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Transactions of the Digital Games Research Association, Volume 4
Volume 4, Number 1, October 2018
- Sian Beavers, Darshana Jayemanne:
ToDIGRA Diversity Workshop Special Issue: Introduction. - Hanna Wirman:
DiGRA Chapter Diversity. - Danielle Johnstone, Caroline Pelletier:
Facilitating Diversity-Centred Adult Computing Education. - Mahli-Ann Rakkomkaew Butt
, Lars de Wildt
, Rachel Kowert, Alyea Sandovar:
Homo Includens: Surveying DiGRA's Diversity. - Alexandra To, Joselyn McDonald, Jarrek R. Holmes, Geoff Kaufman, Jessica Hammer:
Character Diversity in Digital and Non-Digital Games.
Volume 4, Number 2, December 2018
- Martin Gibbs:
Introduction to the Special Issue. - Fraser Allison, Ewa Luger, Katja Hofmann:
How Players Speak to an Intelligent Game Character Using Natural Language Messages. - Mia Consalvo, Christopher A. Paul:
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers. - Emily E. Crawford:
Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction. - José Antonio González Zarandona
, Adam Chapman, Darshana Jayemanne:
Heritage Destruction and Videogames: Ethical Challenges of the Representation of Cultural Heritage. - Emilie M. Reed
:
Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2016. - Alexandra To, Jarrek R. Holmes, Elaine Fath, Eda Zhang, Geoff Kaufman, Jessica Hammer:
Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions. - Jasper van Vught, René Glas:
Considering play: From method to analysis.
Volume 4, Number 3, October 2019
- Soraya Murray:
Playing Whiteness in Crisis in The Last of Us and Tomb Raider. - Kenton Taylor Howard:
Free-to-Play or Pay-to-Win? Casual, Hardcore, and Hearthstone. - Martin Gibbs, Matteo Bittanti, Riccardo Fassone:
Introduction to the Special Issue: The Game is the Message, Selected Articles from the 2018 International DIGRA Conference. - Gabriela T. Richard, Zachary A. McKinley, Robert William Ashley:
Collegiate Esports as Learning Ecologies: Investigating Collaboration, Reflection and Cognition During Competitions. - Stefan Brückner, Yukiko Sato
, Shuichi Kurabayashi
, Ikumi Waragai:
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan. - Gege Gao, Patrick C. Shih:
Effects of Mobile Platform on Female Engagement in MOBA Games. - Isaac Karth
:
Preliminary Poetics of Procedural Generation in Games. - Rune Kristian Lundedal Nielsen, Pawel Grabarczyk:
Are Loot Boxes Gambling? Random Reward Mechanisms in Video Games. - Miia Siutila, Ellinoora Havaste:
A pure meritocracy blind to identity: Exploring the Online Responses to All-Female Esports Teams in Reddit.
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