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Presence: Teleoperators and Virtual Environments, Volume 29
Volume 29, July 2022
- Maxence Hébert-Lavoie, Philippe Doyon-Poulin

, Benoît Ozell
:
Identification of Visual Functional Thresholds for Immersion Assessment in Virtual Reality. 1-22 - Hansika Kapoor

, Anirudh Tagat
, Sampada Karandikar, Arunima Ticku
:
How to Catch 'Em All? An Investigation of Personality and Gameplay Styles in Pokémon GO. 23-36 - Tomás Novácek

, Marcel Jirina:
Overview of Controllers of User Interface for Virtual Reality. 37-90 - Lea Frentzel-Beyme

, Nicole C. Krämer
:
Back to the Past - An Experimental Investigation of the Effects of Immersive Historical Environments on Empathy and Morality. 91-111 - Aobo Jin, Qixin Deng, Zhigang Deng

:
A Live Speech-Driven Avatar-Mediated Three-Party Telepresence System: Design and Evaluation. 113-139 - Arthur Maneuvrier

, Hannes Westermann:
The Phi Angle: A Theoretical Essay on Sense of Presence, Human Factors, and Performance in Virtual Reality. 141-169 - Wil J. Norton, Jacob Sauer

, David Gerhard:
A Quantifiable Framework for Describing Immersion. 191-200 - Paola Risso, Martina Sansone

, Alberto Gallace:
Food Evaluation in Augmented Reality Environments: Can AR Affect Behavioral and Psychophysiological Responses? 201-222 - Daniel Harris, Marius Miknis, Connor Smith, Ian D. Wilson:

Metrics for Evaluating Cyber Security Data Visualizations in Virtual Reality. 223-240

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