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International Journal of Human-Computer Studies, Volume 127
Volume 127, July 2019
- Amon Rapp

, Frank Hopfgartner
, Juho Hamari
, Conor Linehan
, Federica Cena:
Strengthening gamification studies: Current trends and future opportunities of gamification research. 1-6 - Benedikt Morschheuser

, Juho Hamari
, Alexander Maedche
:
Cooperation or competition - When do people contribute more? A field experiment on gamification of crowdsourcing. 7-24 - Franco Daniel Berdun, Marcelo Gabriel Armentano

, Luis Sebastián Berdún, Matías Cincunegui:
Building SYMLOG profiles with an online collaborative game. 25-37 - Rob van Roy

, Bieke Zaman:
Unravelling the ambivalent motivational power of gamification: A basic psychological needs perspective. 38-50 - Richard N. Landers

, Andrew B. Collmus, Hayden Williams:
The greatest battle is within ourselves: An experiment on the effects of competition alone on task performance. 51-61 - Rob van Roy

, Sebastian Deterding
, Bieke Zaman
:
Collecting Pokémon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild. 62-80 - Richard N. Landers

, Gustavo Fortes Tondello
, Dennis L. Kappen
, Andrew B. Collmus, Elisa D. Mekler
, Lennart E. Nacke:
Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs. 81-94 - Gustavo Fortes Tondello

, Alberto Mora
, Andrzej Marczewski, Lennart E. Nacke
:
Empirical validation of the Gamification User Types Hexad scale in English and Spanish. 95-111 - Luca Chittaro

, Fabio Buttussi
:
Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain. 112-123 - Stuart Iain Gray

, Judy Robertson
, Andrew Manches, Gnanathusharan Rajendran
:
BrainQuest: The use of motivational design theories to create a cognitive training game supporting hot executive function. 124-149 - Mark Featherstone

, Jacob Habgood:
UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification. 150-168 - Wanyu Xi

, Han Gong
, Quansheng Wang:
How hand gestures influence the enjoyment in gamified mobile marketing. 169-180 - Omair Z. Ameerbakhsh

, Savi Maharaj
, Amir Hussain
, Bruce J. McAdam:
A comparison of two methods of using a serious game for teaching marine ecology in a university setting. 181-189 - Sarah Diefenbach

, Annemarie Müssig:
Counterproductive effects of gamification: An analysis on the example of the gamified task manager Habitica. 190-210 - Christiane Attig

, Thomas Franke:
I track, therefore I walk - Exploring the motivational costs of wearing activity trackers in actual users. 211-224

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