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BibTeX records: Pieter Spronck
@article{DBLP:journals/tvcg/CroucherPSDPWS24, author = {Charlotte Croucher and Wendy A. Powell and Brett Stevens and Matt Dicks and Vaughan Powell and Travis J. Wiltshire and Pieter Spronck}, title = {LoCoMoTe - {A} Framework for Classification of Natural Locomotion in {VR} by Task, Technique and Modality}, journal = {{IEEE} Trans. Vis. Comput. Graph.}, volume = {30}, number = {8}, pages = {5765--5781}, year = {2024}, url = {https://doi.org/10.1109/TVCG.2023.3313439}, doi = {10.1109/TVCG.2023.3313439}, timestamp = {Sun, 04 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tvcg/CroucherPSDPWS24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/GuglielmoKVS24, author = {Gianluca Guglielmo and Michal Klincewicz and Elisabeth Huis In 't Veld and Pieter Spronck}, title = {Introducing "The Sustainable Port": {A} Serious Game to Study Decision-Making in Port-Related Environments}, booktitle = {{IEEE} Gaming, Entertainment, and Media Conference, {GEM} 2024, Turin, Italy, June 5-7, 2024}, pages = {1--6}, publisher = {{IEEE}}, year = {2024}, url = {https://doi.org/10.1109/GEM61861.2024.10585733}, doi = {10.1109/GEM61861.2024.10585733}, timestamp = {Thu, 01 Aug 2024 13:22:09 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/GuglielmoKVS24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vr/CroucherPWS24, author = {Charlotte Croucher and Wendy A. Powell and Travis J. Wiltshire and Pieter Spronck}, title = {LoCoMoTe Dashboard: An Interactive Online Dashboard for the Standardised Categorisation of Natural Walking {VR} Experiments}, booktitle = {{IEEE} Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, {VR} Workshops 2024, Orlando, FL, USA, March 16-21, 2024}, pages = {386--388}, publisher = {{IEEE}}, year = {2024}, url = {https://doi.org/10.1109/VRW62533.2024.00075}, doi = {10.1109/VRW62533.2024.00075}, timestamp = {Sun, 04 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/vr/CroucherPWS24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2406-07970, author = {Javad PourMostafa Roshan Sharami and Dimitar Shterionov and Pieter Spronck}, title = {Guiding In-Context Learning of LLMs through Quality Estimation for Machine Translation}, journal = {CoRR}, volume = {abs/2406.07970}, year = {2024}, url = {https://doi.org/10.48550/arXiv.2406.07970}, doi = {10.48550/ARXIV.2406.07970}, eprinttype = {arXiv}, eprint = {2406.07970}, timestamp = {Tue, 09 Jul 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2406-07970.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/TijhuisBS23, author = {Tim Tijhuis and Paris Mavromoustakos Blom and Pieter Spronck}, title = {Predicting Chess Player Rating Based on a Single Game}, booktitle = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023}, pages = {1--8}, publisher = {{IEEE}}, year = {2023}, url = {https://doi.org/10.1109/CoG57401.2023.10333133}, doi = {10.1109/COG57401.2023.10333133}, timestamp = {Thu, 04 Jan 2024 08:13:37 +0100}, biburl = {https://dblp.org/rec/conf/cig/TijhuisBS23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/eamt/SharamiSBVSES23, author = {Javad PourMostafa Roshan Sharami and Dimitar Shterionov and Fr{\'{e}}d{\'{e}}ric Blain and Eva Vanmassenhove and Mirella De Sisto and Chris Emmery and Pieter Spronck}, editor = {Mary Nurminen and Judith Brenner and Maarit Koponen and Sirkku Latomaa and Mikhail Mikhailov and Frederike Schierl and Tharindu Ranasinghe and Eva Vanmassenhove and Sergi Alvarez Vidal and Nora Aranberri and Mara Nunziatini and Carla Parra Escart{\'{\i}}n and Mikel L. Forcada and Maja Popovic and Carolina Scarton and Helena Moniz}, title = {Tailoring Domain Adaptation for Machine Translation Quality Estimation}, booktitle = {Proceedings of the 24th Annual Conference of the European Association for Machine Translation, {EAMT} 2023, Tampere, Finland, 12-15 June 2023}, pages = {9--20}, publisher = {European Association for Machine Translation}, year = {2023}, url = {https://aclanthology.org/2023.eamt-1.2}, timestamp = {Fri, 08 Sep 2023 15:09:37 +0200}, biburl = {https://dblp.org/rec/conf/eamt/SharamiSBVSES23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/BlomMLYBS23, author = {Paris Mavromoustakos Blom and D{\'{a}}vid Melh{\'{a}}rt and Antonios Liapis and Georgios N. Yannakakis and Sander Bakkes and Pieter Spronck}, editor = {Phil Lopes and Filipe Luz and Antonios Liapis and Henrik Engstr{\"{o}}m}, title = {Multiplayer Tension In the Wild: {A} Hearthstone Case}, booktitle = {Proceedings of the 18th International Conference on the Foundations of Digital Games, {FDG} 2023, Lisbon, Portugal, April 12-14, 2023}, pages = {16:1--16:9}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3582437.3582440}, doi = {10.1145/3582437.3582440}, timestamp = {Sat, 29 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/BlomMLYBS23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/GuglielmoKVS23, author = {Gianluca Guglielmo and Michal Klincewicz and Elisabeth Huis In 't Veld and Pieter Spronck}, editor = {Phil Lopes and Filipe Luz and Antonios Liapis and Henrik Engstr{\"{o}}m}, title = {Predicting Tetris Performance Using Early Keystrokes}, booktitle = {Proceedings of the 18th International Conference on the Foundations of Digital Games, {FDG} 2023, Lisbon, Portugal, April 12-14, 2023}, pages = {46:1--46:4}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3582437.3587184}, doi = {10.1145/3582437.3587184}, timestamp = {Sat, 29 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/GuglielmoKVS23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/segah/BlomMNKSLM23, author = {Paris Mavromoustakos Blom and Vasileios Mylonas and Thomas Nikodelis and Vasileios Konstantakos and Pieter Spronck and Theodoros Loizidis and Igor Mayer}, title = {Gamified Motor Learning Through High-Fidelity Sensor Technology}, booktitle = {11th {IEEE} International Conference on Serious Games and Applications for Health, SeGAH 2023, Athens, Greece, August 28-30, 2023}, pages = {1--7}, publisher = {{IEEE}}, year = {2023}, url = {https://doi.org/10.1109/SeGAH57547.2023.10253778}, doi = {10.1109/SEGAH57547.2023.10253778}, timestamp = {Tue, 26 Sep 2023 18:06:01 +0200}, biburl = {https://dblp.org/rec/conf/segah/BlomMNKSLM23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2303-00722, author = {Javad PourMostafa Roshan Sharami and Dimitar Shterionov and Pieter Spronck}, title = {A Systematic Analysis of Vocabulary and {BPE} Settings for Optimal Fine-tuning of {NMT:} {A} Case Study of In-domain Translation}, journal = {CoRR}, volume = {abs/2303.00722}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2303.00722}, doi = {10.48550/ARXIV.2303.00722}, eprinttype = {arXiv}, eprint = {2303.00722}, timestamp = {Mon, 06 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/corr/abs-2303-00722.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2304-08891, author = {Javad PourMostafa Roshan Sharami and Dimitar Shterionov and Fr{\'{e}}d{\'{e}}ric Blain and Eva Vanmassenhove and Mirella De Sisto and Chris Emmery and Pieter Spronck}, title = {Tailoring Domain Adaptation for Machine Translation Quality Estimation}, journal = {CoRR}, volume = {abs/2304.08891}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2304.08891}, doi = {10.48550/ARXIV.2304.08891}, eprinttype = {arXiv}, eprint = {2304.08891}, timestamp = {Mon, 24 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2304-08891.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/frvir/BrownSP22, author = {Phillip Brown and Pieter Spronck and Wendy A. Powell}, title = {The simulator sickness questionnaire, and the erroneous zero baseline assumption}, journal = {Frontiers Virtual Real.