![](https://dblp1.uni-trier.de/img/logo.ua.320x120.png)
![](https://dblp1.uni-trier.de/img/dropdown.dark.16x16.png)
![](https://dblp1.uni-trier.de/img/peace.dark.16x16.png)
Остановите войну!
for scientists:
![search dblp search dblp](https://dblp1.uni-trier.de/img/search.dark.16x16.png)
![search dblp](https://dblp1.uni-trier.de/img/search.dark.16x16.png)
default search action
Transactions of the Digital Games Research Association, Volume 5
Volume 5, Number 1, December 2019
- Paolo Ruffino:
Introduction. - Giulio Pitroso
:
Mafia and the representation of Italians. - Andy Lemon
, Hillegonda C. Rietveld
:
The Street Fighter Lady: Invisibility and Gender in Game Composition. - Marco Liboà:
Hardware design and representation of graphics in videogames: A case study: the Sega Saturn. - Dalila Forni:
Horizon Zero Dawn: The Educational Influence of Video Games in Counteracting Gender Stereotypes.
Volume 5, Number 2, April 2021
- Hanna Wirman:
Introduction. - Akinori Nakamura, Susana Tosca
:
The Mobile Suit Gundam Franchise: A Case Study of Transmedia Storytelling Practices and Ludo Mix in Japan. - Costantino Oliva
:
The Musical Ludo Mix of Taiko no Tatsujin. - Nökkvi Jarl Bjarnason:
The Ludo Mix and the Loss of In-Game Narrative: A Case Study of the Final Fantasy XV Universe. - Joleen Blom:
Characters in Fire Emblem Three Houses: A Ludo Mix Perspective. - Laureline Chiapello
:
Game Designers and the Ludo Mix: Constructing an Aesthetic Experience.
Volume 5, Number 3, November 2021
- Clara Fernández-Vara
:
Introduction. - Hartmut Koenitz, Christian Roth, Teun Dubbelman:
Educating Interactive Narrative Designers: Cornerstones of a Program. - Jeff Watson:
Infrastructures of Play: Labor, Materiality, and Videogame Education. - Seth Andrew Hudson:
A Research-Based Approach to Game Writing Pedagogy. - Christoffer Mitch C. Cerda:
Towards a "Filipino" Video Game: Teaching Filipino Culture and Identity for Video Game Development. - Hartmut Koenitz, Mirjam Palosaari Eladhari:
The Paradigm of Game System Building. - René Glas, Jasper van Vught, Stefan Werning:
'Thinking Through' Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets. - Mirjam Palosaari Eladhari, Hartmut Koenitz:
TOG: A Model for Innovation-Centric Design in Games and Expressive Interactive Media.
![](https://dblp1.uni-trier.de/img/cog.dark.24x24.png)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.