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International Journal of Intelligent Games & Simulation, Volume 1
Volume 1, Number 1, March 2002
- Fred Charles, Steven J. Mead, Marc Cavazza:
Generating Dynamic Storylines Through Characters' Interactions. 5-11 - Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:
Animating Intelligent Games Characters Using Mesh Skinning. 12-17 - David Al-Dabass, Richard J. Cant, Nathan Chia:
AI Architectures for Games: A Review of 3D Accelerator Technology. 18-24 - Jean-Paul van Waveren, Léon J. M. Rothkrantz:
Artificial Player for Quake III Arena. 25-32 - Hirotatsu Sakomoto, Yoshihiro Okada, Eisuke Itoh, Masafumi Yamashita:
Component-Based Audio-Video Communication Tool for Network 3D Games. 33-40
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