BibTeX records: Edward F. Melcer

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@article{DBLP:journals/sigsoft/BucchiaroneCLMS23,
  author       = {Antonio Bucchiarone and
                  Kendra M. L. Cooper and
                  Dayi Lin and
                  Edward F. Melcer and
                  Kelvin Sung},
  title        = {Games and Software Engineering: Engineering fun, inspiration, and
                  motivation},
  journal      = {{ACM} {SIGSOFT} Softw. Eng. Notes},
  volume       = {48},
  number       = {1},
  pages        = {85--89},
  year         = {2023},
  url          = {https://doi.org/10.1145/3573074.3573096},
  doi          = {10.1145/3573074.3573096},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/sigsoft/BucchiaroneCLMS23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/CuerdoMMM23,
  author       = {Marjorie Ann M. Cuerdo and
                  Anika Mahajan and
                  Josh Mao and
                  Edward F. Melcer},
  title        = {Try Again?: {A} Macro-Level Taxonomy of the Challenge and Failure
                  Process in Games},
  booktitle    = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24,
                  2023},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2023},
  url          = {https://doi.org/10.1109/CoG57401.2023.10333199},
  doi          = {10.1109/COG57401.2023.10333199},
  timestamp    = {Thu, 04 Jan 2024 08:13:37 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/CuerdoMMM23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@incollection{DBLP:books/sp/23/MelcerLSKTCETLMKL23,
  author       = {Edward F. Melcer and
                  Cara A. Liebert and
                  Samuel Shields and
                  Oleksandra G. Keehl and
                  Jason Tsai and
                  Fatyma Camacho and
                  Hyrum Eddington and
                  Amber Trickey and
                  Melissa Lee and
                  Sylvia Bereknyei Merrell and
                  James R. Korndorffer and
                  Dana T. Lin},
  editor       = {Kendra M. L. Cooper and
                  Antonio Bucchiarone},
  title        = {{ENTRUST:} Co-design and Validation of a Serious Game for Assessing
                  Clinical Decision-Making and Readiness for Entrustment},
  booktitle    = {Software Engineering for Games in Serious Contexts - Theories, Methods,
                  Tools, and Experiences},
  pages        = {85--116},
  publisher    = {Springer},
  year         = {2023},
  url          = {https://doi.org/10.1007/978-3-031-33338-5\_5},
  doi          = {10.1007/978-3-031-33338-5\_5},
  timestamp    = {Thu, 09 Nov 2023 11:12:44 +0100},
  biburl       = {https://dblp.org/rec/books/sp/23/MelcerLSKTCETLMKL23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2312-00610,
  author       = {David V. Nguyen and
                  Edward F. Melcer and
                  Deanne Adams},
  title        = {Experiment on Gender and Racial/Ethnic Bias Against Video Game Streamers:
                  Comparing Perceived Gameplay Skill and Viewer Engagement},
  journal      = {CoRR},
  volume       = {abs/2312.00610},
  year         = {2023},
  url          = {https://doi.org/10.48550/arXiv.2312.00610},
  doi          = {10.48550/ARXIV.2312.00610},
  eprinttype    = {arXiv},
  eprint       = {2312.00610},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2312-00610.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/frvir/GrasseKWMM22,
  author       = {Katelyn M. Grasse and
                  Max Kreminski and
                  Noah Wardrip{-}Fruin and
                  Michael Mateas and
                  Edward F. Melcer},
  title        = {Using Self-Determination Theory to Explore Enjoyment of Educational
                  Interactive Narrative Games: {A} Case Study of Academical},
  journal      = {Frontiers Virtual Real.},
  volume       = {3},
  year         = {2022},
  url          = {https://doi.org/10.3389/frvir.2022.847120},
  doi          = {10.3389/FRVIR.2022.847120},
  timestamp    = {Tue, 07 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/frvir/GrasseKWMM22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ShieldsMMM22,
  author       = {Samuel Shields and
                  Ross Mawhorter and
                  Edward F. Melcer and
                  Michael Mateas},
  editor       = {Stephen G. Ware and
                  Markus Eger},
  title        = {Searching for Balanced 2D Brawler Games: Successes and Failures of
                  Automated Evaluation},
  booktitle    = {Proceedings of the Eighteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2022, Pomona, CA, USA,
                  October 24-28, 2022},
  pages        = {189--198},
  publisher    = {{AAAI} Press},
