BibTeX records: Carl Therrien

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@inproceedings{DBLP:conf/fdg/AycockGBNT22,
  author       = {John Aycock and
                  Shankar Ganesh and
                  Katie Biittner and
                  Paul Allen Newell and
                  Carl Therrien},
  editor       = {Kostas Karpouzis and
                  Stefano Gualeni and
                  Johanna Pirker and
                  Allan Fowler},
  title        = {The Sincerest Form of Flattery: Large-Scale Analysis of Code Re-Use
                  in Atari 2600 Games},
  booktitle    = {{FDG} '22: Proceedings of the 17th International Conference on the
                  Foundations of Digital Games, FDG22, Athens, Greece, September 5-8,
                  2022},
  pages        = {26:1--26:10},
  publisher    = {{ACM}},
  year         = {2022},
  url          = {https://doi.org/10.1145/3555858.3555948},
  doi          = {10.1145/3555858.3555948},
  timestamp    = {Wed, 07 Dec 2022 23:09:55 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/AycockGBNT22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gac/TherrienLR21,
  author       = {Carl Therrien and
                  Isabelle Lefebvre and
                  Jean{-}Charles Ray},
  title        = {Toward a Visualization of Video Game Cultural History: Grasping the
                  French Touch},
  journal      = {Games Cult.},
  volume       = {16},
  number       = {1},
  pages        = {92--115},
  year         = {2021},
  url          = {https://doi.org/10.1177/1555412019873469},
  doi          = {10.1177/1555412019873469},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gac/TherrienLR21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/TherrienPR20,
  author       = {Carl Therrien and
                  Cindy Poremba and
                  Jean{-}Charles Ray},
  title        = {From Dead-end to Cutting Edge: Using {FMV} Design Patterns to Jumpstart
                  a Video Revival},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {4},
  year         = {2020},
  url          = {http://gamestudies.org/2004/articles/therrienporembaray},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/TherrienPR20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/digra/Therrien17,
  author       = {Carl Therrien},
  editor       = {Marcus Carter and
                  Martin R. Gibbs and
                  Casey O'Donnell},
  title        = {From Video Games to Virtual Reality (and Back). Introducing {HACS}
                  (Historical-Analytical Comparative System) for the Documentation of
                  Experiential Configurations in Gaming History},
  booktitle    = {Proceedings of the 2017 DiGRA International Conference, DiGRA 2017,
                  Melbourne, Australia, July 2-6, 2017},
  publisher    = {Digital Games Research Association},
  year         = {2017},
  url          = {http://www.digra.org/digital-library/publications/from-video-games-to-virtual-reality-and-back-introducing-hacs-historical-analytical-comparative-system-for-the-documentation-of-experiential-configurations-in-gaming-history/},
  timestamp    = {Wed, 10 Feb 2021 08:45:55 +0100},
  biburl       = {https://dblp.org/rec/conf/digra/Therrien17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/nms/TherrienP16,
  author       = {Carl Therrien and
                  Martin Picard},
  title        = {Enter the bit wars: {A} study of video game marketing and platform
                  crafting in the wake of the TurboGrafx-16 launch},
  journal      = {New Media Soc.},
  volume       = {18},
  number       = {10},
  pages        = {2323--2339},
  year         = {2016},
  url          = {https://doi.org/10.1177/1461444815584333},
  doi          = {10.1177/1461444815584333},
  timestamp    = {Thu, 17 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/nms/TherrienP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Therrien15,
  author       = {Carl Therrien},
  title        = {Inspecting Video Game Historiography Through Critical Lens: Etymology
                  of the First-Person Shooter Genre},
  journal      = {Game Stud.},
  volume       = {15},
  number       = {2},
  year         = {2015},
  url          = {http://gamestudies.org/1502/articles/therrien},
  timestamp    = {Tue, 23 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Therrien15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/digra/Therrien11,
  author       = {Carl Therrien},
  editor       = {Marinka Copier and
                  Annika Waern and
                  Helen W. Kennedy},
  title        = {"To Get Help, Please Press X" The Rise of the Assistance
                  Paradigm in Video Game Design},
  booktitle    = {Proceedings of the 2011 DiGRA International Conference: Think, Design,
                  Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011},
  publisher    = {Digital Games Research Association},
  year         = {2011},
  url          = {http://www.digra.org/digital-library/publications/to-get-help-please-press-x-the-rise-of-the-assistance-paradigm-in-video-game-design/},
  timestamp    = {Wed, 10 Feb 2021 08:45:48 +0100},
  biburl       = {https://dblp.org/rec/conf/digra/Therrien11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/digra/Therrien09,
  author       = {Carl Therrien},
  editor       = {Tanya Krzywinska and
                  Helen W. Kennedy and
                  Barry Atkins},
  title        = {Making Sense in Ludic Worlds. The Idealization of Immersive Postures
                  in Movies and Video Games},
  booktitle    = {Proceedings of the 2009 DiGRA International Conference: Breaking New
                  Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009,
                  London, UK, September 1-4, 2009},
  publisher    = {Digital Games Research Association},
  year         = {2009},
  url          = {http://www.digra.org/digital-library/publications/making-sense-in-ludic-worlds-the-idealization-of-immersive-postures-in-movies-and-video-games/},
  timestamp    = {Wed, 10 Feb 2021 08:45:53 +0100},
  biburl       = {https://dblp.org/rec/conf/digra/Therrien09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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