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Presence: Teleoperators and Virtual Environments, Volume 23
Volume 23, Number 1, Winter 2014
- Andreas Riener, Myounghoon Jeon, Miriam Reiner:
Guest Editors' Introduction. iii-iv
- Ryszard Cetnarski, Alberto Betella, Hielke Prins, Sid Kouider, Paul F. M. J. Verschure:
Subliminal Response Priming in Mixed Reality: The Ecological Validity of a Classic Paradigm of Perception. 1-17 - Jorge F. Peña, Seung-Chul Yoo:
Under Pressure: Avatar Appearance and Cognitive Load Effects on Attitudes, Trustworthiness, Bidding, and Interpersonal Distance in a Virtual Store. 18-32 - Gabor Aranyi, Sid Kouider, Alan Lindsay, Hielke Prins, Imtiaj Ahmed, Giulio Jacucci, Paolo Negri, Luciano Gamberini, David Pizzi, Marc Cavazza:
Subliminal Cueing of Selection Behavior in a Virtual Environment. 33-50 - Andreas Riener, Pierre Chalfoun, Claude Frasson:
The Potential of Subliminal Information Displays to Change Driver Behavior. 51-70 - Myounghoon Jeon, Bruce N. Walker, Thomas M. Gable:
Anger Effects on Driver Situation Awareness and Driving Performance. 71-89 - Chiew Seng Sean Tan, Kris Luyten, Jan Van den Bergh, Johannes Schöning, Karin Coninx:
The Role of Physiological Cues during Remote Collaboration. 90-107
Volume 23, Number 2, Spring 2014
- Nadia Magnenat-Thalmann, Daniel Thalmann:
Special Section: Best Papers from the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013) Guest Editors' Introduction. iii-iv
- Arjun Nagendran, Remo Pillat, Adam Kavanaugh, Greg Welch, Charles E. Hughes:
A Unified Framework for Individualized Avatar-Based Interactions. 109-132 - Yang Xiao, Zhijun Zhang, Aryel Beck, Junsong Yuan, Daniel Thalmann:
Human-Robot Interaction by Understanding Upper Body Gestures. 133-154 - Wee Ching Pang, Gerald Seet, Xiling Yao:
A Study on High-Level Autonomous Navigational Behaviors for Telepresence Applications. 155-171 - Zerrin Yumak, Jianfeng Ren, Nadia Magnenat-Thalmann, Junsong Yuan:
Modelling Multi-Party Interactions among Virtual Characters, Robots, and Humans. 172-190 - Rossana Baptista Queiroz, Soraia Raupp Musse, Norman I. Badler:
Investigating Macroexpressions and Microexpressions in Computer Graphics Animated Faces. 191-208 - Miguel A. Padilla Castañeda, Antonio Frisoli, Silvia Pabon, Massimo Bergamasco:
The Modulation of Ownership and Agency in the Virtual Hand Illusion under Visuotactile and Visuomotor Sensory Feedback. 209-225 - Donna Lloyd:
In Touch with the Future: The Sense of Touch from Cognitive Neuroscience to Virtual Reality. 226-227
Volume 23, Number 3, Summer 2014
- Janet M. Weisenberger:
Editorial Notes. iii
- Doron Friedman, Christoph Guger:
Special Section: Robots, Virtual Reality, and Brain-Computer Interfaces in Telepresence Guest Editors' Introduction. iv-vi
- Ori Cohen, Sébastien Druon, Sebastien Lengagne, Avi Mendelsohn, Rafael Malach, Abderrahmane Kheddar, Doron Friedman:
fMRI-Based Robotic Embodiment: Controlling a Humanoid Robot by Thought Using Real-Time fMRI. 229-241 - Sameer Kishore, Mar González-Franco, Christoph Hintermüller, Christoph Kapeller, Christoph Guger, Mel Slater, Kristopher J. Blom:
Comparison of SSVEP BCI and Eye Tracking for Controlling a Humanoid Robot in a Social Environment. 242-252 - Daniele Leonardis, Antonio Frisoli, Michele Barsotti, Marcello Carrozzino, Massimo Bergamasco:
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario. 253-266 - Daniel M. Shafer, Corey P. Carbonara, Lucy Popova:
Controller Required? The Impact of Natural Mapping on Interactivity, Realism, Presence, and Enjoyment in Motion-Based Video Games. 267-286 - Kristopher J. Blom, Anna I. Bellido Rivas, Xenxo Alvarez, Ozan Cetinaslan, Bruno Oliveira, Verónica Orvalho, Mel Slater:
Achieving Participant Acceptance of their Avatars. 287-299 - William Eric Marsh, Jonathan W. Kelly, Julie A. Dickerson, James H. Oliver:
Fuzzy Navigation Engine: Mitigating the Cognitive Demands of Semi-Natural Locomotion. 300-319 - Clemens Schuwerk, Giulia Paggetti, Rahul Gopal Chaudhari, Eckehard G. Steinbach:
Perception-Based Traffic Control for Shared Haptic Virtual Environments. 320-338 - Eugene Ch'ng:
Living Virtual Heritage: Agents and Enhanced Environments. 339
Volume 23, Number 4, Fall 2014
- Anthony M. Limperos, T. Franklin Waddell, Adrienne Holz Ivory, James D. Ivory:
Psychological and Physiological Responses to Stereoscopic 3D Presentation in Handheld Digital Gaming: Comparing the Experiences of Frequent and Infrequent Game Players. 341-353 - António Sérgio Azevedo, Joaquim A. Jorge, Pedro F. Campos:
Combining EEG Data with Place and Plausibility Responses as an Approach to Measuring Presence in Outdoor Virtual Environments. 354-368 - Pierre Philip, Stéphanie Bioulac, Alain Sauteraud, Cyril Chaufton, Jérôme Olive:
Could a Virtual Human Be Used to Explore Excessive Daytime Sleepiness in Patients? 369-376 - Benoît Bossavit, Asier Marzo Pérez, Oscar Ardaiz, Luis Díaz de Cerio, Alfredo Pina:
Design Choices and Their Implications for 3D Mid-Air Manipulation Techniques. 377-392 - Christian Diaz, Helmuth Trefftz, Lucia Quintero, Diego A. Acosta, Sakti Srivastava:
Collaborative Networked Virtual Surgical Simulators (CNVSS) Implementing Hybrid Client-Server Architecture: Factors Affecting Collaborative Performance. 393-409 - Weiya Chen, Céline Clavel, Nicolas Férey, Patrick Bourdot:
Perceptual Conflicts in a Multi-Stereoscopic Immersive Virtual Environment: Case Study on Face-to-Face Interaction through an Avatar. 410-429 - Sabrina Sobieraj, Nicole C. Krämer:
Do 3D Moviegoers Enjoy Screenings More than 2D Moviegoers? - On the Impact of 3D Fantasy Movie Perception on Enjoyment. 430-448
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