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Presence: Teleoperators and Virtual Environments, Volume 20
Volume 20, Number 1, February 2011
- Franck Multon, Richard Kulpa, Benoit Bideau:
Special Issue: Virtual Reality and Sports Guest Editors' Introduction. iii-iv - Daniel Mestre, Christophe Maïano, Virginie Dagonneau, Charles-Symphorien Mercier:
Does Virtual Reality Enhance Exercise Performance, Enjoyment, and Dissociation? An Exploratory Study on a Stationary Bike Apparatus. 1-14 - Roland Sigrist, Jürg Schellenberg, Georg Rauter, Simon Broggi, Robert Riener, Peter Wolf:
Visual and Auditory Augmented Concurrent Feedback in a Complex Motor Task. 15-32 - Emanuele Ruffaldi, Alessandro Filippeschi, Carlo Alberto Avizzano, Benoît G. Bardy, Daniel Gopher, Massimo Bergamasco:
Feedback, Affordances, and Accelerators for Training Sports in Virtual Environments. 33-46 - Stefan de Groot, Joost C. F. de Winter, Max Mulder, Peter A. Wieringa:
Car Racing in a Simulator: Validation and Assessment of Brake Pedal Stiffness. 47-61 - Daniel L. Eaves, Gavin Breslin, Paul van Schaik, Emma Robinson, Iain R. Spears:
The Short-Term Effects of Real-Time Virtual Reality Feedback on Motor Learning in Dance. 62-77 - Samantha L. Finkelstein, Andrea Nickel, Zachary Lipps, Tiffany Barnes, Zachary Wartell, Evan A. Suma:
Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame. 78-92 - Frank T. J. M. Zaal, Reinoud J. Bootsma:
Virtual Reality as a Tool for the Study of Perception-Action: The Case of Running to Catch Fly Balls. 93-103
Volume 20, Number 2, April 2011
- Seung-A. Annie Jin:
"It Feels Right. Therefore, I Feel Present and Enjoy": The Effects of Regulatory Fit and the Mediating Roles of Social Presence and Self-Presence in Avatar-Based 3D Virtual Environments. 105-116 - Stefan de Groot, Joost C. F. de Winter, Max Mulder, Peter A. Wieringa:
Nonvestibular Motion Cueing in a Fixed-Base Driving Simulator: Effects on Driver Braking and Cornering Performance. 117-142 - B. J. Correia Grácio, Mark Wentink, Ana Rita Valente Pais, M. M. van Paassen, Max Mulder:
Driver Behavior Comparison Between Static and Dynamic Simulation for Advanced Driving Maneuvers. 143-161 - Lena Geiger, Michael Popp, Berthold Färber:
Validation of a Testbed as a Screening Tool for Telepresence Systems in Terms of Fine-Motor Performance. 162-172 - Daniela Feth, Raphaela Groten, Angelika Peer, Martin Buss:
Haptic Human-Robot Collaboration: Comparison of Robot Partner Implementations in Terms of Human-Likeness and Task Performance. 173-189
Volume 20, Number 3, June 2011
- Behzad Khademian, Jacob Apkarian, Keyvan Hashtrudi-Zaad:
Assessment of Environmental Effects on Collaborative Haptic Guidance. 191-206 - Doruk Senkal, Hakan Gurocak, E. Ilhan Konukseven:
Passive Haptic Interface with MR-Brakes for Dental Implant Surgery. 207-222 - Aaron Gardony, Tad T. Brunyé, Caroline R. Mahoney, Holly A. Taylor:
Affective States Influence Spatial Cue Utilization during Navigation. 223-240 - Ludovic Hamon, Philippe Lucidarme, Emmanuelle Richard, Paul Richard:
Virtual Reality and Programming by Demonstration: Teaching a Robot to Grasp a Dynamic Object by the Generalization of Human Demonstrations. 241-253 - Abdeldjallil Naceri, Ryad Chellali, Thierry Hoinville:
Depth Perception Within Peripersonal Space Using Head-Mounted Display. 254-272 - Beatriz Rey, Vera Parkhutik, José Tembl, Mariano Alcañiz Raya:
Breaks in Presence in Virtual Environments: An Analysis of Blood Flow Velocity Responses. 273-286
