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Real VR 2020
- Sushil Jajodia, George Cybenko, Peng Liu, Cliff Wang, Michael P. Wellman:
Adversarial and Uncertain Reasoning for Adaptive Cyber Defense - Control- and Game-Theoretic Approaches to Cyber Security. Lecture Notes in Computer Science 11830, Springer 2019, ISBN 978-3-030-30718-9
Capture
- Christian Richardt
, James Tompkin
, Gordon Wetzstein
:
Capture, Reconstruction, and Representation of the Visual Real World for Virtual Reality. 3-32 - Marco Volino
, Armin Mustafa
, Jean-Yves Guillemaut
, Adrian Hilton
:
Light Field Video for Immersive Content Production. 33-64
Reconstruction and Representation
- Suren Vagharshakyan
, Robert Bregovic
, Atanas P. Gotchev
:
Densely-Sampled Light Field Reconstruction. 67-95 - Moritz Mühlhausen
, Marcus A. Magnor
:
Multiview Panorama Alignment and Optical Flow Refinement. 96-108 - Tobias Bertel
, Feng Xu
, Christian Richardt
:
Image-Based Scene Representations for Head-Motion Parallax in 360° Panoramas. 109-131 - Peter Hedman
:
Viewpoint-Free Photography for Virtual Reality. 132-166 - Peter Eisert
, Anna Hilsmann
:
Hybrid Human Modeling: Making Volumetric Video Animatable. 167-187 - Thiemo Alldieck
, Moritz Kappel
, Susana Castillo
, Marcus A. Magnor
:
Reconstructing 3D Human Avatars from Monocular Images. 188-218
Display and Perception
- Gordon Wetzstein
, Anjul Patney
, Qi Sun
:
State of the Art in Perceptual VR Displays. 221-243 - Erdem Sahin
, Jani Mäkinen
, Ugur Akpinar
, Yuta Miyanishi
, Atanas P. Gotchev
:
Design and Characterization of Light Field and Holographic Near-Eye Displays. 244-271 - Steve Grogorick
, Marcus A. Magnor
:
Subtle Visual Attention Guidance in VR. 272-284 - Qi Sun
, Anjul Patney
, Frank Steinicke:
Redirected Walking in VR. 285-292 - Hansung Kim
, Luca Remaggi
, Philip J. B. Jackson
, Adrian Hilton
:
Immersive Virtual Reality Audio Rendering Adapted to the Listener and the Room. 293-318
Applications
- Johanna Pirker
, Isabel Lesjak
, Johannes Kopf
, Alexander Kainz
, Amir Dini
:
Immersive Learning in Real VR. 321-336 - Catherine Taylor
, Darren Cosker:
Interacting with Real Objects in Virtual Worlds. 337-353
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