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New Review of Hypermedia and Multimedia, Volume 18
Volume 18, Numbers 1-2, 2012
- Daniel Cunliffe
, Douglas Tudhope:
Editors' Introduction. 1
- Frank Nack, Annika Waern
:
Mobile digital interactive storytelling - a winding path. 3-9 - Vincenzo Lombardo
, Rossana Damiano
:
Storytelling on mobile devices for cultural heritage. 11-35 - Charles B. Callaway, Oliviero Stock, Elyon Dekoven, Kinneret Noy, Yael Citron, Yael Dobrin:
Mobile drama in an instrumented museum: inducing group conversation via coordinated narratives. 37-61 - Frank Allan Hansen, Karen Johanne Kortbek, Kaj Grønbæk
:
Mobile Urban Drama: interactive storytelling in real world environments. 63-89 - Annie Gentes
, Camille Jutant:
The game mechanics of pervasive applications: visiting the uncanny. 91-108 - Anders Sundnes Løvlie
:
You are the one thinking this: locative poetry as deictic writing. 109-127
Volume 18, Number 3, 2012
- Leo Ferres
:
Introduction to the Special Issue on Web Accessibility. 129-130 - Luz Rello, Ricardo Baeza-Yates
:
The presence of English and Spanish dyslexia in the Web. 131-158 - Nádia Fernandes, Rui Lopes, Luís Carriço:
Evaluating Web accessibility at different processing phases. 159-181 - José Fuentes-Sepúlveda
, Leo Ferres
:
Improving accessibility to mathematical formulas: the Wikipedia Math Accessor. 183-204 - Silvia Mirri
, Paola Salomoni, Catia Prandi
, Ludovico Antonio Muratori:
GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility. 205-229
Volume 18, Number 4, 2012
- Jeremy Hunsinger
, Adrienne Massanari:
Editorial. 231-236 - Burcu S. Bakioglu:
Negotiating governance in virtual worlds: grief play, hacktivism, and LeakOps in Second Life®. 237-259 - K. L. Gray:
Deviant bodies, stigmatized identities, and racist acts: examining the experiences of African-American gamers in Xbox Live. 261-276 - Jean-François Lucas, Tracy Cornish, Todd Margolis:
To a cultural perspective of mixed reality events: a case study of event overflow in operas and concerts in mixed reality. 277-293 - Michael 'Adrir' Scott
:
A monument to the player: preserving a landscape of socio-cultural capital in the transitional MMORPG. 295-320

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