  year         = {2022},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/21963},
  timestamp    = {Thu, 20 Oct 2022 15:34:44 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/ShieldsMMM22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/KaoRMJM22,
  author       = {Dominic Kao and
                  Rabindra A. Ratan and
                  Christos Mousas and
                  Amogh Joshi and
                  Edward F. Melcer},
  editor       = {Simone D. J. Barbosa and
                  Cliff Lampe and
                  Caroline Appert and
                  David A. Shamma and
                  Steven Mark Drucker and
                  Julie R. Williamson and
                  Koji Yatani},
  title        = {Audio Matters Too: How Audial Avatar Customization Enhances Visual
                  Avatar Customization},
  booktitle    = {{CHI} '22: {CHI} Conference on Human Factors in Computing Systems,
                  New Orleans, LA, USA, 29 April 2022 - 5 May 2022},
  pages        = {165:1--165:27},
  publisher    = {{ACM}},
  year         = {2022},
  url          = {https://doi.org/10.1145/3491102.3501848},
  doi          = {10.1145/3491102.3501848},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/chi/KaoRMJM22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/KeehlKM22,
  author       = {Oleksandra G. Keehl and
                  Dominic Kao and
                  Edward Franklin Melcer},
  editor       = {Kostas Karpouzis and
                  Stefano Gualeni and
                  Johanna Pirker and
                  Allan Fowler},
  title        = {Zen Hanzi: {A} Game for Raising Hanzi Component Awareness},
  booktitle    = {{FDG} '22: Proceedings of the 17th International Conference on the
                  Foundations of Digital Games, FDG22, Athens, Greece, September 5-8,
                  2022},
  pages        = {5:1--5:11},
  publisher    = {{ACM}},
  year         = {2022},
  url          = {https://doi.org/10.1145/3555858.3555875},
  doi          = {10.1145/3555858.3555875},
  timestamp    = {Wed, 07 Dec 2022 23:09:55 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/KeehlKM22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sgda/PichoOCOWM22,
  author       = {Katherine Picho and
                  Ethan Osborne and
                  Fatyma Camacho and
                  Aaja Ouellette and
                  Mason Woodford and
                  Edward F. Melcer},
  editor       = {Heinrich S{\"{o}}bke and
                  Pia Spangenberger and
                  Philipp M{\"{u}}ller and
                  Stefan G{\"{o}}bel},
  title        = {Resilient {IN:} Design of an Interactive Narrative HRV-Biofeedback
                  Game to Develop Stereotype and Social Identity Threat Resilience},
  booktitle    = {Serious Games - Joint International Conference, {JCSG} 2022, Weimar,
                  Germany, September 22-23, 2022, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {13476},
  pages        = {84--101},
  publisher    = {Springer},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-15325-9\_8},
  doi          = {10.1007/978-3-031-15325-9\_8},
  timestamp    = {Mon, 19 Sep 2022 18:41:40 +0200},
  biburl       = {https://dblp.org/rec/conf/sgda/PichoOCOWM22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2202-05315,
  author       = {Dominic Kao and
                  Rabindra A. Ratan and
                  Christos Mousas and
                  Amogh Joshi and
                  Edward F. Melcer},
  title        = {Audio Matters Too: How Audial Avatar Customization Enhances Visual
                  Avatar Customization},
  journal      = {CoRR},
  volume       = {abs/2202.05315},
  year         = {2022},
  url          = {https://arxiv.org/abs/2202.05315},
  eprinttype    = {arXiv},
  eprint       = {2202.05315},
  timestamp    = {Fri, 18 Feb 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2202-05315.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/mti/KeehlM21,
  author       = {Oleksandra G. Keehl and
                  Edward F. Melcer},
  title        = {Music to My Ears: Developing Kanji Stroke Knowledge through an Educational
                  Music Game},
  journal      = {Multimodal Technol. Interact.},
  volume       = {5},
  number       = {12},
  pages        = {83},
  year         = {2021},
  url          = {https://doi.org/10.3390/mti5120083},
  doi          = {10.3390/MTI5120083},
  timestamp    = {Thu, 23 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/mti/KeehlM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/pacmhci/CamingueCM21,
  author       = {Janelynn Camingue and
                  El{\'{\i}}n Carstensd{\'{o}}ttir and
                  Edward F. Melcer},
  title        = {What is a Visual Novel?},
