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Claudio S. Pinhanez
- > Home > Persons > Claudio S. Pinhanez
Publications
- 2003
- [j10]Claudio S. Pinhanez, Aaron F. Bobick:
Interval scripts: a programming paradigm for interactive environments and agents. Pers. Ubiquitous Comput. 7(1): 1-21 (2003) - 2002
- [j7]Claudio S. Pinhanez, Aaron F. Bobick:
"It/I": A Theater Play Featuring an Autonomous Computer Character. Presence Teleoperators Virtual Environ. 11(5): 536-548 (2002) - 2000
- [j5]Aaron F. Bobick, Stephen S. Intille, James W. Davis, Freedom Baird, Claudio S. Pinhanez, Lee W. Campbell, Yuri A. Ivanov, Arjan Schütte, Andrew D. Wilson:
The KidsRoom. Commun. ACM 43(3): 60-61 (2000) - [j4]Claudio S. Pinhanez, James W. Davis, Stephen S. Intille, Michael Patrick Johnson, Andrew D. Wilson, Aaron F. Bobick, Bruce Blumberg:
Physically interactive story environments. IBM Syst. J. 39(3&4): 438-455 (2000) - 1999
- [j3]Aaron F. Bobick, Stephen S. Intille, James W. Davis, Freedom Baird, Claudio S. Pinhanez, Lee W. Campbell, Yuri A. Ivanov, Arjan Schütte, Andrew D. Wilson:
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment. Presence Teleoperators Virtual Environ. 8(4): 369-393 (1999) - [c9]Claudio S. Pinhanez, Aaron F. Bobick:
Using Computer Vision to Control a Reactive Computer Graphics Character in a Theater Play. ICVS 1999: 66-82 - 1998
- [c7]Claudio S. Pinhanez, Aaron F. Bobick:
It/I: an experiment towards interactive theatrical performances. CHI Conference Summary 1998: 333-334 - [c6]Claudio S. Pinhanez, Aaron F. Bobick:
Human Action Detection Using PNF Propagation of Temporal Constraints. CVPR 1998: 898-904 - [c5]Claudio S. Pinhanez, Aaron F. Bobick:
"It/I": a theater play featuring an autonomous computer graphics character. ACM Multimedia: Technologies for Interactive Movies 1998: 22-29 - [c4]Claudio S. Pinhanez, Aaron F. Bobick:
It/I: theater with an automatic and reactive computer graphics character. SIGGRAPH Abstracts and Applications 1998: 302 - 1997
- [j2]Claudio S. Pinhanez, Aaron F. Bobick:
Intelligent Studios Modeling Space and Action to Control TV Cameras. Appl. Artif. Intell. 11(4): 285-305 (1997) - [c3]Claudio S. Pinhanez, Kenji Mase, Aaron F. Bobick:
Interval Scripts: a Design Paradigm for Story-Based Interactive Systems. CHI 1997: 287-294 - [c2]Aaron F. Bobick, Claudio S. Pinhanez:
Controlling view-based algorithms using approximate world models and action information. CVPR 1997: 955-961 - 1996
- [c1]Claudio S. Pinhanez, Aaron F. Bobick:
Approximate World Models: Incorporating Qualitative and Linguistic Information into Vision Systems. AAAI/IAAI, Vol. 2 1996: 1116-1123
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