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Informatics in Education, Volume 18
Volume 18, Number 1, 2019
- Joana Martinho Costa
, Guilhermina Lobato Miranda
:
Using Alice Software with 4C-ID Model: Effects in Programming Knowledge and Logical Reasoning. 1-15 - Nathalia da Cruz Alves
, Christiane Gresse von Wangenheim, Jean C. R. Hauck:
Approaches to Assess Computational Thinking Competences Based on Code Analysis in K-12 Education: A Systematic Mapping Study. 17-39 - Andrew Csizmadia, Bernhard Standl, Jane Waite
:
Integrating the Constructionist Learning Theory with Computational Thinking Classroom Activities. 41-67 - Lorella Gabriele
, Francesca Bertacchini, Assunta Tavernise, Leticia Azucena Vaca Cárdenas, Pietro S. Pantano, Eleonora Bilotta:
Lesson Planning by Computational Thinking Skills in Italian Pre-service Teachers. 69-104 - Fatima Kaloti-Hallak, Michal Armoni, Moti Ben-Ari:
The Effect of Robotics Activities on Learning the Engineering Design Process. 106-129 - Serhat Bahadir Kert
, Filiz Kalelioglu
, Yasemin Gülbahar
:
A Holistic Approach for Computer Science Education in Secondary Schools. 131-150 - Volkan Kukul
, Serçin Karatas
:
Computational Thinking Self-Efficacy Scale: Development, Validity and Reliability. 151-164 - Valentina A. López-Pérez, Patricio E. Ramírez-Correa
, Elizabeth E. Grandon:
Innovativeness and Factors that Affect the Information Technology Adoption in the Classroom by Primary Teachers in Chile. 165-181 - Kit Martin, Michael S. Horn, Uri Wilensky:
Prevalence of Direct and Emergent Schema and Change after Play. 183-212 - Andreza Bastos Mourão, José Francisco de Magalhães Netto:
Inclusive Model Application Using Accessible Learning Objects to Support the Teaching of Mathematics. 213-226
Volume 18, Number 2, October 2019
- Georgios Fessakis
, Stavroula Prantsoudi:
Computer Science Teachers' Perceptions, Beliefs and Attitudes on Computational Thinking in Greece. 227-258 - Christiane Gresse von Wangenheim, Giselle Araújo e Silva de Medeiros, Raul Missfeldt Filho, Giani Petri, Fernando da Cruz Pinheiro, Miriam Nathalie Fortuna Ferreira
, Jean C. R. Hauck:
SplashCode - A Board Game for Learning an Understanding of Algorithms in Middle School. 259-280 - Melih Derya Gurer, Ibrahim Çetin, Ercan Top
:
Factors Affecting Students' Attitudes toward Computer Programming. 281-296 - Halil Ibrahim Haseski, Ulas Ilic
:
An Investigation of the Data Collection Instruments Developed to Measure Computational Thinking. 297-319 - Oscar Karnalim
, Setia Budi, Hapnes Toba, Mike Joy
:
Source Code Plagiarism Detection in Academia with Information Retrieval: Dataset and the Observation. 321-344 - Jelena Mamcenko, Eugenijus Kurilovas, Irina Krikun:
On Application of Case-Based Reasoning to Personalise Learning. 345-358 - Roy Mathew, Sohail Iqbal Malik, Ragad Moufaq Tawafak:
Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course. 359-373 - Eeva Nygren, A. Seugnet Blignaut, Verona Leendertz, Erkki Sutinen:
Quantitizing Affective Data as Project Evaluation on the Use of a Mathematics Mobile Game and Intelligent Tutoring System. 375-402 - Betül Tonbuloglu, Ismail Tonbuloglu
:
The Effect of Unplugged Coding Activities on Computational Thinking Skills of Middle School Students. 403-426 - Estela Aparecida Oliveira Vieira, Aleph Campos da Silveira
, Ronei Ximenes Martins:
Heuristic Evaluation on Usability of Educational Games: A Systematic Review. 427-442
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