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Steve C. Maddock
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Publications
- 2023
- [j29]Yunus Emre Cogurcu, James A. Douthwaite, Steve Maddock:
A Comparative Study of Safety Zone Visualisations for Virtual and Physical Robot Arms Using Augmented Reality. Comput. 12(4): 75 (2023) - [c35]Yunus Emre Cogurcu, Steve Maddock:
Augmented Reality Safety Zone Configurations in Human-Robot Collaboration: A User Study. HRI (Companion) 2023: 360-363 - 2022
- [j27]Tianhao Zhang, Waqas Aftab, Lyudmila Mihaylova, Christian Langran-Wheeler, Samuel Rigby, David I. Fletcher, Steve Maddock, Garry Bosworth:
Recent Advances in Video Analytics for Rail Network Surveillance for Security, Trespass and Suicide Prevention - A Survey. Sensors 22(12): 4324 (2022) - 2020
- [j26]Robert Chisholm, Steve Maddock, Paul Richmond:
Improved GPU near neighbours performance for multi-agent simulations. J. Parallel Distributed Comput. 137: 53-64 (2020) - [j25]Wuyang Shui, Mingquan Zhou, Steve Maddock, Yuan Ji, Qingqiong Deng, Kang Li, Yachun Fan, Yang Li, Xiujie Wu:
A computerized craniofacial reconstruction method for an unidentified skull based on statistical shape models. Multim. Tools Appl. 79(35-36): 25589-25611 (2020) - [j24]John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond:
Simulating Crowds and Autonomous Vehicles. Trans. Comput. Sci. 37: 129-143 (2020) - [i3]John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond:
Simulating Crowds and Autonomous Vehicles. CoRR abs/2008.11578 (2020) - 2019
- [j23]Matthew Leach, Steve Maddock:
An Evaluation Approach for a Physically-Based Sticky Lip Model. Comput. 8(1): 24 (2019) - [j22]John Charlton, Steve Maddock, Paul Richmond:
Two-dimensional batch linear programming on the GPU. J. Parallel Distributed Comput. 126: 152-160 (2019) - [c32]John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond:
Fast Simulation of Crowd Collision Avoidance. CGI 2019: 266-277 - [c31]Luis Rene Montana Gonzalez, Steve Maddock:
A Sketch-based Interface for Real-time Control of Crowd Simulations that Use Navigation Meshes. VISIGRAPP (1: GRAPP) 2019: 41-52 - [i2]John Charlton, Steve Maddock, Paul Richmond:
Two-Dimensional Batch Linear Programming on the GPU. CoRR abs/1902.04995 (2019) - [i1]John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond:
Fast Simulation of Crowd Collision Avoidance. CoRR abs/1908.10107 (2019) - 2018
- [j21]Peter Heywood, Steve C. Maddock, Jordi Casas, David García, Mark Brackstone, Paul Richmond:
Data-parallel agent-based microscopic road network simulation using graphics processing units. Simul. Model. Pract. Theory 83: 188-200 (2018) - [c29]Matthew Leach, Steve Maddock, Dawn Hadley, Carolyn Butterworth, John Moreland, Gareth Dean, Ralph Mackinder, Kacper Pach, Nick Bax, Michaela Mckone, Dan Fleetwood:
Recreating Sheffield's Medieval Castle In Situ using Outdoor Augmented Reality. EuroVR 2018: 213-229 - [c28]Matthew Leach, Steve Maddock:
Physically-based Sticky Lips. CGVC 2018: 51-59 - 2017
- [j19]Wuyang Shui, Mingquan Zhou, Steve Maddock, Taiping He, Xingce Wang, Qingqiong Deng:
A PCA-Based method for determining craniofacial relationship and sexual dimorphism of facial shapes. Comput. Biol. Medicine 90: 33-49 (2017) - [c27]Luis Rene Montana Gonzalez, Steve Maddock:
Sketching for Real-time Control of Crowd Simulations. CGVC 2017: 81-88 - 2016
- [c26]Robert Chisholm, Paul Richmond, Steve C. Maddock:
A Standardised Benchmark for Assessing the Performance of Fixed Radius Near Neighbours. Euro-Par Workshops 2016: 311-321 - [c25]Wuyang Shui, Steve Maddock, Peter Heywood, Elizabeth Craig-Atkins, Jennifer Crangle, Dawn Hadley, Rab Scott:
Using Semi-automatic 3D Scene Reconstruction to Create a Digital Medieval Charnel Chapel. CGVC 2016: 87-94 - [c24]James McIlveen, Steve C. Maddock, Peter Heywood, Paul Richmond:
PED: Pedestrian Environment Designer. CGVC 2016: 105-112 - [c23]Wuyang Shui, Jin Liu, Pu Ren, Steve Maddock, Mingquan Zhou:
Automatic planar shape segmentation from indoor point clouds. VRCAI 2016: 363-372 - 2015
- [c21]Peter Heywood, Paul Richmond, Steve C. Maddock:
Road Network Simulation Using FLAME GPU. Euro-Par Workshops 2015: 430-441 - 2010
- [c14]Paul Richmond, Yuliya Smyrnova, Steve C. Maddock, Jian Kang:
Audio-Visual Animation of Urban Space. TPCG 2010: 183-190 - 2008
- [j14]Ahmed BinSubaih, Steve Maddock:
Game Portability Using a Service-Oriented Approach. Int. J. Comput. Games Technol. 2008: 378485:1-378485:7 (2008) - 2006
- [j7]Ahmed BinSubaih, Steve Maddock, Daniela Romano:
A serious game for traffic accident investigators. Interact. Technol. Smart Educ. 3(4): 329-346 (2006) - 2005
- [c5]Ahmed BinSubaih, Steve Maddock, Daniela Romano:
Game logic portability. Advances in Computer Entertainment Technology 2005: 458-461
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