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BibTeX records: Paolo Burelli
@inproceedings{DBLP:conf/cig/BurelliD24, author = {Paolo Burelli and Laurits Dixen}, title = {Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games}, booktitle = {{IEEE} Conference on Games, CoG 2024, Milan, Italy, August 5-8, 2024}, pages = {1--8}, publisher = {{IEEE}}, year = {2024}, url = {https://doi.org/10.1109/CoG60054.2024.10645578}, doi = {10.1109/COG60054.2024.10645578}, timestamp = {Wed, 11 Sep 2024 11:31:52 +0200}, biburl = {https://dblp.org/rec/conf/cig/BurelliD24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2401-14878, author = {Maj Frost Jensen and Laurits Dixen and Paolo Burelli}, title = {Hades Again and Again: {A} Study on Frustration Tolerance, Physiology and Player Experience}, journal = {CoRR}, volume = {abs/2401.14878}, year = {2024}, url = {https://doi.org/10.48550/arXiv.2401.14878}, doi = {10.48550/ARXIV.2401.14878}, eprinttype = {arXiv}, eprint = {2401.14878}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/corr/abs-2401-14878.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2401-17436, author = {Jeppe Theiss Kristensen and Paolo Burelli}, title = {Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data}, journal = {CoRR}, volume = {abs/2401.17436}, year = {2024}, url = {https://doi.org/10.48550/arXiv.2401.17436}, doi = {10.48550/ARXIV.2401.17436}, eprinttype = {arXiv}, eprint = {2401.17436}, timestamp = {Wed, 07 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/corr/abs-2401-17436.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2403-15413, author = {Paolo Burelli and Laurits Dixen}, title = {Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games}, journal = {CoRR}, volume = {abs/2403.15413}, year = {2024}, url = {https://doi.org/10.48550/arXiv.2403.15413}, doi = {10.48550/ARXIV.2403.15413}, eprinttype = {arXiv}, eprint = {2403.15413}, timestamp = {Thu, 11 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2403-15413.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2406-04794, author = {Thomas Volden and Paolo Burelli}, title = {Children's expressed emotions during playful learning games}, journal = {CoRR}, volume = {abs/2406.04794}, year = {2024}, url = {https://doi.org/10.48550/arXiv.2406.04794}, doi = {10.48550/ARXIV.2406.04794}, eprinttype = {arXiv}, eprint = {2406.04794}, timestamp = {Sat, 13 Jul 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2406-04794.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/acg/JensenDB23, author = {Maj Frost Jensen and Laurits Dixen and Paolo Burelli}, editor = {Michael Hartisch and Chu{-}Hsuan Hsueh and Jonathan Schaeffer}, title = {Hades Again and Again: {A} Study on Frustration Tolerance, Physiology and Player Experience}, booktitle = {Advances in Computer Games - 18th International Conference, {ACG} 2023, Virtual Event, November 28-30, 2023, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {14528}, pages = {111--120}, publisher = {Springer}, year = {2023}, url = {https://doi.org/10.1007/978-3-031-54968-7\_10}, doi = {10.1007/978-3-031-54968-7\_10}, timestamp = {Thu, 19 Sep 2024 15:12:57 +0200}, biburl = {https://dblp.org/rec/conf/acg/JensenDB23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/GorliniDB23, author = {Chiara Gorlini and Laurits Dixen and Paolo Burelli}, title = {Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters}, booktitle = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023}, pages = {1--8}, publisher = {{IEEE}}, year = {2023}, url = {https://doi.org/10.1109/CoG57401.2023.10333130}, doi = {10.1109/COG57401.2023.10333130}, timestamp = {Thu, 04 Jan 2024 08:13:37 +0100}, biburl = {https://dblp.org/rec/conf/cig/GorliniDB23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/HegeduesCDB23, author = {Christine Hegedues and Joao Pedro Dias Constantino and Laurits Dixen and Paolo Burelli}, title = {Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity}, booktitle = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023}, pages = {1--4}, publisher = {{IEEE}}, year = {2023}, url = {https://doi.org/10.1109/CoG57401.2023.10333149}, doi = {10.1109/COG57401.2023.10333149}, timestamp = {Thu, 04 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/HegeduesCDB23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/VoldenGB23, author = {Thomas Volden and Djordje Grbic and Paolo Burelli}, title = {Procedurally generating rules to adapt difficulty for narrative puzzle games}, booktitle = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023}, pages = {1--4}, publisher = {{IEEE}}, year = {2023}, url = {https://doi.org/10.1109/CoG57401.2023.10333251}, doi = {10.1109/COG57401.2023.10333251}, timestamp = {Thu, 04 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/VoldenGB23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2306-14551, author = {Dannie Korsgaard and Thomas Bj{\o}rner and Pernille Krog S{\o}rensen and Paolo Burelli}, title = {Creating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering}, journal = {CoRR}, volume = {abs/2306.14551}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2306.14551}, doi = {10.48550/ARXIV.2306.14551}, eprinttype = {arXiv}, eprint = {2306.14551}, timestamp = {Tue, 27 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2306-14551.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2306-14626, author = {Jeppe Theiss Kristensen and Arturo Valdivia and Paolo Burelli}, title = {Estimating player completion rate in mobile puzzle games using reinforcement learning}, journal = {CoRR}, volume = {abs/2306.14626}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2306.14626}, doi = {10.48550/ARXIV.2306.14626}, eprinttype = {arXiv}, eprint = {2306.14626}, timestamp = {Tue, 27 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2306-14626.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2306-15696, author = {Andreas Hald and Jens Struckmann Hansen and Jeppe Kristensen and Paolo Burelli}, title = {Procedural content generation of puzzle games using conditional generative adversarial networks}, journal = {CoRR}, volume = {abs/2306.15696}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2306.15696}, doi = {10.48550/ARXIV.2306.15696}, eprinttype = {arXiv}, eprint = {2306.15696}, timestamp = {Fri, 30 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2306-15696.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2306-16233, author = {Chiara Gorlini and Laurits Dixen and Paolo Burelli}, title = {Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters}, journal = {CoRR}, volume = {abs/2306.16233}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2306.16233}, doi = {10.48550/ARXIV.2306.16233}, eprinttype = {arXiv}, eprint = {2306.16233}, timestamp = {Mon, 03 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2306-16233.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2307-03524, author = {Christine Hegedues and Joao Pedro Dias Constantino and Laurits Dixen and Paolo Burelli}, title = {Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity}, journal = {CoRR}, volume = {abs/2307.03524}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2307.03524}, doi = {10.48550/ARXIV.2307.03524}, eprinttype = {arXiv}, eprint = {2307.03524}, timestamp = {Mon, 10 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2307-03524.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2307-05518, author = {Thomas Volden and Djordje Grbic and Paolo Burelli}, title = {Procedurally generating rules to adapt difficulty for narrative puzzle games}, journal = {CoRR}, volume = {abs/2307.05518}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2307.05518}, doi = {10.48550/ARXIV.2307.05518}, eprinttype = {arXiv}, eprint = {2307.05518}, timestamp = {Mon, 24 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2307-05518.