  journal      = {Proc. {ACM} Hum. Comput. Interact.},
  volume       = {5},
  number       = {{CHI} {PLAY}},
  pages        = {285:1--285:18},
  year         = {2021},
  url          = {https://doi.org/10.1145/3474712},
  doi          = {10.1145/3474712},
  timestamp    = {Wed, 09 Nov 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/pacmhci/CamingueCM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/GrasseMKJW21,
  author       = {Katelyn M. Grasse and
                  Edward F. Melcer and
                  Max Kreminski and
                  Nick Junius and
                  Noah Wardrip{-}Fruin},
  editor       = {Yoshifumi Kitamura and
                  Aaron Quigley and
                  Katherine Isbister and
                  Takeo Igarashi},
  title        = {Improving Undergraduate Attitudes Towards Responsible Conduct of Research
                  Through an Interactive Storytelling Game},
  booktitle    = {{CHI} '21: {CHI} Conference on Human Factors in Computing Systems,
                  Virtual Event / Yokohama Japan, May 8-13, 2021, Extended Abstracts},
  pages        = {265:1--265:8},
  publisher    = {{ACM}},
  year         = {2021},
  url          = {https://doi.org/10.1145/3411763.3451722},
  doi          = {10.1145/3411763.3451722},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/chi/GrasseMKJW21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/CuerdoMM21,
  author       = {Marjorie Ann M. Cuerdo and
                  Anika Mahajan and
                  Edward F. Melcer},
  title        = {Die-r Consequences: Player Experience and the Design of Failure through
                  Respawning Mechanics},
  booktitle    = {2021 {IEEE} Conference on Games (CoG), Copenhagen, Denmark, August
                  17-20, 2021},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/CoG52621.2021.9618894},
  doi          = {10.1109/COG52621.2021.9618894},
  timestamp    = {Fri, 10 Dec 2021 10:04:09 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/CuerdoMM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/GrasseCM21,
  author       = {Katelyn M. Grasse and
                  Marjorie Ann M. Cuerdo and
                  Edward F. Melcer},
  title        = {Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces
                  Affects Collaborative Interaction Strategies},
  booktitle    = {2021 {IEEE} Conference on Games (CoG), Copenhagen, Denmark, August
                  17-20, 2021},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/CoG52621.2021.9619086},
  doi          = {10.1109/COG52621.2021.9619086},
  timestamp    = {Fri, 10 Dec 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/GrasseCM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/CuerdoM20,
  author       = {Marjorie Ann M. Cuerdo and
                  Edward F. Melcer},
  editor       = {Regina Bernhaupt and
                  Florian 'Floyd' Mueller and
                  David Verweij and
                  Josh Andres and
                  Joanna McGrenere and
                  Andy Cockburn and
                  Ignacio Avellino and
                  Alix Goguey and
                  Pernille Bj{\o}n and
                  Shengdong Zhao and
                  Briane Paul Samson and
                  Rafal Kocielnik},
  title        = {"I'll Be Back": {A} Taxonomy of Death and Rebirth in Platformer
                  Video Games},
  booktitle    = {Extended Abstracts of the 2020 {CHI} Conference on Human Factors in
                  Computing Systems, {CHI} 2020, Honolulu, HI, USA, April 25-30, 2020},
  pages        = {1--13},
  publisher    = {{ACM}},
  year         = {2020},
  url          = {https://doi.org/10.1145/3334480.3382863},
  doi          = {10.1145/3334480.3382863},
  timestamp    = {Wed, 04 May 2022 13:02:17 +0200},
  biburl       = {https://dblp.org/rec/conf/chi/CuerdoM20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/MelcerRJKSHW20,
  author       = {Edward F. Melcer and
                  James Owen Ryan and
                  Nick Junius and
                  Max Kreminski and
                  Dietrich Squinkifer and
                  Brent Hill and
                  Noah Wardrip{-}Fruin},
  editor       = {Regina Bernhaupt and
                  Florian 'Floyd' Mueller and
                  David Verweij and
                  Josh Andres and
                  Joanna McGrenere and
                  Andy Cockburn and
                  Ignacio Avellino and
                  Alix Goguey and
                  Pernille Bj{\o}n and
                  Shengdong Zhao and
                  Briane Paul Samson and
                  Rafal Kocielnik},
  title        = {Teaching Responsible Conduct of Research Through an Interactive Storytelling
                  Game},
