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The Visual Computer, Volume 2
Volume 2, Number 1, 1986
- Spencer W. Thomas:

Dispersive refraction in ray tracing. 3-8 - Shoichi Kitaoka:

Experimental CSG environment for modelling solid. 9-14 - Tosiyasu L. Kunii, Yukari Shirota, Tsukasa Noma:

A menu generator for audio visual networks. 15-30 - Frank K. H. A. Dehne, Hartmut Noltemeier:

Clustering methods for geometric objects and applications to design problems. 31-38 - Frank K. H. A. Dehne:

Optical clustering. 39-43 - David Rappaport:

A linear algorithm for eliminating hidden-lines from a polygonal cylinder. 44-53
Volume 2, Number 2, 1986
- Kenneth I. Joy:

Graphics interface tool development in a problem solving environment. 63-71 - Nancy H. McDonald:

Video-graphic query facility for database retrieval. 72-77 - Tosiyasu L. Kunii, Yukari Shirota:

CrossoverNet: A computer graphics/video crossover LAN system. 78-89 - Yasuzo Suto, Masao Kato, Takeshi Ozeki, Masami Ueda, Tsutomu Izumida, Kimio Tarora:

Three-dimensional display of X-ray CT image. 90-96 - Hiroshi Mieno, Giichi Tomizawa, Yooichiro Ban, Kooichi Takahashi, Lumi Tatsuta:

Automatic dyschromatopsia test. 97-101 - Masaki Takakura, Yoji Noguchi, Hideo Takemura, Keisuke Iwasaki, Yasukuni Yamane, Kenji Hatakenaka, Noritoshi Kako:

Production of artistic images with "ART PROCESSOR". 102-105 - Mutsuko K. Sasaki, Tateaki Sasaki:

Techniques in computer art. 106-111 - Tamiya Onodera, Satoru Kawai:

A formalization for the specification and systematic generation of computer graphics systems. 112-126
Volume 2, Number 3, 1986
- Frank Dietrich:

Digital media: Bridges between data particles and artifacts. 135-151 - Peter Beyls:

Intimate machine interaction. 152-158 - Robert E. Holzman:

Atoms to astronomy: Computer graphics at the Jet Propulsion Laboratory. 159-163 - Hiroshi Kawano:

Doraemon as an artistic image processor. 195-203
Volume 2, Number 4, 1986
- Sushma S. Trivedi:

Interactive manipulation of three dimensional binary scenes. 209-218 - Tosiyasu L. Kunii, Issei Fujishiro, Xiaoyang Mao

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G-quadtree: A hierarchical representation of gray-scale digital images. 219-226 - Geoff Wyvill, Craig McPheeters, Brian Wyvill

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Data structure for soft objects. 227-234 - Brian Wyvill

, Craig McPheeters, Geoff Wyvill:
Animating soft objects. 235-242 - Ranjit Makkuni:

Pixelated structures as a compositional medium. 243-254 - Arie E. Kaufman:

Computer artist's color naming system. 255-260
Volume 2, Number 5, 1986
- Roy Hall:

A characterization of illumination models and shading techniques. 268-277 - Gary W. Meyer:

Tutorial on color science. 278-290 - Donald P. Greenberg, Michael F. Cohen, Kenneth E. Torrance:

Radiosity: A method for computing global illumination. 291-297 - Daniel R. Baum, John R. Wallace, Michael F. Cohen, Donald P. Greenberg:

The back-buffer algorithm: An extension of the radiosity method to dynamic environments. 298-306 - Shigeki Yokoi, Kosuke Kurashige, Jun-ichiro Toriwaki:

Rendering gems with asterism or chatoyancy. 307-312 - Marcel Samek, Cheryl Slean, Hank Weghorst:

Texture mapping and distortion in digital graphics. 313-320 - Craig Upson:

The visual simulation of amorphous phenomena. 321-326
Volume 2, Number 6, 1986
- Ken-ichi Kobori, Noriyuki Futagami, Ikuo Nishioka:

Automated generation of simply connected solid objects from wire-frame data using operations on graphs. 335-341 - David Avis, Teren Gum, Godfried T. Toussaint:

Visibility between two edges of a simple polygon. 342-357 - Xu Yu, Nobuo Ohbo, Takashi Masuda, Yuzuru Fujiwara:

Database support for solid modeling. 358-366 - Jacques-Emile Dubois, S. Y. Yue, Jean-Pierre Doucet:

Grid stage modelling functions and molecular vector graphics. 367-378 - Masa Inakage:

Caustics and specular reflection models for spherical objects and lenses. 379-383 - Daniel Thalmann:

A "lifegame" approach to surface modeling and rendering. 384-390

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