}, volume = {3}, year = {2022}, url = {https://doi.org/10.3389/frvir.2022.945800}, doi = {10.3389/FRVIR.2022.945800}, timestamp = {Sun, 04 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/frvir/BrownSP22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RavariSS22, author = {Yaser Norouzzadeh Ravari and Lars Strijbos and Pieter Spronck}, title = {Investigating the Relation Between Playing Style and National Culture}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {1}, pages = {36--45}, year = {2022}, url = {https://doi.org/10.1109/TG.2020.3025042}, doi = {10.1109/TG.2020.3025042}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RavariSS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/GuglielmoBKCS22, author = {Gianluca Guglielmo and Paris Mavromoustakos Blom and Michal Klincewicz and Boris Cule and Pieter Spronck}, title = {Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game Play}, booktitle = {{IEEE} Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022}, pages = {112--118}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/CoG51982.2022.9893599}, doi = {10.1109/COG51982.2022.9893599}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/GuglielmoBKCS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/GuglielmoBKVS22, author = {Gianluca Guglielmo and Paris Mavromoustakos Blom and Michal Klincewicz and Elisabeth Huis In 't Veld and Pieter Spronck}, editor = {Kostas Karpouzis and Stefano Gualeni and Johanna Pirker and Allan Fowler}, title = {Blink To Win: Blink Patterns of Video Game Players Are Connected to Expertise}, booktitle = {{FDG} '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022}, pages = {12:1--12:7}, publisher = {{ACM}}, year = {2022}, url = {https://doi.org/10.1145/3555858.3555864}, doi = {10.1145/3555858.3555864}, timestamp = {Wed, 07 Dec 2022 23:09:55 +0100}, biburl = {https://dblp.org/rec/conf/fdg/GuglielmoBKVS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/MarshallBS22, author = {Stefan Marshall and Paris Mavromoustakos Blom and Pieter Spronck}, editor = {Kostas Karpouzis and Stefano Gualeni and Johanna Pirker and Allan Fowler}, title = {Enabling Real-Time Prediction of In-game Deaths through Telemetry in Counter-Strike: Global Offensive}, booktitle = {{FDG} '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022}, pages = {20:1--20:10}, publisher = {{ACM}}, year = {2022}, url = {https://doi.org/10.1145/3555858.3555859}, doi = {10.1145/3555858.3555859}, timestamp = {Fri, 09 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/MarshallBS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/VatsakisBS22, author = {Dimitris Vatsakis and Paris Mavromoustakos Blom and Pieter Spronck}, editor = {Kostas Karpouzis and Stefano Gualeni and Johanna Pirker and Allan Fowler}, title = {An Internet-assisted Dixit-playing {AI}}, booktitle = {{FDG} '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022}, pages = {40:1--40:7}, publisher = {{ACM}}, year = {2022}, url = {https://doi.org/10.1145/3555858.3555863}, doi = {10.1145/3555858.3555863}, timestamp = {Fri, 09 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/VatsakisBS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/KosaS22, author = {Mehmet Kosa and Pieter Spronck}, editor = {Kostas Karpouzis and Stefano Gualeni and Johanna Pirker and Allan Fowler}, title = {An Exploratory Study on the Purchase Intentions of Modern Board Games: Purchase Intentions of Modern Board Games}, booktitle = {{FDG} '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022}, pages = {58:1--58:5}, publisher = {{ACM}}, year = {2022}, url = {https://doi.org/10.1145/3555858.3555907}, doi = {10.1145/3555858.3555907}, timestamp = {Mon, 05 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/KosaS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gala/GuglielmoVKS22, author = {Gianluca Guglielmo and Elisabeth Huis In 't Veld and Michal Klincewicz and Pieter Spronck}, editor = {Kristian Kiili and Antti Koskinen and Francesca de Rosa and Muhterem Dindar and Michael D. Kickmeier{-}Rust and Francesco Bellotti}, title = {Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video Games}, booktitle = {Games and Learning Alliance: 11th International Conference, {GALA} 2022, Tampere, Finland, November 30 - December 2, 2022, Proceedings}, series = {Lecture Notes in Computer Science}, pages = {202--211}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-22124-8\_20}, doi = {10.1007/978-3-031-22124-8\_20}, timestamp = {Tue, 23 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gala/GuglielmoVKS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/dagstuhl-reports/AshlockMLSE22, author = {Dan Ashlock and Setareh Maghsudi and Diego Perez Liebana and Pieter Spronck and Manuel Eberhardinger}, title = {Human-Game {AI} Interaction (Dagstuhl Seminar 22251)}, journal = {Dagstuhl Reports}, volume = {12}, number = {6}, pages = {28--82}, year = {2022}, url = {https://doi.org/10.4230/DagRep.12.6.28}, doi = {10.4230/DAGREP.12.6.28}, timestamp = {Tue, 24 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/dagstuhl-reports/AshlockMLSE22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ahfe/SteinruckeBSABG21, author = {Johannes Steinr{\"{u}}cke and Paris Mavromoustakos Blom and Judith van Stegeren and Ymko Attema and Sander Bakkes and Thomas de Groot and Johan de Heer and Dirk Heylen and Rafal Hrynkiewicz and Ton de Jong and Tije Oortwijn and Pieter Spronck and Mari{\"{e}}t Theune and Bernard P. Veldkamp}, editor = {Tareq Z. Ahram and Christianne Soares Falc{\~{a}}o}, title = {Data2Game: Towards an Integrated Demonstrator}, booktitle = {Advances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the {AHFE} 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, July 25-29, 2021, {USA}}, series = {Lecture Notes in Networks and Systems}, volume = {275}, pages = {239--247}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-030-80091-8\_28}, doi = {10.1007/978-3-030-80091-8\_28}, timestamp = {Sun, 12 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ahfe/SteinruckeBSABG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/BlomKBS21, author = {Paris Mavromoustakos Blom and Mehmet Kosa and Sander Bakkes and Pieter Spronck}, editor = {Allan Fowler and Johanna Pirker and Alessandro Canossa and Ali Arya and Casper Harteveld}, title = {Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone}, booktitle = {FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, Montreal, QC, Canada, August 3-6, 2021}, pages = {41:1--41:5}, publisher = {{ACM}}, year = {2021}, url = {https://doi.org/10.1145/3472538.3472577}, doi = {10.1145/3472538.3472577}, timestamp = {Tue, 26 Oct 2021 09:06:03 +0200}, biburl = {https://dblp.org/rec/conf/fdg/BlomKBS21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icbk/KeSGP21, author = {Shujing Ke and Pieter Spronck and Ben Goertzel and Alex Van der Peet}, editor = {Lei Chen and Baltasar Fern{\'{a}}ndez{-}Manj{\'{o}}n}, title = {Surprisingness - {A} Novel Objective Interestingness Measure in Hypergraph Pattern Mining from Knowledge Graphs for Common Sense Learning}, booktitle = {2021 {IEEE} International Conference on Big Knowledge, {ICBK} 2021, Auckland, New Zealand, December 7-8, 2021}, pages = {54--61}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/ICKG52313.2021.00017}, doi = {10.1109/ICKG52313.2021.00017}, timestamp = {Mon, 24 Jan 2022 15:08:55 +0100}, biburl = {https://dblp.org/rec/conf/icbk/KeSGP21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2112-06096, author = {Javad PourMostafa Roshan Sharami and Dimitar Shterionov and Pieter Spronck}, title = {Selecting Parallel In-domain Sentences for Neural Machine Translation Using Monolingual Texts}, journal = {CoRR}, volume = {abs/2112.06096}, year = {2021}, url = {https://arxiv.org/abs/2112.06096}, eprinttype = {arXiv}, eprint = {2112.06096}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/corr/abs-2112-06096.