  booktitle    = {Extended Abstracts of the 2020 {CHI} Conference on Human Factors in
                  Computing Systems, {CHI} 2020, Honolulu, HI, USA, April 25-30, 2020},
  pages        = {1--10},
  publisher    = {{ACM}},
  year         = {2020},
  url          = {https://doi.org/10.1145/3334480.3382973},
  doi          = {10.1145/3334480.3382973},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/chi/MelcerRJKSHW20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chiplay/GrasseM20,
  author       = {Katelyn M. Grasse and
                  Edward F. Melcer},
  editor       = {Pejman Mirza{-}Babaei and
                  Victoria McArthur and
                  Vero Vanden Abeele and
                  Max Birk},
  title        = {Generation: {A} Novel Fabrication Game for Simulating Evolution and
                  Natural Selection},
  booktitle    = {{CHI} {PLAY} '20: The Annual Symposium on Computer-Human Interaction
                  in Play, Virtual Event, Canada, November 2-4, 2020 - Companion Volume
                  / Extended Abstracts},
  pages        = {38--42},
  publisher    = {{ACM}},
  year         = {2020},
  url          = {https://doi.org/10.1145/3383668.3419859},
  doi          = {10.1145/3383668.3419859},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/chiplay/GrasseM20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/CamingueMC20,
  author       = {Janelynn Camingue and
                  Edward F. Melcer and
                  El{\'{\i}}n Carstensd{\'{o}}ttir},
  editor       = {Georgios N. Yannakakis and
                  Antonios Liapis and
                  Penny Kyburz and
                  Vanessa Volz and
                  Foaad Khosmood and
                  Phil Lopes},
  title        = {A (Visual) Novel Route to Learning: {A} Taxonomy of Teaching Strategies
                  in Visual Novels},
  booktitle    = {{FDG} '20: International Conference on the Foundations of Digital
                  Games, Bugibba, Malta, September 15-18, 2020},
  pages        = {77:1--77:13},
  publisher    = {{ACM}},
  year         = {2020},
  url          = {https://doi.org/10.1145/3402942.3403004},
  doi          = {10.1145/3402942.3403004},
  timestamp    = {Fri, 24 Sep 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/CamingueMC20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/MelcerGRJKSHW20,
  author       = {Edward F. Melcer and
                  Katelyn M. Grasse and
                  James Owen Ryan and
                  Nick Junius and
                  Max Kreminski and
                  Dietrich Squinkifer and
                  Brent Hill and
                  Noah Wardrip{-}Fruin},
  editor       = {Georgios N. Yannakakis and
                  Antonios Liapis and
                  Penny Kyburz and
                  Vanessa Volz and
                  Foaad Khosmood and
                  Phil Lopes},
  title        = {Getting Academical: {A} Choice-Based Interactive Storytelling Game
                  for Teaching Responsible Conduct of Research},
  booktitle    = {{FDG} '20: International Conference on the Foundations of Digital
                  Games, Bugibba, Malta, September 15-18, 2020},
  pages        = {78:1--78:12},
  publisher    = {{ACM}},
  year         = {2020},
  url          = {https://doi.org/10.1145/3402942.3403005},
  doi          = {10.1145/3402942.3403005},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/MelcerGRJKSHW20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sgda/DiezM20,
  author       = {John Dominic S. Diez and
                  Edward F. Melcer},
  editor       = {Minhua Ma and
                  Bobbie Fletcher and
                  Stefan G{\"{o}}bel and
                  Jannicke Baalsrud Hauge and
                  Tim Marsh},
  title        = {Cookie Mania: {A} Serious Game for Teaching Internet Cookies to High
                  School and College Students},
  booktitle    = {Serious Games - Joint International Conference, {JCSG} 2020, Stoke-on-Trent,
                  UK, November 19-20, 2020, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {12434},
  pages        = {69--77},
  publisher    = {Springer},
  year         = {2020},
  url          = {https://doi.org/10.1007/978-3-030-61814-8\_5},
  doi          = {10.1007/978-3-030-61814-8\_5},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sgda/DiezM20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2007-04495,
  author       = {Dominic Kao and
                  Christos Mousas and
                  Alejandra J. Magana and
                  D. Fox Harrell and
                  Rabindra A. Ratan and
                  Edward F. Melcer and
                  Brett Sherrick and
                  Paul Parsons and
                  Dmitri A. Gusev},
