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Game Studies, Volume 11
Volume 11, Number 1, February 2011
- Mikael Jakobsson, Olli Sotamaa:
Special Issue - Game Reward Systems. - Christopher L. Moore:
Hats of Affect: A Study of Affect, Achievements and Hats in Team Fortress 2. - Jason Begy, Mia Consalvo:
Achievements, Motivations and Rewards in Faunasphere. - Mikael Jakobsson:
The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices. - Alison Gazzard:
Unlocking the Gameworld: The Rewards of Space and Time in Videogames. - Ben Medler:
Player Dossiers: Analyzing Gameplay Data as a Reward. - Paul Williams, Keith V. Nesbitt, Ami Eidels, David Elliott:
Balancing Risk and Reward to Develop an Optimal Hot-Hand Game. - Douglas Wilson:
Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements.
Volume 11, Number 2, May 2011
- Phillip D. Deen:
Interactivity, Inhabitation and Pragmatist Aesthetics. - Christopher A. Paul:
Optimizing Play: How Theorycraft Changes Gameplay and Design. - Patrick W. Galbraith:
Bishōjo Games: 'Techno-Intimacy' and the Virtually Human in Japan. - Geoffrey Rockwell, Kevin Kee:
The Leisure of Serious Games: A Dialogue. - Alexander Wharton, Karen Collins:
Subjective Measures of the Influence of Music Customization on the Video Game Play Experience: A Pilot Study.
- Olli Tapio Leino:
What is Love? - Jan H. G. Klabbers:
Tensions Between Meaning Construction and Persuasion in Games. - Stewart Woods:
Congenial by Design: A Review of A Casual Revolution. - Staffan Björk:
Not a Casual Review: Reading Jesper Juul's A Casual Revolution. - Raine Koskimaa:
Reading Processes: Groundwork for Software Studies. - Bart Simon:
Critical Theory, Political Economy and Game Studies: A Review of "Games of Empire: Global Capitalism and Video Games". - José P. Zagal:
Hackers, History, and Game Design: What Racing the Beam Is Not. - Lars Konzack:
The fun is back!.
Volume 11, Number 3, December 2011
- Michael Hitchens:
A Survey of First-person Shooters and their Avatars. - Miguel Sicart:
Against Procedurality. - Paul Martin:
The Pastoral and the Sublime in Elder Scrolls IV: Oblivion. - William Gibbons:
Wrap Your Troubles in Dreams: Popular Music, Narrative, and Dystopia in Bioshock.
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