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BibTeX records: Carl Therrien
@inproceedings{DBLP:conf/fdg/AycockGBNT22, author = {John Aycock and Shankar Ganesh and Katie Biittner and Paul Allen Newell and Carl Therrien}, editor = {Kostas Karpouzis and Stefano Gualeni and Johanna Pirker and Allan Fowler}, title = {The Sincerest Form of Flattery: Large-Scale Analysis of Code Re-Use in Atari 2600 Games}, booktitle = {{FDG} '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022}, pages = {26:1--26:10}, publisher = {{ACM}}, year = {2022}, url = {https://doi.org/10.1145/3555858.3555948}, doi = {10.1145/3555858.3555948}, timestamp = {Wed, 07 Dec 2022 23:09:55 +0100}, biburl = {https://dblp.org/rec/conf/fdg/AycockGBNT22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gac/TherrienLR21, author = {Carl Therrien and Isabelle Lefebvre and Jean{-}Charles Ray}, title = {Toward a Visualization of Video Game Cultural History: Grasping the French Touch}, journal = {Games Cult.}, volume = {16}, number = {1}, pages = {92--115}, year = {2021}, url = {https://doi.org/10.1177/1555412019873469}, doi = {10.1177/1555412019873469}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gac/TherrienLR21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/TherrienPR20, author = {Carl Therrien and Cindy Poremba and Jean{-}Charles Ray}, title = {From Dead-end to Cutting Edge: Using {FMV} Design Patterns to Jumpstart a Video Revival}, journal = {Game Stud.}, volume = {20}, number = {4}, year = {2020}, url = {http://gamestudies.org/2004/articles/therrienporembaray}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/TherrienPR20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/Therrien17, author = {Carl Therrien}, editor = {Marcus Carter and Martin R. Gibbs and Casey O'Donnell}, title = {From Video Games to Virtual Reality (and Back). Introducing {HACS} (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History}, booktitle = {Proceedings of the 2017 DiGRA International Conference, DiGRA 2017, Melbourne, Australia, July 2-6, 2017}, publisher = {Digital Games Research Association}, year = {2017}, url = {http://www.digra.org/digital-library/publications/from-video-games-to-virtual-reality-and-back-introducing-hacs-historical-analytical-comparative-system-for-the-documentation-of-experiential-configurations-in-gaming-history/}, timestamp = {Wed, 10 Feb 2021 08:45:55 +0100}, biburl = {https://dblp.org/rec/conf/digra/Therrien17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/nms/TherrienP16, author = {Carl Therrien and Martin Picard}, title = {Enter the bit wars: {A} study of video game marketing and platform crafting in the wake of the TurboGrafx-16 launch}, journal = {New Media Soc.}, volume = {18}, number = {10}, pages = {2323--2339}, year = {2016}, url = {https://doi.org/10.1177/1461444815584333}, doi = {10.1177/1461444815584333}, timestamp = {Thu, 17 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/nms/TherrienP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Therrien15, author = {Carl Therrien}, title = {Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre}, journal = {Game Stud.}, volume = {15}, number = {2}, year = {2015}, url = {http://gamestudies.org/1502/articles/therrien}, timestamp = {Tue, 23 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Therrien15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/Therrien11, author = {Carl Therrien}, editor = {Marinka Copier and Annika Waern and Helen W. Kennedy}, title = {"To Get Help, Please Press X" The Rise of the Assistance Paradigm in Video Game Design}, booktitle = {Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011}, publisher = {Digital Games Research Association}, year = {2011}, url = {http://www.digra.org/digital-library/publications/to-get-help-please-press-x-the-rise-of-the-assistance-paradigm-in-video-game-design/}, timestamp = {Wed, 10 Feb 2021 08:45:48 +0100}, biburl = {https://dblp.org/rec/conf/digra/Therrien11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/Therrien09, author = {Carl Therrien}, editor = {Tanya Krzywinska and Helen W. Kennedy and Barry Atkins}, title = {Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games}, booktitle = {Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009}, publisher = {Digital Games Research Association}, year = {2009}, url = {http://www.digra.org/digital-library/publications/making-sense-in-ludic-worlds-the-idealization-of-immersive-postures-in-movies-and-video-games/}, timestamp = {Wed, 10 Feb 2021 08:45:53 +0100}, biburl = {https://dblp.org/rec/conf/digra/Therrien09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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