  title        = {Hack.VR: {A} Programming Game in Virtual Reality},
  journal      = {CoRR},
  volume       = {abs/2007.04495},
  year         = {2020},
  url          = {https://arxiv.org/abs/2007.04495},
  eprinttype    = {arXiv},
  eprint       = {2007.04495},
  timestamp    = {Mon, 06 Sep 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2007-04495.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/KreminskiSMW19,
  author       = {Max Kreminski and
                  Ben Samuel and
                  Edward F. Melcer and
                  Noah Wardrip{-}Fruin},
  editor       = {Gillian Smith and
                  Levi Lelis},
  title        = {Evaluating AI-Based Games through Retellings},
  booktitle    = {Proceedings of the Fifteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2019, October 8-12,
                  2019, Atlanta, Georgia, {USA}},
  pages        = {45--51},
  publisher    = {{AAAI} Press},
  year         = {2019},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/5223},
  timestamp    = {Mon, 07 Mar 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/KreminskiSMW19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/KeehlM19,
  author       = {Oleksandra G. Keehl and
                  Edward F. Melcer},
  editor       = {Sebastian Deterding and
                  Foaad Khosmood and
                  Johanna Pirker and
                  Thomas H. Apperley},
  title        = {Radical tunes: exploring the impact of music on memorization of stroke
                  order in logographic writing systems},
  booktitle    = {Proceedings of the 14th International Conference on the Foundations
                  of Digital Games, {FDG} 2019, San Luis Obispo, California, USA, August
                  26-30, 2019},
  pages        = {2:1--2:6},
  publisher    = {{ACM}},
  year         = {2019},
  url          = {https://doi.org/10.1145/3337722.3337764},
  doi          = {10.1145/3337722.3337764},
  timestamp    = {Mon, 30 May 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/KeehlM19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/entcom/NguyenMCIE18,
  author       = {Truong{-}Huy D. Nguyen and
                  Edward F. Melcer and
                  Alessandro Canossa and
                  Katherine Isbister and
                  Magy Seif El{-}Nasr},
  title        = {Seagull: {A} bird's-eye view of the evolution of technical games research},
  journal      = {Entertain. Comput.},
  volume       = {26},
  pages        = {88--104},
  year         = {2018},
  url          = {https://doi.org/10.1016/j.entcom.2018.02.002},
  doi          = {10.1016/J.ENTCOM.2018.02.002},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/entcom/NguyenMCIE18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/informatics/HookCEFHHHIJKLL18,
  author       = {Kristina H{\"{o}}{\"{o}}k and
                  Baptiste Caramiaux and
                  Cumhur Erkut and
                  Jodi Forlizzi and
                  Nassrin Hajinejad and
                  Michael Haller and
                  Caroline Hummels and
                  Katherine Isbister and
                  Martin Jonsson and
                  George Poonkhin Khut and
                  Lian Loke and
                  Danielle M. Lottridge and
                  Patrizia Marti and
                  Edward F. Melcer and
                  Florian 'Floyd' Mueller and
                  Marianne Graves Petersen and
                  Thecla Schiphorst and
                  Elena M{\'{a}}rquez Segura and
                  Anna St{\aa}hl and
                  Dag Svan{\ae}s and
                  Jakob Tholander and
                  Helena Tobiasson},
  title        = {Embracing First-Person Perspectives in Soma-Based Design},
  journal      = {Informatics},
  volume       = {5},
  number       = {1},
  pages        = {8},
  year         = {2018},
  url          = {https://doi.org/10.3390/informatics5010008},
  doi          = {10.3390/INFORMATICS5010008},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/informatics/HookCEFHHHIJKLL18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/MelcerARBG18,
  author       = {Edward F. Melcer and
                  Michael T. Astolfi and
                  Mason Remaley and
                  Adam Berenzweig and
                  Tudor Giurgica{-}Tiron},
  editor       = {Regan L. Mandryk and
                  Mark Hancock and
                  Mark Perry and
                  Anna L. Cox},
  title        = {CTRL-Labs: Hand Activity Estimation and Real-time Control from Neuromuscular
                  Signals},
  booktitle    = {Extended Abstracts of the 2018 {CHI} Conference on Human Factors in
                  Computing Systems, {CHI} 2018, Montreal, QC, Canada, April 21-26,
