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Parris K. Egbert
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2020 – today
- 2022
- [c28]Samuel Giraud-Carrier, Seth Holladay, Parris K. Egbert:
Time-Dependent Machine Learning for Volumetric Simulation. SIGGRAPH Asia Posters 2022: 30:1-30:2 - 2021
- [j19]Sean Flynn, David Hart, Bryan S. Morse, Seth Holladay, Parris K. Egbert:
Generalized fluid carving with fast lattice-guided seam computation. ACM Trans. Graph. 40(6): 255:1-255:15 (2021)
2010 – 2019
- 2019
- [j18]Sean Flynn, Parris K. Egbert, Seth Holladay, Bryan S. Morse:
Fluid carving: intelligent resizing for fluid simulation data. ACM Trans. Graph. 38(6): 238:1-238:14 (2019) - 2018
- [c27]Sean Flynn, Parris K. Egbert, Seth Holladay, Jeremy Oborn:
Adaptive Fluid Simulation Using a Linear Octree Structure. CGI 2018: 217-222 - [c26]Jeremy Oborn, Sean Flynn, Parris K. Egbert, Seth Holladay:
Time-Reversed Art Directable Smoke Simulation. Eurographics (Short Papers) 2018: 1-4 - [c25]Seth Holladay, Parris K. Egbert:
Hybridizing education of both video games and animated films. SIGGRAPH Asia Technical Briefs 2018: 8:1-8:4 - 2016
- [c24]Seth Brunner, Brian C. Ricks, Parris K. Egbert:
Realistic Crowds via Motion Capture and Cell Marking. AMDO 2016: 66-80 - 2014
- [j17]Brian C. Ricks, Parris K. Egbert:
A Whole Surface Approach to Crowd Simulation on Arbitrary Topologies. IEEE Trans. Vis. Comput. Graph. 20(2): 159-171 (2014) - [j16]Brian C. Ricks, Parris K. Egbert:
Optimal acceleration thresholds for non-holonomic agents. Vis. Comput. 30(6-8): 579-589 (2014) - 2012
- [j15]Brian C. Ricks, Parris K. Egbert:
More realistic, flexible, and expressive social crowds using transactional analysis. Vis. Comput. 28(6-8): 889-898 (2012) - [c23]Seth Holladay, Parris K. Egbert:
Granular Material Deposition for Simulation and Texturing. AMDO 2012: 163-172 - [c22]Seth Holladay, Parris K. Egbert:
Solid-state Culled Discrete Element Granular Systems. Eurographics (Short Papers) 2012: 65-68 - [c21]Brian C. Ricks, Parris K. Egbert:
Improved Obstacle Relevancy, Distance, and Angle for Crowds Constrained to Arbitrary Manifolds in 3D Space. Eurographics (Short Papers) 2012: 73-76 - [c20]Daniel Adams, Parris K. Egbert, Seth Brunner:
Feature-based interactively sketched terrain. I3D 2012: 208 - 2010
- [j14]Jeffrey S. Whiting, Jonathan Dinerstein, Parris K. Egbert, Dan Ventura:
Cognitive and Behavioral Model Ensembles for Autonomous Virtual Characters. Comput. Intell. 26(2): 142-159 (2010) - [c19]Cameron Egbert, Parris K. Egbert, Bryan S. Morse:
Real-Time Motion Transition by Example. AMDO 2010: 138-147
2000 – 2009
- 2009
- [c18]Sabra Dinerstein, Christophe G. Giraud-Carrier, Jared Dinerstein, Parris K. Egbert:
Fused Multi-modal Deduplication. DMIN 2009: 253-259 - 2008
- [j13]David Cline, Daniel Adams, Parris K. Egbert:
Table-driven Adaptive Importance Sampling. Comput. Graph. Forum 27(4): 1115-1123 (2008) - [j12]Jonathan Dinerstein, Parris K. Egbert, Dan Ventura, Michael A. Goodrich:
Demonstration-Based Behavior Programming for Embodied Virtual Agents. Comput. Intell. 24(4): 235-256 (2008) - [c17]Jonathan Dinerstein, Parris K. Egbert, Dan Ventura, Michael A. Goodrich:
Data-Driven Programming and Behavior for Autonomous Virtual Characters. AAAI 2008: 1450-1451 - [c16]Jared Dinerstein, Sabra Dinerstein, Parris K. Egbert, Stephen W. Clyde:
Learning-Based Fusion for Data Deduplication. ICMLA 2008: 66-71 - 2007
- [j11]Jonathan Dinerstein, Parris K. Egbert, David Cline:
Enhancing computer graphics through machine learning: a survey. Vis. Comput. 23(1): 25-43 (2007) - [c15]David Cline, Kenric B. White, Parris K. Egbert:
Fast 8-Bit Median Filtering Based on Separability. ICIP (5) 2007: 281-284 - [c14]Jonathan Dinerstein, Parris K. Egbert, Dan Ventura:
Learning Policies for Embodied Virtual Agents through Demonstration. IJCAI 2007: 1257-1262 - [c13]Matthew Beardall, McKay Farley, Darius Ouderkirk, Jeremy Smith, Michael Jones, Parris K. Egbert:
Goblins by SpheroidalWeathering. NPH 2007: 7-14 - 2006
- [j10]David Cline, Kevin L. Steele, Parris K. Egbert:
Lightweight Bounding Volumes for Ray Tracing. J. Graph. Tools 11(4): 61-71 (2006) - [c12]Kevin L. Steele, Parris K. Egbert, Bryan S. Morse:
Histogram Matching for Camera Pose Neighbor Selection. 3DPVT 2006: 153-160 - [c11]Kevin L. Steele, Parris K. Egbert:
Minimum Spanning Tree Pose Estimation. 3DPVT 2006: 440-447 - [c10]David Cline, Parris K. Egbert, Justin Talbot, David L. Cardon:
Two Stage Importance Sampling for Direct Lighting. Rendering Techniques 2006: 103-113 - 2005
- [j9]Jonathan Dinerstein, Dan Ventura, Parris K. Egbert:
Fast and Robust Incremental Action Prediction for Interactive Agents. Comput. Intell. 21(1): 90-110 (2005) - [j8]Jonathan Dinerstein, Parris K. Egbert:
Fast multi-level adaptation for interactive autonomous characters. ACM Trans. Graph. 24(2): 262-288 (2005) - [j7]David Cline, Justin Talbot, Parris K. Egbert:
Energy redistribution path tracing. ACM Trans. Graph. 24(3): 1186-1195 (2005) - [c9]Kevin L. Steele, Parris K. Egbert:
Correspondence Expansion for Wide Baseline Stereo. CVPR (1) 2005: 1055-1062 - [c8]Justin Talbot, David Cline, Parris K. Egbert:
Importance Resampling for Global Illumination. Rendering Techniques 2005: 139-146 - 2004
- [j6]Jonathan Dinerstein, Parris K. Egbert, Hugo de Garis, Nelson T. Dinerstein:
Fast and learnable behavioral and cognitive modeling for virtual character animation. Comput. Animat. Virtual Worlds 15(2): 95-108 (2004) - [j5]Kevin L. Steele, David Cline, Parris K. Egbert, Jonathan Dinerstein:
Modeling and rendering viscous liquids. Comput. Animat. Virtual Worlds 15(3-4): 183-192 (2004) - 2003
- [c7]Geoffrey Draper, Parris K. Egbert:
A Gestural Interface to Free-Form Deformation. Graphics Interface 2003: 113-120 - 2002
- [c6]Brandon Lloyd, Parris K. Egbert:
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains. IEEE Visualization 2002: 403-409 - 2001
- [j4]David Cline, Parris K. Egbert:
Terrain Decimation through Quadtree Morphing. IEEE Trans. Vis. Comput. Graph. 7(1): 62-69 (2001) - [c5]Brian Zaugg, Parris K. Egbert:
Voxel Column Culling: Occlusion Culling for Large Terrain Models. VisSym 2001: 85-94
1990 – 1999
- 1999
- [c4]Bryan S. Morse, Parris K. Egbert, Jaymes Wilkes:
User-Assister Rectangle Selection Using the Hough Transform. SIP 1999: 26-29 - 1998
- [c3]David Cline, Parris K. Egbert:
Interactive display of very large textures. IEEE Visualization 1998: 343-350 - 1996
- [j3]Parris K. Egbert, Scott H. Winkler:
Collision-free object movement using vector fields. IEEE Computer Graphics and Applications 16(4): 18-24 (1996) - 1995
- [c2]Parris K. Egbert:
Utilizing Renderer Efficiencies in an Object-Oriented Graphics System. Eurographics Workshop on Programming Paradigms in Graphics 1995: 13-22 - 1994
- [j2]Travis L. Hilton, Parris K. Egbert:
Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects. Comput. Graph. Forum 13(3): 329-338 (1994) - [c1]Parris K. Egbert, Travis L. Hilton:
Mixed Programming Paradigms in Computer Graphics. Workshop on Object-Oriented Graphics 1994: 113-123 - 1992
- [j1]Parris K. Egbert, William J. Kubitz:
Application Graphics Modeling Support Through Object Orientation. Computer 25(10): 84-91 (1992)
Coauthor Index
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