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/entcom/BlomMBS20, author = {Paris Mavromoustakos Blom and Stefan Methorst and Sander Bakkes and Pieter Spronck}, title = {Corrigendum to "Modeling and adjusting in-game difficulty based on facial expression analysis" [Entertain. Comput. 31 {(2019)} 100307]}, journal = {Entertain. Comput.}, volume = {33}, pages = {100317}, year = {2020}, url = {https://doi.org/10.1016/j.entcom.2019.100317}, doi = {10.1016/J.ENTCOM.2019.100317}, timestamp = {Thu, 05 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/entcom/BlomMBS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZhangBRS20, author = {Shiyu Zhang and Sander Bakkes and Diederik M. Roijers and Pieter Spronck}, title = {Avatars of a Feather Flock Together: Gender Homophily in Online Video Games Revealed via Exponential Random Graph Modeling}, journal = {{IEEE} Trans. Games}, volume = {12}, number = {1}, pages = {86--100}, year = {2020}, url = {https://doi.org/10.1109/TG.2019.2961836}, doi = {10.1109/TG.2019.2961836}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ZhangBRS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SalgeSPSS20, author = {Christoph Salge and Emily Short and Mike Preuss and Spyridon Samothrakis and Pieter Spronck}, title = {Applications of Artificial Intelligence in Live Action Role-Playing Games {(LARP)}}, booktitle = {{IEEE} Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020}, pages = {612--619}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/CoG47356.2020.9231724}, doi = {10.1109/COG47356.2020.9231724}, timestamp = {Tue, 27 Oct 2020 11:26:32 +0100}, biburl = {https://dblp.org/rec/conf/cig/SalgeSPSS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/BlomBS20, author = {Paris Mavromoustakos Blom and Sander Bakkes and Pieter Spronck}, editor = {Georgios N. Yannakakis and Antonios Liapis and Penny Kyburz and Vanessa Volz and Foaad Khosmood and Phil Lopes}, title = {Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game}, booktitle = {{FDG} '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020}, pages = {86:1--86:4}, publisher = {{ACM}}, year = {2020}, url = {https://doi.org/10.1145/3402942.3403006}, doi = {10.1145/3402942.3403006}, timestamp = {Thu, 24 Sep 2020 10:57:41 +0200}, biburl = {https://dblp.org/rec/conf/fdg/BlomBS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2008-11003, author = {Christoph Salge and Emily Short and Mike Preuss and Spyridon Samothrakis and Pieter Spronck}, title = {Applications of Artificial Intelligence in Live Action Role-Playing Games {(LARP)}}, journal = {CoRR}, volume = {abs/2008.11003}, year = {2020}, url = {https://arxiv.org/abs/2008.11003}, eprinttype = {arXiv}, eprint = {2008.11003}, timestamp = {Tue, 27 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/corr/abs-2008-11003.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/entcom/BlomBS19, author = {Paris Mavromoustakos Blom and Sander Bakkes and Pieter Spronck}, title = {Modeling and adjusting in-game difficulty based on facial expression analysis}, journal = {Entertain. Comput.}, volume = {31}, year = {2019}, url = {https://doi.org/10.1016/j.entcom.2019.100307}, doi = {10.1016/J.ENTCOM.2019.100307}, timestamp = {Sat, 22 Feb 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/entcom/BlomBS19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/BlomBS19, author = {Paris Mavromoustakos Blom and Sander Bakkes and Pieter Spronck}, title = {Towards Multi-modal Stress Response Modelling in Competitive League of Legends}, booktitle = {{IEEE} Conference on Games, CoG 2019, London, United Kingdom, August 20-23, 2019}, pages = {1--4}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/CIG.2019.8848004}, doi = {10.1109/CIG.2019.8848004}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/BlomBS19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gala/BlomBS19, author = {Paris Mavromoustakos Blom and Sander Bakkes and Pieter Spronck}, editor = {Antonios Liapis and Georgios N. Yannakakis and Manuel Gentile and Manuel Ninaus}, title = {Andromeda: {A} Personalised Crisis Management Training Toolkit}, booktitle = {Games and Learning Alliance - 8th International Conference, {GALA} 2019, Athens, Greece, November 27-29, 2019, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {11899}, pages = {139--147}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-34350-7\_14}, doi = {10.1007/978-3-030-34350-7\_14}, timestamp = {Wed, 20 Nov 2019 16:55:09 +0100}, biburl = {https://dblp.org/rec/conf/gala/BlomBS19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/dagstuhl-reports/LiuSST19, author = {Jialin Liu and Tom Schaul and Pieter Spronck and Julian Togelius}, title = {Artificial and Computational Intelligence in Games: Revolutions in Computational Game {AI} (Dagstuhl Seminar 19511)}, journal = {Dagstuhl Reports}, volume = {9}, number = {12}, pages = {67--114}, year = {2019}, url = {https://doi.org/10.4230/DagRep.9.12.67}, doi = {10.4230/DAGREP.9.12.67}, timestamp = {Fri, 17 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/dagstuhl-reports/LiuSST19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/KosaS18, author = {Mehmet Kosa and Pieter Spronck}, editor = {Steve Dahlskog and Sebastian Deterding and Jos{\'{e}} M. Font and Mitu Khandaker and Carl Magnus Olsson and Sebastian Risi and Christoph Salge}, title = {What tabletop players think about augmented tabletop games: a content analysis}, booktitle = {Proceedings of the 13th International Conference on the Foundations of Digital Games, {FDG} 2018, Malm{\"{o}}, Sweden, August 07-10, 2018}, pages = {6:1--6:8}, publisher = {{ACM}}, year = {2018}, url = {https://doi.org/10.1145/3235765.3235782}, doi = {10.1145/3235765.3235782}, timestamp = {Wed, 21 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/KosaS18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/BlomBS18, author = {Paris Mavromoustakos Blom and Sander Bakkes and Pieter Spronck}, editor = {Steve Dahlskog and Sebastian Deterding and Jos{\'{e}} M. Font and Mitu Khandaker and Carl Magnus Olsson and Sebastian Risi and Christoph Salge}, title = {Personalized crisis management training on a tablet}, booktitle = {Proceedings of the 13th International Conference on the Foundations of Digital Games, {FDG} 2018, Malm{\"{o}}, Sweden, August 07-10, 2018}, pages = {33:1--33:10}, publisher = {{ACM}}, year = {2018}, url = {https://doi.org/10.1145/3235765.3235771}, doi = {10.1145/3235765.3235771}, timestamp = {Wed, 21 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/BlomBS18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/entcom/GiacomoACSCM17, author = {Francesco Di Giacomo and Mohamed Abbadi and Agostino Cortesi and Pieter Spronck and Giulia Costantini and Giuseppe Maggiore}, title = {High performance encapsulation and networking in Casanova 2}, journal = {Entertain. Comput.