                  2018},
  publisher    = {{ACM}},
  year         = {2018},
  url          = {https://doi.org/10.1145/3170427.3186520},
  doi          = {10.1145/3170427.3186520},
  timestamp    = {Fri, 12 Mar 2021 15:27:48 +0100},
  biburl       = {https://dblp.org/rec/conf/chi/MelcerARBG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/MelcerI18,
  author       = {Edward F. Melcer and
                  Katherine Isbister},
  editor       = {Regan L. Mandryk and
                  Mark Hancock and
                  Mark Perry and
                  Anna L. Cox},
  title        = {Bots {\&} (Main)Frames: Exploring the Impact of Tangible Blocks
                  and Collaborative Play in an Educational Programming Game},
  booktitle    = {Proceedings of the 2018 {CHI} Conference on Human Factors in Computing
                  Systems, {CHI} 2018, Montreal, QC, Canada, April 21-26, 2018},
  pages        = {266},
  publisher    = {{ACM}},
  year         = {2018},
  url          = {https://doi.org/10.1145/3173574.3173840},
  doi          = {10.1145/3173574.3173840},
  timestamp    = {Fri, 12 Mar 2021 15:28:42 +0100},
  biburl       = {https://dblp.org/rec/conf/chi/MelcerI18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/IsbisterSM18,
  author       = {Katherine Isbister and
                  Elena M{\'{a}}rquez Segura and
                  Edward F. Melcer},
  editor       = {Regan L. Mandryk and
                  Mark Hancock and
                  Mark Perry and
                  Anna L. Cox},
  title        = {Social Affordances at Play: Game Design Toward Socio-Technical Innovation},
  booktitle    = {Proceedings of the 2018 {CHI} Conference on Human Factors in Computing
                  Systems, {CHI} 2018, Montreal, QC, Canada, April 21-26, 2018},
  pages        = {372},
  publisher    = {{ACM}},
  year         = {2018},
  url          = {https://doi.org/10.1145/3173574.3173946},
  doi          = {10.1145/3173574.3173946},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/chi/IsbisterSM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ComptonMM17,
  author       = {Kate Compton and
                  Edward F. Melcer and
                  Michael Mateas},
  title        = {Generominos: Ideation Cards for Interactive Generativity},
  booktitle    = {The Workshops of the Thirteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} Workshops 2017, Snowbird,
                  UT, USA, October 5-6, 2017},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-17}},
  publisher    = {{AAAI} Press},
  year         = {2017},
  url          = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15898},
  timestamp    = {Tue, 08 Feb 2022 18:32:58 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ComptonMM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/candc/Melcer17,
  author       = {Edward F. Melcer},
  editor       = {David A. Shamma and
                  Jude Yew and
                  Brian P. Bailey},
  title        = {Exploring the Effects of Physical Embodiment in a Puzzle-Based Educational
                  Programming Game},
  booktitle    = {Proceedings of the 2017 {ACM} {SIGCHI} Conference on Creativity and
                  Cognition, C{\&}C 2017, Singapore, June 27 - 30, 2017},
  pages        = {532--538},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3059454.3078704},
  doi          = {10.1145/3059454.3078704},
  timestamp    = {Tue, 22 Jun 2021 14:48:31 +0200},
  biburl       = {https://dblp.org/rec/conf/candc/Melcer17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/Melcer17,
  author       = {Edward F. Melcer},
  editor       = {Gloria Mark and
                  Susan R. Fussell and
                  Cliff Lampe and
                  m. c. schraefel and
                  Juan Pablo Hourcade and
                  Caroline Appert and
                  Daniel Wigdor},
  title        = {Moving to Learn: Exploring the Impact of Physical Embodiment in Educational
                  Programming Games},
  booktitle    = {Proceedings of the 2017 {CHI} Conference on Human Factors in Computing
                  Systems, Denver, CO, USA, May 06-11, 2017, Extended Abstracts},
  pages        = {301--306},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3027063.3027129},
  doi          = {10.1145/3027063.3027129},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/chi/Melcer17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/MelcerHI17,
  author       = {Edward F. Melcer and
                  Victoria Hollis and
                  Katherine Isbister},
  editor       = {Gloria Mark and
                  Susan R. Fussell and
                  Cliff Lampe and
                  m. c. schraefel and
                  Juan Pablo Hourcade and
                  Caroline Appert and
