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László Szécsi
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Publications
- 2018
- [j9]Tamás Umenhoffer, László Szirmay-Kalos, László Szécsi, Zoltán Lengyel, Gabor Marinov:
An image-based method for animated stroke rendering. Vis. Comput. 34(6-8): 817-827 (2018) - 2017
- [j8]László Szirmay-Kalos, László Szécsi:
Improved stratification for Metropolis light transport. Comput. Graph. 68: 11-20 (2017) - [j7]László Szécsi, Ágota Kacsó, Günther Zeck, Péter Hantz:
Interactive Light Stimulus Generation with High Performance Real-Time Image Processing and Simple Scripting. Frontiers Neuroinformatics 11: 70 (2017) - 2016
- [c17]László Szécsi, Marcell Szirányi, Ágota Kacsó:
Tonal Art Maps with Image Space Strokes. STAG 2016: 39-44 - [c16]László Szécsi, Zoltán Bendefy, Ágota Kacsó:
Kernel-Reflection Sequences. STAG 2016: 53-62 - [c15]László Szécsi, Marcell Szirányi, Ágota Kacsó:
Tonal Art Maps with Image Space Strokes. Eurographics (Posters) 2016: 19-20 - 2013
- [c14]László Szécsi, Balázs Hajagos, Tamás Umenhoffer:
On Depth-testing Wide Outlines. Eurographics (Posters) 2013: 15-16 - 2012
- [c12]Balázs Hajagos, László Szécsi, Balázs Csébfalvi:
Fast silhouette and crease edge synthesis with geometry shaders. SCCG 2012: 71-76 - 2011
- [j6]Tamás Umenhoffer, László Szécsi, László Szirmay-Kalos:
Hatching for Motion Picture Production. Comput. Graph. Forum 30(2): 533-542 (2011) - 2010
- [j5]László Szirmay-Kalos, Tamás Umenhoffer, Balázs Tóth, László Szécsi, Mateu Sbert:
Volumetric Ambient Occlusion for Real-Time Rendering and Games. IEEE Computer Graphics and Applications 30(1): 70-79 (2010) - [c11]László Szécsi, László Szirmay-Kalos, Murat Kurt, Balázs Csébfalvi:
Adaptive sampling for environment mapping. SCCG 2010: 69-76 - [p1]László Szirmay-Kalos, László Szécsi, Anton A. Penzov:
Environment Mapping with Floyd-Steinberg Halftoning. GPU Pro 2010: 291-304 - 2009
- [j4]László Szirmay-Kalos, László Szécsi:
Deterministic Importance Sampling with Error Diffusion. Comput. Graph. Forum 28(4): 1055-1064 (2009) - [j3]László Szirmay-Kalos, Tamás Umenhoffer, Gustavo Patow, László Szécsi, Mateu Sbert:
Specular Effects on the GPU: State of the Art. Comput. Graph. Forum 28(6): 1586-1617 (2009) - [c10]László Szirmay-Kalos, László Szécsi, Anton A. Penzov:
Importance Sampling with Floyd-Steinberg Halftoning. Eurographics (Short Papers) 2009: 69-72 - 2008
- [b1]László Szirmay-Kalos, László Szécsi, Mateu Sbert:
GPU-Based Techniques for Global Illumination Effects. Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers 2008, ISBN 978-3-031-79524-4 - [c9]Tamás Umenhoffer, László Szirmay-Kalos, László Szécsi, Balázs Tóth, Mateu Sbert:
Partial, multi-scale precomputed radiance transfer. SCCG 2008: 75-82 - 2006
- [c8]László Szirmay-Kalos, László Szécsi, Mateu Sbert:
GPUGI: Global Illumination Effects on the GPU. Eurographics (Tutorials) 2006: 1201-1278 - [c7]László Szécsi, László Szirmay-Kalos, Mateu Sbert:
Light animation with precomputed light paths on the GPU. Graphics Interface 2006: 187-194 - 2005
- [c6]Szabolcs Czuczor, László Szirmay-Kalos, László Szécsi, László Neumann:
Photon Map Gathering on the GPU. Eurographics (Short Presentations) 2005: 117-120 - 2004
- [j2]Mateu Sbert, László Szécsi, László Szirmay-Kalos:
Real-time Light Animation. Comput. Graph. Forum 23(3): 291-300 (2004) - [j1]László Szécsi, Mateu Sbert, László Szirmay-Kalos:
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping. Comput. Graph. Forum 23(3): 585-594 (2004) - [c5]László Szécsi, László Szirmay-Kalos:
Efficient Approximate Visibility Testing Using Occluding Spheres. WSCG 2004: 435-442 - 2003
- [c4]László Szirmay-Kalos, László Szécsi:
Improved Indirect Photon Mapping withWeighted Importance Sampling. Eurographics (Short Presentations) 2003 - [c3]László Szécsi, Balázs Benedek, László Szirmay-Kalos:
Accelerating animation through verification of shooting walks. SCCG 2003: 231-238 - [c2]László Szécsi, László Szirmay-Kalos, Csaba Kelemen:
Variance Reduction for Russian-roulette. WSCG 2003 - 2002
- [c1]László Szirmay-Kalos, Vlastimil Havran, Benedek Balázs, László Szécsi:
On the efficiency of ray-shooting acceleration schemes. SCCG 2002: 97-106
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