}, volume = {20}, pages = {25--41}, year = {2017}, url = {https://doi.org/10.1016/j.entcom.2017.03.001}, doi = {10.1016/J.ENTCOM.2017.03.001}, timestamp = {Sat, 22 Feb 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/entcom/GiacomoACSCM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/RavariSSD17, author = {Yaser Norouzzadeh Ravari and Pieter Spronck and Rafet Sifa and Anders Drachen}, editor = {Brian Magerko and Jonathan P. Rowe}, title = {Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny}, booktitle = {Proceedings of the Thirteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), October 5-9, 2017, Snowbird, Little Cottonwood Canyon, Utah, {USA}}, pages = {207--213}, publisher = {{AAAI} Press}, year = {2017}, url = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15824}, timestamp = {Wed, 10 Feb 2021 22:01:11 +0100}, biburl = {https://dblp.org/rec/conf/aiide/RavariSSD17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sle/GiacomoACSM17, author = {Francesco Di Giacomo and Mohamed Abbadi and Agostino Cortesi and Pieter Spronck and Giuseppe Maggiore}, editor = {Beno{\^{\i}}t Combemale and Marjan Mernik and Bernhard Rumpe}, title = {Metacasanova: an optimized meta-compiler for domain-specific languages}, booktitle = {Proceedings of the 10th {ACM} {SIGPLAN} International Conference on Software Language Engineering, {SLE} 2017, Vancouver, BC, Canada, October 23-24, 2017}, pages = {232--243}, publisher = {{ACM}}, year = {2017}, url = {https://doi.org/10.1145/3136014.3136015}, doi = {10.1145/3136014.3136015}, timestamp = {Thu, 21 Apr 2022 11:12:19 +0200}, biburl = {https://dblp.org/rec/conf/sle/GiacomoACSM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/dagstuhl-reports/SpronckACP17, author = {Pieter Spronck and Elisabeth Andr{\'{e}} and Michael Cook and Mike Preu{\ss}}, title = {Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471)}, journal = {Dagstuhl Reports}, volume = {7}, number = {11}, pages = {86--129}, year = {2017}, url = {https://doi.org/10.4230/DagRep.7.11.86}, doi = {10.4230/DAGREP.7.11.86}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/dagstuhl-reports/SpronckACP17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/KersjesS16, author = {Hanneke Kersjes and Pieter Spronck}, title = {Modeling believable game characters}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860412}, doi = {10.1109/CIG.2016.7860412}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/KersjesS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ecai/ToubmanRSPH16, author = {Armon Toubman and Jan Joris Roessingh and Pieter Spronck and Aske Plaat and H. Jaap van den Herik}, editor = {Gal A. Kaminka and Maria Fox and Paolo Bouquet and Eyke H{\"{u}}llermeier and Virginia Dignum and Frank Dignum and Frank van Harmelen}, title = {Rapid Adaptation of Air Combat Behaviour}, booktitle = {{ECAI} 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands - Including Prestigious Applications of Artificial Intelligence {(PAIS} 2016)}, series = {Frontiers in Artificial Intelligence and Applications}, volume = {285}, pages = {1791--1796}, publisher = {{IOS} Press}, year = {2016}, url = {https://doi.org/10.3233/978-1-61499-672-9-1791}, doi = {10.3233/978-1-61499-672-9-1791}, timestamp = {Tue, 02 Nov 2021 15:59:05 +0100}, biburl = {https://dblp.org/rec/conf/ecai/ToubmanRSPH16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/intetain/VriesS16, author = {Marjolein de Vries and Pieter Spronck}, editor = {Ronald Poppe and John{-}Jules Ch. Meyer and Remco C. Veltkamp and Mehdi Dastani}, title = {Deep Learning for Classifying Battlefield 4 Players}, booktitle = {Intelligent Technologies for Interactive Entertainment - 8th International Conference, {INTETAIN} 2016, Utrecht, The Netherlands, June 28-30, 2016, Revised Selected Papers}, series = {Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering}, volume = {178}, pages = {161--166}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-49616-0\_15}, doi = {10.1007/978-3-319-49616-0\_15}, timestamp = {Thu, 17 Jan 2019 09:38:48 +0100}, biburl = {https://dblp.org/rec/conf/intetain/VriesS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/intetain/TekofskyMSS16, author = {Shoshannah Tekofsky and Paul Miller and Pieter Spronck and Kevin Slavin}, editor = {Ronald Poppe and John{-}Jules Ch. Meyer and Remco C. Veltkamp and Mehdi Dastani}, title = {The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations}, booktitle = {Intelligent Technologies for Interactive Entertainment - 8th International Conference, {INTETAIN} 2016, Utrecht, The Netherlands, June 28-30, 2016, Revised Selected Papers}, series = {Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering}, volume = {178}, pages = {178--183}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-49616-0\_17}, doi = {10.1007/978-3-319-49616-0\_17}, timestamp = {Thu, 25 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/intetain/TekofskyMSS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/intetain/GiacomoACSM16, author = {Francesco Di Giacomo and Mohamed Abbadi and Agostino Cortesi and Pieter Spronck and Giuseppe Maggiore}, editor = {Ronald Poppe and John{-}Jules Ch. Meyer and Remco C. Veltkamp and Mehdi Dastani}, title = {Building Game Scripting DSL's with the Metacasanova Metacompiler}, booktitle = {Intelligent Technologies for Interactive Entertainment - 8th International Conference, {INTETAIN} 2016, Utrecht, The Netherlands, June 28-30, 2016, Revised Selected Papers}, series = {Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering}, volume = {178}, pages = {231--242}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-49616-0\_22}, doi = {10.1007/978-3-319-49616-0\_22}, timestamp = {Sat, 16 Sep 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/intetain/GiacomoACSM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/es/JanssenSA15, author = {Rosanne Janssen and Pieter Spronck and Arnoud Arntz}, title = {Case-based reasoning for predicting the success of therapy}, journal = {Expert Syst. J. Knowl. Eng.}, volume = {32}, number = {2}, pages = {165--177}, year = {2015}, url = {https://doi.org/10.1111/exsy.12074}, doi = {10.1111/EXSY.12074}, timestamp = {Tue, 26 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/es/JanssenSA15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TekofskySGPH15, author = {Shoshannah Tekofsky and Pieter Spronck and Martijn Goudbeek and Aske Plaat and H. Jaap van den Herik}, title = {Past Our Prime: {A} Study of Age and Play Style Development in Battlefield 3}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {3}, pages = {292--303}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2015.2393433}, doi = {10.1109/TCIAIG.2015.2393433}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TekofskySGPH15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/essa/VriesS15, author = {Marjolein de Vries and Pieter Spronck}, editor = {Wander Jager and Rineke Verbrugge and Andreas Flache and Gert de Roo and Lex Hoogduin and Charlotte K. Hemelrijk}, title = {Evolutionary Cooperation in a Multi-agent Society}, booktitle = {Advances in Social Simulation 2015 [Papers from the Conference of the European Social Simulation Association 2015, Groningen, The Netherlands, 14-18 September 2015]}, series = {Advances in Intelligent Systems and Computing}, volume = {528}, pages = {67--79}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-47253-9\_6}, doi = {10.1007/978-3-319-47253-9\_6}, timestamp = {Sun, 04 Aug 2024 19:43:17 +0200}, biburl = {https://dblp.org/rec/conf/essa/VriesS15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/TrovatoJS15, author = {Gabriele Trovato and Soren Johnson and Pieter Spronck}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {Procedurally Generated History: building a game ecosystem through autoplay}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_paper\_13.pdf}, timestamp = {Tue, 20 Jul 2021 13:58:44 +0200}, biburl = {https://dblp.org/rec/conf/fdg/TrovatoJS15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icmla/ToubmanRSPH15, author = {Armon Toubman and Jan Joris Roessingh and Pieter Spronck and Aske Plaat and H. Jaap van den Herik}, editor = {Tao Li and Lukasz A. Kurgan and Vasile Palade and Randy Goebel and Andreas Holzinger and Karin Verspoor and M. Arif Wani}, title = {Transfer Learning of Air Combat Behavior}, booktitle = {14th {IEEE} International Conference on Machine Learning and Applications, {ICMLA} 2015, Miami, FL, USA, December 9-11, 2015}, pages = {226--231}, publisher = {{IEEE}}, year = {2015}, url = {https://doi.org/10.1109/ICMLA.2015.61}, doi = {10.1109/ICMLA.2015.61}, timestamp = {Thu, 23 Feb 2023 11:36:05 +0100}, biburl = {https://dblp.org/rec/conf/icmla/ToubmanRSPH15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sgda/AbbadiGCSCM15, author = {Mohamed Abbadi and Francesco Di Giacomo and Agostino Cortesi and Pieter Spronck and Giulia Costantini and Giuseppe Maggiore}, editor = {Stefan G{\"{o}}bel and Minhua Ma and Jannicke Baalsrud Hauge and Manuel Fradinho Oliveira and Josef Wiemeyer and Viktor Wendel}, title = {Casanova: {A} Simple, High-Performance Language for Game Development}, booktitle = {Serious Games - First Joint International Conference, {JCSG} 2015, Huddersfield, UK, June 3-4, 2015, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {9090}, pages = {123--134}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-19126-3\_11}, doi = {10.1007/978-3-319-19126-3\_11}, timestamp = {Tue, 14 May 2019 10:00:39 +0200}, biburl = {https://dblp.org/rec/conf/sgda/AbbadiGCSCM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/smc/ToubmanRSPH15, author = {Armon Toubman and Jan Joris Roessingh and Pieter Spronck and Aske Plaat and H. Jaap van den Herik}, title = {Rewarding Air Combat Behavior in Training Simulations}, booktitle = {2015 {IEEE} International Conference on Systems, Man, and Cybernetics, Kowloon Tong, Hong Kong, October 9-12, 2015}, pages = {1397--1402}, publisher = {{IEEE}}, year = {2015}, url = {https://doi.org/10.1109/SMC.2015.248}, doi = {10.1109/SMC.2015.248}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/smc/ToubmanRSPH15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/dagstuhl-reports/LucasMPST15, author = {Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius}, title = {Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051)}, journal = {Dagstuhl Reports}, volume = {5}, number = {1}, pages = {207--242}, year = {2015}, url = {https://doi.org/10.4230/DagRep.5.1.207}, doi = {10.4230/DAGREP.5.1.207}, timestamp = {Wed, 07 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/dagstuhl-reports/LucasMPST15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/BialasTS14, author = {Mateusz Bialas and Shoshannah Tekofsky and Pieter Spronck}, title = {Cultural influences on play style}, booktitle = {2014 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2014, Dortmund, Germany, August 26-29, 2014}, pages = {1--7}, publisher = {{IEEE}}, year = {2014}, url = {https://doi.org/10.1109/CIG.2014.6932894}, doi = {10.1109/CIG.2014.6932894}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/BialasTS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icaart/Spronck14, author = {Pieter Spronck}, editor = {B{\'{e}}atrice Duval and H. Jaap van den Herik and St{\'{e}}phane Loiseau and Joaquim Filipe}, title = {The Intelligence of Agents in Games}, booktitle = {{ICAART} 2014 - Proceedings of the 6th International Conference on Agents and Artificial Intelligence, Volume 1, ESEO, Angers, Loire Valley, France, 6-8 March, 2014}, pages = {IS--13}, publisher = {SciTePress}, year = {2014}, timestamp = {Wed, 29 Mar 2017 16:45:22 +0200}, biburl = {https://dblp.org/rec/conf/icaart/Spronck14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ieaaie/ToubmanRSPH14, author = {Armon Toubman and Jan Joris Roessingh and Pieter Spronck and Aske Plaat and H. Jaap van den Herik}, editor = {Moonis Ali and Jeng{-}Shyang Pan and Shyi{-}Ming Chen and Mong{-}Fong Horng}, title = {Dynamic Scripting with Team Coordination in Air Combat Simulation}, booktitle = {Modern Advances in Applied Intelligence - 27th International Conference on Industrial Engineering and Other Applications of Applied Intelligent Systems, {IEA/AIE} 2014, Kaohsiung, Taiwan, June 3-6, 2014, Proceedings, Part {I}}, series = {Lecture Notes in Computer Science}, volume = {8481}, pages = {440--449}, publisher = {Springer}, year = {2014}, url = {https://doi.org/10.1007/978-3-319-07455-9\_46}, doi = {10.1007/978-3-319-07455-9\_46}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ieaaie/ToubmanRSPH14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/AvontuurSZ13, author = {Tetske Avontuur and Pieter Spronck and Menno van Zaanen}, editor = {Gita Sukthankar and Ian Horswill}, title = {Player Skill Modeling in Starcraft {II}}, booktitle = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts, USA, October 14-18, 2013}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7378}, timestamp = {Wed, 10 Feb 2021 22:01:09 +0100}, biburl = {https://dblp.org/rec/conf/aiide/AvontuurSZ13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/TekofskySGB13, author = {Shoshannah Tekofsky and Pieter Spronck and Martijn Goudbeek and Jan M. Broersen}, editor = {Gita Sukthankar and Ian Horswill}, title = {Towards a Player Age Model}, booktitle = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts, USA, October 14-18, 2013}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7370}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/TekofskySGB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cg/AbbadiGOPSM13, author = {Mohamed Abbadi and Francesco Di Giacomo and Renzo Orsini and Aske Plaat and Pieter Spronck and Giuseppe Maggiore}, editor = {H. Jaap van den Herik and Hiroyuki Iida and Aske Plaat}, title = {Resource Entity Action: {A} Generalized Design Pattern for {RTS} Games}, booktitle = {Computers and Games - 8th International Conference, {CG} 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8427}, pages = {244--256}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-09165-5\_21}, doi = {10.1007/978-3-319-09165-5\_21}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cg/AbbadiGOPSM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/MaggioreSDPBS13, author = {Giuseppe Maggiore and Carlos Santos and Dino Dini and Frank Peters and Hans Bouwknegt and Pieter Spronck}, title = {{LGOAP:} Adaptive layered planning for real-time videogames}, booktitle = {2013 {IEEE} Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013}, pages = {1--8}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/CIG.2013.6633624}, doi = {10.1109/CIG.2013.6633624}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/MaggioreSDPBS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/TekofskySPHB13, author = {Shoshannah Tekofsky and Pieter Spronck and Aske Plaat and H. Jaap van den Herik and Jan M. Broersen}, title = {Play style: Showing your age}, booktitle = {2013 {IEEE} Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013}, pages = {1--8}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/CIG.2013.6633616}, doi = {10.1109/CIG.2013.6633616}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/TekofskySPHB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/TekofskySPHB13, author = {Shoshannah Tekofsky and Pieter Spronck and Aske Plaat and H. Jaap van den Herik and Jan M. Broersen}, editor = {Georgios N. Yannakakis and Espen Aarseth and Kristine J{\o}rgensen and James C. Lester}, title = {PsyOps: Personality assessment through gaming behavior}, booktitle = {Proceedings of the 8th International Conference on the Foundations of Digital Games, {FDG} 2013, Chania, Crete, Greece, May 14-17, 2013}, pages = {166--173}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2013}, url = {http://www.fdg2013.org/program/papers/paper22\_tekofsky\_etal.