                  Daniel Wigdor},
  title        = {Tangibles vs. Mouse in Educational Programming Games: Influences on
                  Enjoyment and Self-Beliefs},
  booktitle    = {Proceedings of the 2017 {CHI} Conference on Human Factors in Computing
                  Systems, Denver, CO, USA, May 06-11, 2017, Extended Abstracts},
  pages        = {1901--1908},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3027063.3053115},
  doi          = {10.1145/3027063.3053115},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/chi/MelcerHI17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/MelcerI17,
  author       = {Edward F. Melcer and
                  Katherine Isbister},
  editor       = {Sebastian Deterding and
                  Alessandro Canossa and
                  Casper Harteveld and
                  Jichen Zhu and
                  Miguel Sicart},
  title        = {Toward understanding disciplinary divides within games research},
  booktitle    = {Proceedings of the International Conference on the Foundations of
                  Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017},
  pages        = {48:1--48:4},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3102071.3106355},
  doi          = {10.1145/3102071.3106355},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/MelcerI17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/MelcerI17a,
  author       = {Edward F. Melcer and
                  Katherine Isbister},
  editor       = {Sebastian Deterding and
                  Alessandro Canossa and
                  Casper Harteveld and
                  Jichen Zhu and
                  Miguel Sicart},
  title        = {Embodiment, collaboration, and challenge in educational programming
                  games: exploring use of tangibles and mouse},
  booktitle    = {Proceedings of the International Conference on the Foundations of
                  Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017},
  pages        = {62:1--62:6},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3102071.3116222},
  doi          = {10.1145/3102071.3116222},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/MelcerI17a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/MelcerI16,
  author       = {Edward F. Melcer and
                  Katherine Isbister},
  editor       = {Jofish Kaye and
                  Allison Druin and
                  Cliff Lampe and
                  Dan Morris and
                  Juan Pablo Hourcade},
  title        = {Motion, Emotion, and Form: Exploring Affective Dimensions of Shape},
  booktitle    = {Proceedings of the 2016 {CHI} Conference on Human Factors in Computing
                  Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts},
  pages        = {1430--1437},
  publisher    = {{ACM}},
  year         = {2016},
  url          = {https://doi.org/10.1145/2851581.2892361},
  doi          = {10.1145/2851581.2892361},
  timestamp    = {Wed, 01 Jun 2022 08:38:38 +0200},
  biburl       = {https://dblp.org/rec/conf/chi/MelcerI16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/MelcerI16a,
  author       = {Edward F. Melcer and
                  Katherine Isbister},
  editor       = {Jofish Kaye and
                  Allison Druin and
                  Cliff Lampe and
                  Dan Morris and
                  Juan Pablo Hourcade},
  title        = {Bridging the Physical Divide: {A} Design Framework for Embodied Learning
                  Games and Simulations},
  booktitle    = {Proceedings of the 2016 {CHI} Conference on Human Factors in Computing
                  Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts},
  pages        = {2225--2233},
  publisher    = {{ACM}},
  year         = {2016},
  url          = {https://doi.org/10.1145/2851581.2892455},
  doi          = {10.1145/2851581.2892455},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/chi/MelcerI16a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/digra/MelcerI16,
  author       = {Edward F. Melcer and
                  Katherine Isbister},
  editor       = {Staffan Bj{\"{o}}rk and
                  Casey O'Donnell and
                  Rafael Bidarra},
  title        = {Bridging the Physical Learning Divides: {A} Design Framework for Embodied
                  Learning Games and Simulations},
  booktitle    = {Proceedings of the First Joint International Conference of Digital
                  Games Research Association and Foundation of Digital Games, DiGRA/FDG
                  2016, Dundee, Scotland, UK, August 1-6, 2016},
  publisher    = {Digital Games Research Association/Society for the Advancement of
                  the Science of Digital Games},
  year         = {2016},