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/uist/KristensenGBH22, author = {Jeppe Theiss Kristensen and Christian Guckelsberger and Paolo Burelli and Perttu H{\"{a}}m{\"{a}}l{\"{a}}inen}, editor = {Maneesh Agrawala and Jacob O. Wobbrock and Eytan Adar and Vidya Setlur}, title = {Personalized Game Difficulty Prediction Using Factorization Machines}, booktitle = {The 35th Annual {ACM} Symposium on User Interface Software and Technology, {UIST} 2022, Bend, OR, USA, 29 October 2022 - 2 November 2022}, pages = {88:1--88:13}, publisher = {{ACM}}, year = {2022}, url = {https://doi.org/10.1145/3526113.3545624}, doi = {10.1145/3526113.3545624}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/uist/KristensenGBH22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2209-03184, author = {Jeppe Theiss Kristensen and Paolo Burelli}, title = {Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games}, journal = {CoRR}, volume = {abs/2209.03184}, year = {2022}, url = {https://doi.org/10.48550/arXiv.2209.03184}, doi = {10.48550/ARXIV.2209.03184}, eprinttype = {arXiv}, eprint = {2209.03184}, timestamp = {Mon, 26 Sep 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2209-03184.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2209-12619, author = {Paolo Burelli}, title = {Predicting Customer Lifetime Value in Free-to-Play Games}, journal = {CoRR}, volume = {abs/2209.12619}, year = {2022}, url = {https://doi.org/10.48550/arXiv.2209.12619}, doi = {10.48550/ARXIV.2209.12619}, eprinttype = {arXiv}, eprint = {2209.12619}, timestamp = {Thu, 06 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2209-12619.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2209-13495, author = {Jeppe Theiss Kristensen and Christian Guckelsberger and Paolo Burelli and Perttu H{\"{a}}m{\"{a}}l{\"{a}}inen}, title = {Personalized Game Difficulty Prediction Using Factorization Machines}, journal = {CoRR}, volume = {abs/2209.13495}, year = {2022}, url = {https://doi.org/10.48550/arXiv.2209.13495}, doi = {10.48550/ARXIV.2209.13495}, eprinttype = {arXiv}, eprint = {2209.13495}, timestamp = {Thu, 06 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2209-13495.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/KristensenVB21, author = {Jeppe Theiss Kristensen and Arturo Valdivia and Paolo Burelli}, title = {Statistical Modelling of Level Difficulty in Puzzle Games}, booktitle = {2021 {IEEE} Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021}, pages = {1--8}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/CoG52621.2021.9619050}, doi = {10.1109/COG52621.2021.9619050}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/KristensenVB21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2107-03305, author = {Jeppe Theiss Kristensen and Arturo Valdivia and Paolo Burelli}, title = {Statistical Modelling of Level Difficulty in Puzzle Games}, journal = {CoRR}, volume = {abs/2107.03305}, year = {2021}, url = {https://arxiv.org/abs/2107.03305}, eprinttype = {arXiv}, eprint = {2107.03305}, timestamp = {Tue, 20 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2107-03305.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/umuai/KorsgaardBSB20, author = {Dannie Korsgaard and Thomas Bj{\o}rner and Pernille Krog S{\o}rensen and Paolo Burelli}, title = {Creating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering}, journal = {User Model. User Adapt. Interact.}, volume = {30}, number = {1}, pages = {81--125}, year = {2020}, url = {https://doi.org/10.1007/s11257-019-09252-5}, doi = {10.1007/S11257-019-09252-5}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/umuai/KorsgaardBSB20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/KristensenVB20, author = {Jeppe Theiss Kristensen and Arturo Valdivia and Paolo Burelli}, title = {Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning}, booktitle = {{IEEE} Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020}, pages = {636--639}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/CoG47356.2020.9231581}, doi = {10.1109/COG47356.2020.9231581}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/KristensenVB20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/KristensenB20, author = {Jeppe Theiss Kristensen and Paolo Burelli}, editor = {Georgios N. Yannakakis and Antonios Liapis and Penny Kyburz and Vanessa Volz and Foaad Khosmood and Phil Lopes}, title = {Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games}, booktitle = {{FDG} '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020}, pages = {2:1--2:10}, publisher = {{ACM}}, year = {2020}, url = {https://doi.org/10.1145/3402942.3402944}, doi = {10.1145/3402942.3402944}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/KristensenB20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/HaldHKB20, author = {Andreas Hald and Jens Struckmann Hansen and Jeppe Kristensen and Paolo Burelli}, editor = {Georgios N. Yannakakis and Antonios Liapis and Penny Kyburz and Vanessa Volz and Foaad Khosmood and Phil Lopes}, title = {Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks}, booktitle = {{FDG} '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020}, pages = {99:1--99:9}, publisher = {{ACM}}, year = {2020}, url = {https://doi.org/10.1145/3402942.3409601}, doi = {10.1145/3402942.3409601}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/HaldHKB20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2007-01542, author = {Jeppe Theiss Kristensen and Paolo Burelli}, title = {Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games}, journal = {CoRR}, volume = {abs/2007.01542}, year = {2020}, url = {https://arxiv.org/abs/2007.01542}, eprinttype = {arXiv}, eprint = {2007.01542}, timestamp = {Mon, 06 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2007-01542.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/KristensenB19, author = {Jeppe Theiss Kristensen and Paolo Burelli}, title = {Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games}, booktitle = {{IEEE} Conference on Games, CoG 2019, London, United Kingdom, August 20-23, 2019}, pages = {1--8}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/CIG.2019.8848106}, doi = {10.1109/CIG.2019.8848106}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/KristensenB19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/evoW/2016a-1, editor = {Giovanni Squillero and Paolo Burelli}, title = {Applications of Evolutionary Computation - 19th European Conference, EvoApplications 2016, Porto, Portugal, March 30 - April 1, 2016, Proceedings, Part {I}}, series = {Lecture Notes in Computer Science}, volume = {9597}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-31204-0}, doi = {10.1007/978-3-319-31204-0}, isbn = {978-3-319-31203-3}, timestamp = {Tue, 14 May 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/evoW/2016a-1.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/evoW/2016a-2, editor = {Giovanni Squillero and Paolo Burelli}, title = {Applications of Evolutionary Computation - 19th European Conference, EvoApplications 2016, Porto, Portugal, March 30 - April 1, 2016, Proceedings, Part {II}}, series = {Lecture Notes in Computer Science}, volume = {9598}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-31153-1}, doi = {10.1007/978-3-319-31153-1}, isbn = {978-3-319-31152-4}, timestamp = {Tue, 14 May 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/evoW/2016a-2.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/umuai/BurelliY15, author = {Paolo Burelli and Georgios N. Yannakakis}, title = {Adapting virtual camera behaviour through player modelling}, journal = {User Model. User Adapt. Interact.}, volume = {25}, number = {2}, pages = {155--183}, year = {2015}, url = {https://doi.org/10.1007/s11257-015-9156-4}, doi = {10.1007/S11257-015-9156-4}, timestamp = {Mon, 08 Jun 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/umuai/BurelliY15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/dagstuhl/KampaHB15, author = {Antonia Kampa and Susanne Haake and Paolo Burelli}, editor = {Ralf D{\"{o}}rner and Stefan G{\"{o}}bel and Michael D. Kickmeier{-}Rust and Maic Masuch and Katharina Anna Zweig}, title = {Storytelling in Serious Games}, booktitle = {Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {9970}, pages = {521--539}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-46152-6\_19}, doi = {10.1007/978-3-319-46152-6\_19}, timestamp = {Wed, 20 Dec 2023 17:00:52 +0100}, biburl = {https://dblp.org/rec/conf/dagstuhl/KampaHB15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/evoW/BurelliY15, author = {Paolo Burelli and Georgios N. Yannakakis}, editor = {Antonio Miguel Mora and Giovanni Squillero}, title = {A Benchmark for Virtual Camera Control}, booktitle = {Applications of Evolutionary Computation - 18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {9028}, pages = {455--467}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-16549-3\_37}, doi = {10.1007/978-3-319-16549-3\_37}, timestamp = {Sun, 02 Jun 2019 21:25:15 +0200}, biburl = {https://dblp.org/rec/conf/evoW/BurelliY15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/HannessonRBB15, author = {H{\'{a}}kon Jarl Hannesson and Thorbj{\o}rn Reimann{-}Andersen and Paolo Burelli and Luis Emilio Bruni}, editor = {Henrik Schoenau{-}Fog and Luis Emilio Bruni and Sandy Louchart and Sarune Baceviciute}, title = {Connecting the Dots: Quantifying the Narrative Experience in Interactive Media}, booktitle = {Interactive Storytelling - 8th International Conference on Interactive Digital Storytelling, {ICIDS} 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {9445}, pages = {189--201}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-27036-4\_18}, doi = {10.1007/978-3-319-27036-4\_18}, timestamp = {Sun, 02 Oct 2022 16:05:06 +0200}, biburl = {https://dblp.org/rec/conf/icids/HannessonRBB15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/BussELB15, author = {Daniel Brogaard Buss and Morten Vestergaard Eland and Rasmus Lystlund and Paolo Burelli}, editor = {Henrik Schoenau{-}Fog and Luis Emilio Bruni and Sandy Louchart and Sarune Baceviciute}, title = {The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types}, booktitle = {Interactive Storytelling - 8th International Conference on Interactive Digital Storytelling, {ICIDS} 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {9445}, pages = {381--384}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-27036-4\_41}, doi = {10.1007/978-3-319-27036-4\_41}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/icids/BussELB15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/wiced/Burelli15, author = {Paolo Burelli}, editor = {R{\'{e}}mi Ronfard and Marc Christie and William H. Bares}, title = {Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games}, booktitle = {4th Workshop on Intelligent Cinematography and Editing, WICED@Eurographics 2015, Zurich, Switzerland, May 4, 2015}, pages = {59--62}, publisher = {Eurographics Association}, year = {2015}, url = {https://doi.org/10.2312/wiced.20151080}, doi = {10.2312/WICED.20151080}, timestamp = {Thu, 18 Jun 2020 17:05:54 +0200}, biburl = {https://dblp.org/rec/conf/wiced/Burelli15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/eurogp/2015, editor = {Penousal Machado and Malcolm I. Heywood and James McDermott and Mauro Castelli and Pablo Garc{\'{\i}}a{-}S{\'{a}}nchez and Paolo Burelli and Sebastian Risi and Kevin Sim}, title = {Genetic Programming - 18th European Conference, EuroGP 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {9025}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-16501-1}, doi = {10.1007/978-3-319-16501-1}, isbn = {978-3-319-16500-4}, timestamp = {Sun, 25 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/eurogp/2015.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/evi/MereloB14, author = {Juan Juli{\'{a}}n Merelo Guerv{\'{o}}s and Paolo Burelli}, title = {Introduction to the special issue on evolutionary intelligence in games}, journal = {Evol. Intell.}, volume = {6}, number = {4}, pages = {193--194}, year = {2014}, url = {https://doi.org/10.1007/s12065-014-0104-8}, doi = {10.1007/S12065-014-0104-8}, timestamp = {Thu, 16 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/evi/MereloB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/BurelliTP14, author = {Paolo Burelli and Georgios Triantafyllidis and Ioannis Patras}, title = {Non-invasive player experience estimation from body motion and game context}, booktitle = {2014 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2014, Dortmund, Germany, August 26-29, 2014}, pages = {1--7}, publisher = {{IEEE}}, year = {2014}, url = {https://doi.org/10.1109/CIG.2014.6932871}, doi = {10.1109/CIG.2014.6932871}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/BurelliTP14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/evoW/BurelliP14, author = {Paolo Burelli and Mike Preuss}, editor = {Anna Isabel Esparcia{-}Alc{\'{a}}zar and Antonio Miguel Mora}, title = {Automatic Camera Control: {A} Dynamic Multi-Objective Perspective}, booktitle = {Applications of Evolutionary Computation - 17th