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International Journal of Computer Games Technology, Volume 2016
Volume 2016, 2016
- Shahenda Sarhan, Mohamed Abu ElSoud, Hebatullah Rashed:
Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game. 7090757:1-7090757:14 - Erik Geslin, Laurent Jégou, Danny Beaudoin:
How Color Properties Can Be Used to Elicit Emotions in Video Games. 5182768:1-5182768:9 - Deirdre Kerr:
Visualizing Changes in Strategy Use across Attempts via State Diagrams: A Case Study. 8492312:1-8492312:9 - Anis Zarrad:
A Dynamic Platform for Developing 3D Facial Avatars in a Networked Virtual Environment. 8489278:1-8489278:13 - Hai Nan, Bin Fang, Guixin Wang, Weibin Yang, Emily Sarah Carruthers, Yi Liu:
Turn-Based War Chess Model and Its Search Algorithm per Turn. 5216861:1-5216861:14 - Tiago Martins, Vítor H. Carvalho, Filomena O. Soares:
Integrated Solution of a Back Office System for Serious Games Targeted at Physiotherapy. 1702051:1-1702051:11 - Wim van der Vegt, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, Iván Martínez-Ortiz:
RAGE Architecture for Reusable Serious Gaming Technology Components. 5680526:1-5680526:10 - Yoones A. Sekhavat:
KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks. 7690754:1-7690754:12 - Imma Boada, Antonio Rodríguez-Benítez, Juan Manuel García-González, Santiago Thió-Henestrosa, Mateu Sbert:
30 : 2: A Game Designed to Promote the Cardiopulmonary Resuscitation Protocol. 8251461:1-8251461:14 - Azrulhizam Shapi'i, Sychol Ghulam:
Model for Educational Game Using Natural User Interface. 6890351:1-6890351:7 - Yoones A. Sekhavat:
Nowcasting Mobile Games Ranking Using Web Search Query Data. 9859813:1-9859813:9
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