Volume 20, Number 4, August 2011
- Suvranu De, Dhanannjay Deo, Ganesh Sankaranarayanan, Venkata Sreekanth Arikatla:
A Physics-Driven Neural Networks-Based Simulation System (PhyNNeSS) for Multimodal Interactive Virtual Environments Involving Nonlinear Deformable Objects. 289-308 - Rory McGloin, Kirstie M. Farrar, Marina Krcmar:
The Impact of Controller Naturalness on Spatial Presence, Gamer Enjoyment, and Perceived Realism in a Tennis Simulation Video Game. 309-324 - Mattias Wallergård, Peter Jönsson, Kai Österberg, Gerd Johansson, Björn Karlson:
A Virtual Reality Version of the Trier Social Stress Test: A Pilot Study. 325-336 - Seokhee Jeon, Seungmoon Choi:
Real Stiffness Augmentation for Haptic Augmented Reality. 337-370 - Zheng Wang, Elias Giannopoulos, Mel Slater, Angelika Peer, Martin Buss:
Handshake: Realistic Human-Robot Interaction in Haptic Enhanced Virtual Reality. 371-392
Volume 20, Number 5, October 2011
- Stacy Marsella, Norman I. Badler:
Special Section: Intelligent Virtual Agents Guest Editors' Introduction. iii-iv - Cameron G. Smith, Nigel T. Crook, Simon Dobnik, Daniel Charlton, Johan Boye, Stephen G. Pulman, Raúl Santos de la Cámara, Markku Turunen, David Benyon, Jay Bradley, Björn Gambäck, Preben Hansen, Oli H. Mival, Nick Webb, Marc Cavazza:
Interaction Strategies for an Affective Conversational Agent. 395-411 - Mark ter Maat, Khiet P. Truong, Dirk Heylen:
How Agents' Turn-Taking Strategies Influence Impressions and Response Behaviors. 412-430 - Virginie Demeure, Radoslaw Niewiadomski, Catherine Pelachaud:
How Is Believability of a Virtual Agent Related to Warmth, Competence, Personification, and Embodiment? 431-448 - Celso M. de Melo, Peter J. Carnevale, Jonathan Gratch:
The Impact of Emotion Displays in Embodied Agents on Emergence of Cooperation with People. 449-465 - Lindsay O. Long, Joshua A. Gomer, Jessica T. Wong, Christopher C. Pagano:
Visual Spatial Abilities in Uninhabited Ground Vehicle Task Performance During Teleoperation and Direct Line of Sight. 466-479 - Emanuele Ruffaldi, Paolo Tripicchio, Carlo Alberto Avizzano, Massimo Bergamasco:
Haptic Rendering of Juggling with Encountered Type Interfaces. 480-501 - Rod McCall:
Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution. 502
Volume 20, Number 6, December 2011
- Andrew J. Doxon, David E. Johnson, Hong Z. Tan, William R. Provancher:
Force and Contact Location Shading Methods for Use Within Two- and Three-Dimensional Polygonal Environments. 505-528 - Jozef Legény, Raquel Viciana-Abad, Anatole Lécuyer:
Navigating in Virtual Worlds Using a Self-Paced SSVEP-Based Brain-Computer Interface with Integrated Stimulation and Real-Time Feedback. 529-544 - Richard Hau Yue So, W. S. Wong, Romeo Yip, Andrew K. C. Lam, Patrick Ting:
Benefits of Matching Accommodative Demands to Vergence Demands in a Binocular Head-Mounted Display: A Study on Stereo Fusion Times. 545-558 - Holger Regenbrecht, Elizabeth Franz, Graham McGregor, Brian Dixon, Simon Hoermann:
Beyond the Looking Glass: Fooling the Brain with the Augmented Mirror Box. 559-576 - Patrick J. Grabowski, Drew N. Rutherford, Andrea H. Mason:
Modeling Prehension for Physical Collaboration in Virtual Environments. 577-590 - Daniel M. Shafer, Corey P. Carbonara, Lucy Popova:
Spatial Presence and Perceived Reality as Predictors of Motion-Based Video Game Enjoyment. 591-619
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