  url          = {http://www.digra.org/digital-library/publications/bridging-the-physical-learning-divides-a-design-framework-for-embodied-learning-games-and-simulations/},
  timestamp    = {Wed, 10 Feb 2021 08:46:10 +0100},
  biburl       = {https://dblp.org/rec/conf/digra/MelcerI16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/BowserHMC15,
  author       = {Anne E. Bowser and
                  Oliver L. Haimson and
                  Edward F. Melcer and
                  Elizabeth F. Churchill},
  editor       = {Bo Begole and
                  Jinwoo Kim and
                  Kori Inkpen and
                  Woontack Woo},
  title        = {On Vintage Values: The Experience of Secondhand Fashion Reacquisition},
  booktitle    = {Proceedings of the 33rd Annual {ACM} Conference on Human Factors in
                  Computing Systems, {CHI} 2015, Seoul, Republic of Korea, April 18-23,
                  2015},
  pages        = {897--906},
  publisher    = {{ACM}},
  year         = {2015},
  url          = {https://doi.org/10.1145/2702123.2702394},
  doi          = {10.1145/2702123.2702394},
  timestamp    = {Fri, 12 Mar 2021 15:27:48 +0100},
  biburl       = {https://dblp.org/rec/conf/chi/BowserHMC15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/HaimsonBMC15,
  author       = {Oliver L. Haimson and
                  Anne E. Bowser and
                  Edward F. Melcer and
                  Elizabeth F. Churchill},
  editor       = {Bo Begole and
                  Jinwoo Kim and
                  Kori Inkpen and
                  Woontack Woo},
  title        = {Online Inspiration and Exploration for Identity Reinvention},
  booktitle    = {Proceedings of the 33rd Annual {ACM} Conference on Human Factors in
                  Computing Systems, {CHI} 2015, Seoul, Republic of Korea, April 18-23,
                  2015},
  pages        = {3809--3818},
  publisher    = {{ACM}},
  year         = {2015},
  url          = {https://doi.org/10.1145/2702123.2702270},
  doi          = {10.1145/2702123.2702270},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/chi/HaimsonBMC15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/MelcerNCCEI15,
  author       = {Edward F. Melcer and
                  Truong{-}Huy D. Nguyen and
                  Zhengxing Chen and
                  Alessandro Canossa and
                  Magy Seif El{-}Nasr and
                  Katherine Isbister},
  editor       = {Jos{\'{e}} P. Zagal and
                  Esther MacCallum{-}Stewart and
                  Julian Togelius},
  title        = {Games Research Today: Analyzing the Academic Landscape 2000-2014},
  booktitle    = {Proceedings of the 10th International Conference on the Foundations
                  of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25,
                  2015},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2015},
  url          = {http://www.fdg2015.org/papers/fdg2015\_paper\_41.pdf},
  timestamp    = {Tue, 20 Jul 2021 13:58:44 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/MelcerNCCEI15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sui/MelcerI14,
  author       = {Edward F. Melcer and
                  Katherine Isbister},
  editor       = {Andy Wilson and
                  Frank Steinicke and
                  Evan A. Suma and
                  Wolfgang Stuerzlinger},
  title        = {Emotional space: understanding affective spatial dimensions of constructed
                  embodied shapes},
  booktitle    = {Proceedings of the 2nd {ACM} Symposium on Spatial User Interaction,
                  {SUI} 2014, Honolulu, HI, USA, October 4-5, 2014},
  pages        = {143},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2659766.2661208},
  doi          = {10.1145/2659766.2661208},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sui/MelcerI14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/KarleskyMI13,
  author       = {Michael Karlesky and
                  Edward F. Melcer and
                  Katherine Isbister},
  editor       = {Wendy E. Mackay and
                  Stephen A. Brewster and
                  Susanne B{\o}dker},
  title        = {Open sesame: re-envisioning the design of a gesture-based access control
                  system},
  booktitle    = {2013 {ACM} {SIGCHI} Conference on Human Factors in Computing Systems,
                  {CHI} '13, Paris, France, April 27 - May 2, 2013, Extended Abstracts},
  pages        = {1167--1172},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2468356.2468565},
  doi          = {10.1145/2468356.2468565},
  timestamp    = {Fri, 12 Mar 2021 15:27:48 +0100},
  biburl       = {https://dblp.org/rec/conf/chi/KarleskyMI13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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