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/TekofskySPHB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:conf/dagstuhl/YannakakisSLA13, author = {Georgios N. Yannakakis and Pieter Spronck and Daniele Loiacono and Elisabeth Andr{\'{e}}}, editor = {Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius}, title = {Player Modeling}, booktitle = {Artificial and Computational Intelligence in Games}, series = {Dagstuhl Follow-Ups}, volume = {6}, pages = {45--59}, publisher = {Schloss Dagstuhl - Leibniz-Zentrum f{\"{u}}r Informatik}, year = {2013}, url = {https://doi.org/10.4230/DFU.Vol6.12191.45}, doi = {10.4230/DFU.VOL6.12191.45}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/dagstuhl/YannakakisSLA13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@book{DBLP:conf/dagstuhl/2013dfu6, editor = {Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius}, title = {Artificial and Computational Intelligence in Games}, series = {Dagstuhl Follow-Ups}, volume = {6}, publisher = {Schloss Dagstuhl - Leibniz-Zentrum f{\"{u}}r Informatik}, year = {2013}, url = {http://www.dagstuhl.de/dagpub/978-3-939897-62-0}, isbn = {978-3-939897-62-0}, timestamp = {Tue, 11 Feb 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/dagstuhl/2013dfu6.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/entcom/BakkesSL12, author = {Sander C. J. Bakkes and Pieter H. M. Spronck and Giel van Lankveld}, title = {Player behavioural modelling for video games}, journal = {Entertain. Comput.}, volume = {3}, number = {3}, pages = {71--79}, year = {2012}, url = {https://doi.org/10.1016/j.entcom.2011.12.001}, doi = {10.1016/J.ENTCOM.2011.12.001}, timestamp = {Sat, 22 Feb 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/entcom/BakkesSL12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SpronckBL12, author = {Pieter Spronck and Iris Balemans and Giel van Lankveld}, editor = {Mark O. Riedl and Gita Sukthankar}, title = {Player Profiling with Fallout 3}, booktitle = {Proceedings of the Eighth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, USA, October 8-12, 2012}, publisher = {The {AAAI} Press}, year = {2012}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5462}, timestamp = {Tue, 12 Apr 2022 13:09:30 +0200}, biburl = {https://dblp.org/rec/conf/aiide/SpronckBL12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icec/MaggioreSOBSA12, author = {Giuseppe Maggiore and Pieter Spronck and Renzo Orsini and Michele Bugliesi and Enrico Steffinlongo and Mohamed Abbadi}, editor = {Marc Herrlich and Rainer Malaka and Maic Masuch}, title = {Writing Real-Time .Net Games in Casanova}, booktitle = {Entertainment Computing - {ICEC} 2012 - 11th International Conference, {ICEC} 2012, Bremen, Germany, September 26-29, 2012. Proceedings}, series = {Lecture Notes in Computer Science}, volume = {7522}, pages = {341--348}, publisher = {Springer}, year = {2012}, url = {https://doi.org/10.1007/978-3-642-33542-6\_30}, doi = {10.1007/978-3-642-33542-6\_30}, timestamp = {Thu, 14 Oct 2021 10:40:19 +0200}, biburl = {https://dblp.org/rec/conf/icec/MaggioreSOBSA12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/dagstuhl-reports/LucasMPST12, author = {Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius}, title = {Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)}, journal = {Dagstuhl Reports}, volume = {2}, number = {5}, pages = {43--70}, year = {2012}, url = {https://doi.org/10.4230/DagRep.2.5.43}, doi = {10.4230/DAGREP.2.5.43}, timestamp = {Wed, 07 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/dagstuhl-reports/LucasMPST12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/LankveldSHA11, author = {Giel van Lankveld and Pieter Spronck and H. Jaap van den Herik and Arnoud Arntz}, editor = {Sung{-}Bae Cho and Simon M. Lucas and Philip Hingston}, title = {Games as personality profiling tools}, booktitle = {2011 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2011, Seoul, South Korea, August 31 - September 3, 2011}, pages = {197--202}, publisher = {{IEEE}}, year = {2011}, url = {https://doi.org/10.1109/CIG.2011.6032007}, doi = {10.1109/CIG.2011.6032007}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/LankveldSHA11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SpronckT10, author = {Pieter Spronck and Freek den Teuling}, editor = {G. Michael Youngblood and Vadim Bulitko}, title = {Player Modeling in Civilization {IV}}, booktitle = {Proceedings of the Sixth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2010, October 11-13, 2010, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2010}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2124}, timestamp = {Tue, 08 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SpronckT10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cg/LankveldSSH10, author = {Giel van Lankveld and Sonny Schreurs and Pieter Spronck and H. Jaap van den Herik}, editor = {H. Jaap van den Herik and Hiroyuki Iida and Aske Plaat}, title = {Extraversion in Games}, booktitle = {Computers and Games - 7th International Conference, {CG} 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {6515}, pages = {263--275}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-17928-0\_24}, doi = {10.1007/978-3-642-17928-0\_24}, timestamp = {Tue, 14 May 2019 10:00:49 +0200}, biburl = {https://dblp.org/rec/conf/cg/LankveldSSH10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/acg/2009, editor = {H. Jaap van den Herik and Pieter Spronck}, title = {Advances in Computer Games, 12th International Conference, {ACG} 2009, Pamplona, Spain, May 11-13, 2009. Revised Papers}, series = {Lecture Notes in Computer Science}, volume = {6048}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-12993-3}, doi = {10.1007/978-3-642-12993-3}, isbn = {978-3-642-12992-6}, timestamp = {Tue, 14 May 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/acg/2009.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/entcom/BakkesSH09, author = {Sander C. J. Bakkes and Pieter H. M. Spronck and H. Jaap van den Herik}, title = {Opponent modelling for case-based adaptive game {AI}}, journal = {Entertain. Comput.}, volume = {1}, number = {1}, pages = {27--37}, year = {2009}, url = {https://doi.org/10.1016/j.entcom.2009.09.001}, doi = {10.1016/J.ENTCOM.2009.09.001}, timestamp = {Sat, 22 Feb 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/entcom/BakkesSH09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsr/SpronckB09, author = {Pieter Spronck and Berend Berendsen}, title = {Evolutionary Ethics in Agent Societies}, journal = {Int. J. Soc. Robotics}, volume = {1}, number = {3}, pages = {223--232}, year = {2009}, url = {https://doi.org/10.1007/s12369-009-0025-3}, doi = {10.1007/S12369-009-0025-3}, timestamp = {Sat, 25 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijsr/SpronckB09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SzitaPS09, author = {Istvan Szita and Marc J. V. Ponsen and Pieter Spronck}, title = {Effective and Diverse Adaptive Game {AI}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {16--27}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2018706}, doi = {10.1109/TCIAIG.2009.2018706}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SzitaPS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BakkesSH09, author = {Sander Bakkes and Pieter Spronck and H. Jaap van den Herik}, title = {Rapid and Reliable Adaptation of Video Game {AI}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {2}, pages = {93--104}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2029084}, doi = {10.1109/TCIAIG.2009.2029084}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BakkesSH09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/acg/SzitaCS09, author = {Istvan Szita and Guillaume Chaslot and Pieter Spronck}, editor = {H. Jaap van den Herik and Pieter Spronck}, title = {Monte-Carlo Tree Search in Settlers of Catan}, booktitle = {Advances in Computer Games, 12th International Conference, {ACG} 2009, Pamplona, Spain, May 11-13, 2009. Revised Papers}, series = {Lecture Notes in Computer Science}, volume = {6048}, pages = {21--32}, publisher = {Springer}, year = {2009}, url = {https://doi.org/10.1007/978-3-642-12993-3\_3}, doi = {10.1007/978-3-642-12993-3\_3}, timestamp = {Tue, 14 May 2019 10:00:53 +0200}, biburl = {https://dblp.org/rec/conf/acg/SzitaCS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/acg/LankveldSHR09, author = {Giel van Lankveld and Pieter Spronck and H. Jaap van den Herik and Matthias Rauterberg}, editor = {H. Jaap van den Herik and Pieter Spronck}, title = {Incongruity-Based Adaptive Game Balancing}, booktitle = {Advances in Computer Games, 12th International Conference, {ACG} 2009, Pamplona, Spain, May 11-13, 2009. Revised Papers}, series = {Lecture Notes in Computer Science}, volume = {6048}, pages = {208--220}, publisher = {Springer}, year = {2009}, url = {https://doi.org/10.1007/978-3-642-12993-3\_19}, doi = {10.1007/978-3-642-12993-3\_19}, timestamp = {Mon, 29 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/acg/LankveldSHR09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/LankveldSS09, author = {Giel van Lankveld and Sonny Schreurs and Pieter Spronck}, editor = {Linda Breitlauch}, title = {Psychologically Verified Player Modelling}, booktitle = {GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, D{\"{u}}sseldorf, Germany}, pages = {12--19}, publisher = {{EUROSIS}}, year = {2009}, timestamp = {Wed, 18 Aug 2010 08:28:47 +0200}, biburl = {https://dblp.org/rec/conf/gameon/LankveldSS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/aai/SpronckSP08, author = {Pieter Spronck and Ida G. Sprinkhuizen{-}Kuyper and Eric O. Postma}, title = {Deca: the doping-Driven Evolutionary Control Algorithm}, journal = {Appl. Artif. Intell.}, volume = {22}, number = {3}, pages = {169--197}, year = {2008}, url = {https://doi.org/10.1080/08839510701527309}, doi = {10.1080/08839510701527309}, timestamp = {Tue, 25 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/aai/SpronckSP08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/BergsmaS08, author = {Maurice H. J. Bergsma and Pieter Spronck}, editor = {Christian Darken and Michael Mateas}, title = {Adaptive Spatial Reasoning for Turn-based Strategy Games}, booktitle = {Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, October 22-24, 2008, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2008}, url = {http://www.aaai.org/Library/AIIDE/2008/aiide08-027.php}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/BergsmaS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ChaslotBSS08, author = {Guillaume Chaslot and Sander Bakkes and Istvan Szita and Pieter Spronck}, editor = {Christian Darken and Michael Mateas}, title = {Monte-Carlo Tree Search: {A} New Framework for Game {AI}}, booktitle = {Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, October 22-24, 2008, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2008}, url = {http://www.aaai.org/Library/AIIDE/2008/aiide08-036.php}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ChaslotBSS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/LankveldSR08, author = {Giel van Lankveld and Pieter Spronck and Matthias Rauterberg}, editor = {Christian Darken and Michael Mateas}, title = {Difficulty Scaling through Incongruity}, booktitle = {Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, October 22-24, 2008, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2008}, url = {http://www.aaai.org/Library/AIIDE/2008/aiide08-042.php}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/LankveldSR08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/HeijdenBS08, author = {Marcel van der Heijden and Sander Bakkes and Pieter Spronck}, editor = {Philip Hingston and Luigi Barone}, title = {Dynamic formations in real-time strategy games}, booktitle = {Proceedings of the 2008 {IEEE} Symposium on Computational Intelligence and Games, {CIG} 2009, Perth, Australia, 15-18 December, 2008}, pages = {47--54}, publisher = {{IEEE}}, year = {2008}, url = {https://doi.org/10.1109/CIG.2008.5035620}, doi = {10.1109/CIG.2008.5035620}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/HeijdenBS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/BakkesSH08, author = {Sander Bakkes and Pieter Spronck and H. Jaap van den Herik}, editor = {Philip Hingston and Luigi Barone}, title = {Rapid adaptation of video game {AI}}, booktitle = {Proceedings of the 2008 {IEEE} Symposium on Computational Intelligence and Games, {CIG} 2009, Perth, Australia, 15-18 December, 2008}, pages = {79--86}, publisher = {{IEEE}}, year = {2008}, url = {https://doi.org/10.1109/CIG.2008.5035624}, doi = {10.1109/CIG.2008.5035624}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/BakkesSH08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/BakkesSH08, author = {Sander Bakkes and Pieter Spronck and H. Jaap van den Herik}, editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa}, title = {Rapid Adaptation of Video Game {AI}}, booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour, Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain}, pages = {69--76}, publisher = {{EUROSIS}}, year = {2008}, timestamp = {Wed, 18 Aug 2010 08:37:05 +0200}, biburl = {https://dblp.org/rec/conf/gameon/BakkesSH08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/scp/PonsenSMA07, author = {Marc J. V. Ponsen and Pieter Spronck and H{\'{e}}ctor Mu{\~{n}}oz{-}Avila and David W. Aha}, title = {Knowledge acquisition for adaptive game {AI}}, journal = {Sci. Comput. Program.}, volume = {67}, number = {1}, pages = {59--75}, year = {2007}, url = {https://doi.org/10.1016/j.scico.2007.01.006}, doi = {10.1016/J.SCICO.2007.01.006}, timestamp = {Wed, 17 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/scp/PonsenSMA07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/TimuriSH07, author = {Timor Timuri and Pieter Spronck and H. Jaap van den Herik}, editor = {Jonathan Schaeffer and Michael Mateas}, title = {Automatic Rule Ordering for Dynamic Scripting}, booktitle = {Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, June 6-8, 2007, Stanford, California, {USA}}, pages = {49--54}, publisher = {The {AAAI} Press}, year = {2007}, url = {http://www.aaai.org/Library/AIIDE/2007/aiide07-009.php}, timestamp = {Thu, 19 Sep 2024 15:12:57 +0200}, biburl = {https://dblp.org/rec/conf/aiide/TimuriSH07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/BlomBS07, author = {Laurens van der Blom and Sander Bakkes and Pieter Spronck}, editor = {Marco Roccetti}, title = {Map-Adaptive Artificial Intelligence for Video Games}, booktitle = {GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy}, pages = {53--60}, publisher = {{EUROSIS}}, year = {2007}, timestamp = {Wed, 18 Aug 2010 08:49:27 +0200}, biburl = {https://dblp.org/rec/conf/gameon/BlomBS07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/SchaddBS07, author = {Frederik Schadd and Sander Bakkes and Pieter Spronck}, editor = {Marco Roccetti}, title = {Opponent Modeling in Real-Time Strategy Games}, booktitle = {GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy}, pages = {61--70}, publisher = {{EUROSIS}}, year = {2007}, timestamp = {Wed, 18 Aug 2010 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/SchaddBS07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/aim/PonsenMSA06, author = {Marc J. V. Ponsen and Hector Mu{\~{n}}oz{-}Avila and Pieter Spronck and David W. Aha}, title = {Automatically Generating Game Tactics through Evolutionary Learning}, journal = {{AI} Mag.