European Conference, EvoApplications 2014, Granada, Spain, April 23-25, 2014, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8602}, pages = {361--373}, publisher = {Springer}, year = {2014}, url = {https://doi.org/10.1007/978-3-662-45523-4\_30}, doi = {10.1007/978-3-662-45523-4\_30}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/evoW/BurelliP14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/wiced/RonfardBJ14, author = {R{\'{e}}mi Ronfard and Paolo Burelli and Arnav Jhala}, editor = {R{\'{e}}mi Ronfard and Paolo Burelli and Arnav Jhala}, title = {Organizers}, booktitle = {3rd Workshop on Intelligent Cinematography and Editing, WICED@AAAI 2014, Qu{\'{e}}bec, Canada, July 28, 2014}, series = {{AAAI} Technical Report}, volume = {{WS-14-06}}, publisher = {{AAAI} Press}, year = {2014}, url = {https://www.aaai.org/ocs/index.php/WS/AAAIW14/paper/view/8890}, timestamp = {Tue, 05 Sep 2023 08:35:00 +0200}, biburl = {https://dblp.org/rec/conf/wiced/RonfardBJ14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/wiced/2014, editor = {R{\'{e}}mi Ronfard and Paolo Burelli and Arnav Jhala}, title = {3rd Workshop on Intelligent Cinematography and Editing, WICED@AAAI 2014, Qu{\'{e}}bec, Canada, July 28, 2014}, series = {{AAAI} Technical Report}, volume = {{WS-14-06}}, publisher = {{AAAI} Press}, year = {2014}, url = {https://www.aaai.org/ocs/index.php/WS/AAAIW14/schedConf/presentations}, isbn = {978-1-57735-667-7}, timestamp = {Tue, 05 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/wiced/2014.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/toh/TurchetBS13, author = {Luca Turchet and Paolo Burelli and Stefania Serafin}, title = {Haptic Feedback for Enhancing Realism of Walking Simulations}, journal = {{IEEE} Trans. Haptics}, volume = {6}, number = {1}, pages = {35--45}, year = {2013}, url = {https://doi.org/10.1109/TOH.2012.51}, doi = {10.1109/TOH.2012.51}, timestamp = {Sun, 04 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/toh/TurchetBS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Burelli13, author = {Paolo Burelli}, editor = {Georgios N. Yannakakis and Espen Aarseth and Kristine J{\o}rgensen and James C. Lester}, title = {Virtual cinematography in games: Investigating the impact on player experience}, booktitle = {Proceedings of the 8th International Conference on the Foundations of Digital Games, {FDG} 2013, Chania, Crete, Greece, May 14-17, 2013}, pages = {134--141}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2013}, url = {http://www.fdg2013.org/program/papers/paper18\_burelli.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Burelli13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/NelsonBKLC12, author = {Mark J. Nelson and Paolo Burelli and Kostas Karpouzis and Simon M. Lucas and Peter I. Cowling}, title = {Tutorials}, booktitle = {2012 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2012, Granada, Spain, September 11-14, 2012}, publisher = {{IEEE}}, year = {2012}, url = {https://doi.org/10.1109/CIG.2012.6374126}, doi = {10.1109/CIG.2012.6374126}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/NelsonBKLC12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/evoW/PreussBY12, author = {Mike Preuss and Paolo Burelli and Georgios N. Yannakakis}, editor = {Cecilia Di Chio and Alexandros Agapitos and Stefano Cagnoni and Carlos Cotta and Francisco Fern{\'{a}}ndez de Vega and Gianni A. Di Caro and Rolf Drechsler and Anik{\'{o}} Ek{\'{a}}rt and Anna Isabel Esparcia{-}Alc{\'{a}}zar and Muddassar Farooq and William B. Langdon and Juan Juli{\'{a}}n Merelo Guerv{\'{o}}s and Mike Preuss and Hendrik Richter and Sara Silva and Anabela Sim{\~{o}}es and Giovanni Squillero and Ernesto Tarantino and Andrea Tettamanzi and Julian Togelius and Neil Urquhart and Sima Uyar and Georgios N. Yannakakis}, title = {Diversified Virtual Camera Composition}, booktitle = {Applications of Evolutionary Computation - EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, M{\'{a}}laga, Spain, April 11-13, 2012, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {7248}, pages = {265--274}, publisher = {Springer}, year = {2012}, url = {https://doi.org/10.1007/978-3-642-29178-4\_27}, doi = {10.1007/978-3-642-29178-4\_27}, timestamp = {Sun, 25 Jul 2021 11:53:08 +0200}, biburl = {https://dblp.org/rec/conf/evoW/PreussBY12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/PicardiBY11, author = {Andrea Picardi and Paolo Burelli and Georgios N. Yannakakis}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Modelling virtual camera behaviour through player gaze}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {107--114}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159380}, doi = {10.1145/2159365.2159380}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/PicardiBY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sg/BurelliY11, author = {Paolo Burelli and Georgios N. Yannakakis}, editor = {Lutz Dickmann and Gerald Volkmann and Rainer Malaka and Susanne Boll and Antonio Kr{\"{u}}ger and Patrick Olivier}, title = {Towards Adaptive Virtual Camera Control in Computer Games}, booktitle = {Smart Graphics - 11th International Symposium, {SG} 2011, Bremen, Germany, July 18-20, 2011. Proceedings}, series = {Lecture Notes in Computer Science}, volume = {6815}, pages = {25--36}, publisher = {Springer}, year = {2011}, url = {https://doi.org/10.1007/978-3-642-22571-0\_3}, doi = {10.1007/978-3-642-22571-0\_3}, timestamp = {Sat, 30 Sep 2023 09:56:12 +0200}, biburl = {https://dblp.org/rec/conf/sg/BurelliY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cec/BurelliY10, author = {Paolo Burelli and Georgios N. Yannakakis}, title = {Global search for occlusion minimisation in virtual camera control}, booktitle = {Proceedings of the {IEEE} Congress on Evolutionary Computation, {CEC} 2010, Barcelona, Spain, 18-23 July 2010}, pages = {1--8}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/CEC.2010.5586503}, doi = {10.1109/CEC.2010.5586503}, timestamp = {Thu, 16 Dec 2021 14:02:32 +0100}, biburl = {https://dblp.org/rec/conf/cec/BurelliY10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/BurelliY10, author = {Paolo Burelli and Georgios N. Yannakakis}, editor = {Georgios N. Yannakakis and Julian Togelius}, title = {Combining local and global optimisation for virtual camera control}, booktitle = {Proceedings of the 2010 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2010, Copenhagen, Denmark, 18-21 August, 2010}, pages = {403--410}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/ITW.2010.5593328}, doi = {10.1109/ITW.2010.5593328}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/BurelliY10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/BurelliJ09, author = {Paolo Burelli and Arnav Jhala}, editor = {Christian Darken and G. Michael Youngblood}, title = {Dynamic Artificial Fields for Autonomous Camera Control}, booktitle = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2009}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/813}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/BurelliJ09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/BurelliJ09a, author = {Paolo Burelli and Arnav Jhala}, editor = {Christian Darken and G. Michael Youngblood}, title = {CamOn: {A} Real-Time Autonomous Camera System}, booktitle = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2009}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/814}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/BurelliJ09a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sg/BurelliGER08, author = {Paolo Burelli and Luca Di Gaspero and Andrea Ermetici and Roberto Ranon}, editor = {Andreas Butz and Brian D. Fisher and Antonio Kr{\"{u}}ger and Patrick Olivier and Marc Christie}, title = {Virtual Camera Composition with Particle Swarm Optimization}, booktitle = {Smart Graphics, 8th International Symposium, {SG} 2008, Rennes, France, August 27-29, 2008. Proceedings}, series = {Lecture Notes in Computer Science}, volume = {5166}, pages = {130--141}, publisher = {Springer}, year = {2008}, url = {https://doi.org/10.1007/978-3-540-85412-8\_12}, doi = {10.1007/978-3-540-85412-8\_12}, timestamp = {Sat, 30 Sep 2023 09:56:12 +0200}, biburl = {https://dblp.org/rec/conf/sg/BurelliGER08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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