimoto, Kenichi Takahashi, Michimasa Inaba:
Interactive Learning of a FALCON for a Card Game. KES 2016: 129-138 - [c16]Kenta Nimoto, Kenichi Takahashi, Michimasa Inaba:
Construction of a Player Agent for a Card Game Using an Ensemble Method. KES 2016: 772-781 - [c15]Ryuichiro Higashinaka, Kotaro Funakoshi, Yuka Kobayashi, Michimasa Inaba:
The dialogue breakdown detection challenge: Task description, datasets, and evaluation metrics. LREC 2016 - [c14]Michimasa Inaba, Kenichi Takahashi:
Neural Utterance Ranking Model for Conversational Dialogue Systems. SIGDIAL Conference 2016: 393-403 - [c13]Michimasa Inaba, Kenichi Takahashi:
Backchanneling via Twitter Data for Conversational Dialogue Systems. SPECOM 2016: 148-155 - [c12]Noritsugu Nakamura, Michimasa Inaba, Kenichi Takahashi, Fujio Toriumi, Hirotaka Osawa, Daisuke Katagami, Kousuke Shinoda:
Constructing a Human-like agent for the Werewolf Game using a psychological model based multiple perspectives. SSCI 2016: 1-8 - 2015
- [c11]Daisuke Katagami, Masashi Kanazawa, Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Kousuke Shinoda:
Movement design of a life-like agent for the werewolf game. FUZZ-IEEE 2015: 1-7 - [c10]Makoto Koshinda, Michimasa Inaba, Kenichi Takahashi:
Machine-Learned Ranking Based Non-Task-Oriented Dialogue Agent Using Twitter Data. WI-IAT (3) 2015: 5-8 - 2014
- [c9]Daisuke Katagami, Shono Takaku, Michimasa Inaba, Hirotaka Osawa, Kousuke Shinoda, Junji Nishino, Fujio Toriumi:
Investigation of the effects of nonverbal information on werewolf. FUZZ-IEEE 2014: 982-987 - [c8]Yu Kobayashi, Hirotaka Osawa, Michimasa Inaba, Kousuke Shinoda, Fujio Toriumi, Daisuke Katagami:
Development of werewolf match system for human players mediated with lifelike agents. HAI 2014: 205-207 - [c7]Michimasa Inaba, Naoyuki Iwata, Fujio Toriumi, Takatsugu Hirayama, Yu Enokibori, Kenichi Takahashi, Kenji Mase:
Constructing a Non-task-oriented Dialogue Agent using Statistical Response Method and Gamification. ICAART (1) 2014: 14-21 - [c6]Michimasa Inaba, Naoyuki Iwata, Fujio Toriumi, Takatsugu Hirayama, Yu Enokibori, Kenichi Takahashi, Kenji Mase:
Statistical Response Method and Learning Data Acquisition using Gamified Crowdsourcing for a Non-task-oriented Dialogue Agent. ICAART (Revised Selected Papers) 2014: 119-136 - [c5]Takashi Ito, Kenichi Takahashi, Michimasa Inaba:
Experiments Assessing Learning of Agent Behavior using Genetic Programming with Multiple Trees. ICAART (1) 2014: 264-271 - 2013
- [c4]Masakazu Takeue, Kenichi Takahashi, Michimasa Inaba:
Effects of Images Displayed for Praising or Scolding on Motivation in E-Learning. SMC 2013: 2073-2078 - [c3]Masaki Ikuta, Kenichi Takahashi, Michimasa Inaba:
Strategy Selection by Reinforcement Learning for Multi-car Elevator Systems. SMC 2013: 2479-2484 - 2012
- [c2]Masakazu Takeue, Kazutoshi Shimada, Kenichi Takahashi, Michimasa Inaba:
Experiments of displaying images to keep the motivation in e-learning. SMC 2012: 120-125 - 2011
- [c1]Michimasa Inaba, Fujio Toriumi, Kenichiro Ishii:
Automatic detection of "enthusiasm" in non-task-oriented dialogues using word co-occurrence. WACI 2011: 55-61
Coauthor Index
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last updated on 2024-11-07 21:28 CET by the dblp team
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