}, volume = {27}, number = {3}, pages = {75--84}, year = {2006}, url = {https://doi.org/10.1609/aimag.v27i3.1894}, doi = {10.1609/AIMAG.V27I3.1894}, timestamp = {Tue, 25 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/aim/PonsenMSA06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ml/SpronckPSP06, author = {Pieter Spronck and Marc J. V. Ponsen and Ida G. Sprinkhuizen{-}Kuyper and Eric O. Postma}, title = {Adaptive game {AI} with dynamic scripting}, journal = {Mach. Learn.}, volume = {63}, number = {3}, pages = {217--248}, year = {2006}, url = {https://doi.org/10.1007/s10994-006-6205-6}, doi = {10.1007/S10994-006-6205-6}, timestamp = {Mon, 02 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ml/SpronckPSP06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaai/PonsenMSA05, author = {Marc J. V. Ponsen and H{\'{e}}ctor Mu{\~{n}}oz{-}Avila and Pieter Spronck and David W. Aha}, editor = {Manuela M. Veloso and Subbarao Kambhampati}, title = {Automatically Acquiring Domain Knowledge For Adaptive Game {AI} Using Evolutionary Learning}, booktitle = {Proceedings, The Twentieth National Conference on Artificial Intelligence and the Seventeenth Innovative Applications of Artificial Intelligence Conference, July 9-13, 2005, Pittsburgh, Pennsylvania, {USA}}, pages = {1535--1540}, publisher = {{AAAI} Press / The {MIT} Press}, year = {2005}, timestamp = {Mon, 26 Feb 2007 09:10:53 +0100}, biburl = {https://dblp.org/rec/conf/aaai/PonsenMSA05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iwec/SpronckH05, author = {Pieter Spronck and H. Jaap van den Herik}, editor = {Fumio Kishino and Yoshifumi Kitamura and Hirokazu Kato and Noriko Nagata}, title = {A Tutoring System for Commercial Games}, booktitle = {Entertainment Computing - {ICEC} 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {3711}, pages = {389--400}, publisher = {Springer}, year = {2005}, url = {https://doi.org/10.1007/11558651\_38}, doi = {10.1007/11558651\_38}, timestamp = {Fri, 17 Mar 2023 11:54:12 +0100}, biburl = {https://dblp.org/rec/conf/iwec/SpronckH05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/SpronckSP04, author = {Pieter Spronck and Ida G. Sprinkhuizen{-}Kuyper and Eric O. Postma}, title = {On-line Adaptation of Game Opponent {AI} with Dynamic Scripting}, journal = {Int. J. Intell. Games Simul.}, volume = {3}, number = {1}, pages = {45--53}, year = {2004}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/50}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/SpronckSP04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iwec/BakkesSP04, author = {Sander Bakkes and Pieter Spronck and Eric O. Postma}, editor = {Matthias Rauterberg}, title = {{TEAM:} The Team-Oriented Evolutionary Adaptability Mechanism}, booktitle = {Entertainment Computing - {ICEC} 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {3166}, pages = {273--282}, publisher = {Springer}, year = {2004}, url = {https://doi.org/10.1007/978-3-540-28643-1\_36}, doi = {10.1007/978-3-540-28643-1\_36}, timestamp = {Fri, 27 Mar 2020 09:01:01 +0100}, biburl = {https://dblp.org/rec/conf/iwec/BakkesSP04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iwec/SpronckSP04, author = {Pieter Spronck and Ida G. Sprinkhuizen{-}Kuyper and Eric O. Postma}, editor = {Matthias Rauterberg}, title = {Enhancing the Performance of Dynamic Scripting in Computer Games}, booktitle = {Entertainment Computing - {ICEC} 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {3166}, pages = {296--307}, publisher = {Springer}, year = {2004}, url = {https://doi.org/10.1007/978-3-540-28643-1\_38}, doi = {10.1007/978-3-540-28643-1\_38}, timestamp = {Wed, 24 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/iwec/SpronckSP04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijigs/SpronckSP03, author = {Pieter Spronck and Ida G. Sprinkhuizen{-}Kuyper and Eric O. Postma}, title = {Improved opponent intelligence trough offline learning}, journal = {Int. J. Intell. Games Simul.}, volume = {2}, number = {1}, pages = {20--27}, year = {2003}, url = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/35}, timestamp = {Thu, 30 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijigs/SpronckSP03.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/SpronckSP03, author = {Pieter Spronck and Ida G. Sprinkhuizen{-}Kuyper and Eric O. Postma}, editor = {Quasim H. Mehdi and Norman E. Gough and St{\'{e}}phane Natkin}, title = {On-Line Adaptation of Game Opponent {AI} in Simulation and in Practice}, booktitle = {4th International Conference on Intelligent Games and Simulation {(GAME-ON} 2003), 19-21 November 2003, London, {UK}}, pages = {93}, publisher = {{EUROSIS}}, year = {2003}, timestamp = {Sun, 04 Nov 2012 15:01:41 +0100}, biburl = {https://dblp.org/rec/conf/gameon/SpronckSP03.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/SpronckSP02, author = {Pieter Spronck and Ida G. Sprinkhuizen{-}Kuyper and Eric O. Postma}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Improving Game Opponent {AI} by Machine Learning}, booktitle = {3rd International Conference on Intelligent Games and Simulation {(GAME-ON} 2002), November 29-30, 2002, London, {UK}}, publisher = {?}, year = {2002}, timestamp = {Fri, 16 Jan 2004 13:08:58 +0100}, biburl = {https://dblp.org/rec/conf/gameon/SpronckSP02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iwec/SpronckH02, author = {Pieter Spronck and H. Jaap van den Herik}, editor = {Ryohei Nakatsu and Jun'ichi Hoshino}, title = {Complex games and palm computers}, booktitle = {Entertainment Computing: Technologies and Applications, {IFIP} First International Workshop on Entertainment Computing {(IWEC} 2002), May 14-17, 2002, Makuhari, Japan}, series = {{IFIP} Conference Proceedings}, volume = {240}, pages = {41--48}, publisher = {Kluwer}, year = {2002}, timestamp = {Mon, 17 Mar 2003 16:13:59 +0100}, biburl = {https://dblp.org/rec/conf/iwec/SpronckH02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/Spronck01, author = {Pieter Spronck}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Palm Game Design}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {95}, publisher = {?}, year = {2001}, timestamp = {Fri, 16 Jan 2004 13:08:54 +0100}, biburl = {https://dblp.org/rec/conf/gameon/Spronck01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/pricai/SpronckS00, author = {Pieter Spronck and Klaas Schilstra}, editor = {Ryszard Kowalczyk and Seng Wai Loke and Nancy E. Reed and Graham J. Williams}, title = {{BOKS:} {A} Rule-Based System in Support of the Dutch Building Materials Regulations}, booktitle = {Advances in Artificial Intelligence. {PRICAI} 2000 Workshop Reader, Four Workshops held at {PRICAI} 2000, Melbourne, Australia, August 28 - September 1, 2000, Revised Papers}, series = {Lecture Notes in Computer Science}, volume = {2112}, pages = {93--102}, publisher = {Springer}, year = {2000}, url = {https://doi.org/10.1007/3-540-45408-X\_10}, doi = {10.1007/3-540-45408-X\_10}, timestamp = {Tue, 14 May 2019 10:00:46 +0200}, biburl = {https://dblp.org/rec/conf/pricai/SpronckS00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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