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International Journal of Arts and Technology, Volume 3
Volume 3, Number 1, 2010
- Mathieu Gielen:
Essential concepts in toy design education: aimlessness, empathy and play value. 4-16 - Tilde Bekker, Caroline Hummels, Sam Nemeth, Philip Mendels:
Redefining toys, games and entertainment products by teaching about playful interactions. 17-35 - Barry M. Kudrowitz, David R. Wallace:
The play pyramid: a play classification and ideation tool for toy design. 36-56 - Lieselotte van Leeuwen, Diane Westwood:
If Winnicott could make toys... 57-65 - Remi Leclerc:
Hong Kong Hackshops! Creative instant toy design workshops. 66-93 - Yiu Cheung Shiu, C. Y. Chan, Melissa Morgan:
Multi-disciplinary toy design and engineering education for Hong Kong. 94-117 - Philip Tan:
Iterative game design in education. 118-123 - Oren Zuckerman:
Designing digital objects for learning: lessons from Froebel and Montessori. 124-135
Volume 3, Numbers 2/3, 2010
- Eduardo R. Miranda:
Plymouth brain-computer music interfacing project: from EEG audio mixers to composition informed by cognitive neuroscience. 154-176 - José Morais, Aurelie Periot, Pascale Lidji, Régine Kolinsky:
Music and dyslexia. 177-194 - Baingio Pinna:
What colour is it? Modal and amodal completion of colour in art, vision science and biology. 195-220 - Ivar Hagendoorn:
Dance, language and the brain. 221-234 - Carla Montez Fernandes, Rute Costa:
Looking for the linguistic knowledge behind the curtains of contemporary dance: the case of Rui Horta's creative process. 235-250 - Nicholas J. Wade:
Literal visions. 251-274 - Helen E. Ross, Adele Cowie:
The moon illusion in children's drawings. 275-287 - Tom Verhoeff:
3D turtle geometry: artwork, theory, program equivalence and symmetry. 288-319
Volume 3, Number 4, 2010
- Tilde Bekker, Eva Hopma, Janienke Sturm:
Creating opportunities for play: the influence of multimodal feedback on open-ended play. 325-340 - Leticia S. S. Bialoskorski, Joyce H. D. M. Westerink, Egon L. van den Broek:
Experiencing affective interactive art. 341-356 - Wim Fikkert, Niek Hoeijmakers, Paul E. van der Vet, Anton Nijholt:
Fun and efficiency of the Wii balance interface. 357-373 - Florian 'Floyd' Mueller, Frank Vetere, Martin R. Gibbs:
Considerations for the design of networked exertion interactions. 374-389 - Lewis Kaye:
The aesthetics of inevitable failure: process and contingency in the presentation of electronic media art. 390-401 - Kaisa Väänänen-Vainio-Mattila, Minna Wäljas:
Evaluating user experience of cross-platform web services with a heuristic evaluation method. 402-421
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