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Entertainment Computing, Volume 54
Volume 54, 2025
- Zhiyu Chen
, Bieke Zaman
:
In case players were wondering: A topic modelling and sentiment analysis study of community discussions on weapon cases in the CS:GO game. 100936 - Alberto Monge Roffarello
, Juan Pablo Sáenz:
Supporting teachers, engaging students: A collaborative model for K-12 computing education. 100937 - Jingfan He, Biao Gao, Ronghui Zhong:
Bridging psychological distance in Vlog News: How content characteristics influence user stickiness through emotional attachment and Uses and Gratifications. 100939 - Jianbin Hu, Desheng Chen:
Personalized information technology instructional design based on transformer model. 100940 - Francisco Martinez-Gil
, Eduard Gil-Magraner:
Multi-Agent Reinforcement Learning for creating intelligent agents in social networks-oriented role playing games. 100941 - Chih-Chien Wang
, Shu-Chen Chang
, Yu Han Yu:
Using gamification to enhance learning: A college course case study. 100942 - Daniel Burguera-Bernalte, José-Antonio Gil-Gómez, Rosa Redolat, Patricia Mesa-Gresa
:
NeuroApp, serious games for enhancing neuroscience learning in undergraduate students: A pilot study. 100943 - Marcus Toftedahl:
Towards a deeper understanding of localization as a game development process: Game studio studies in Sweden and China. 100944 - Yiing Y'ng Ng, Robert Jeyakumar Nathan, Chee-Weng Khong:
Assessing player engagement in local indie games: A qualitative study of affective game design elements. 100945 - Youngju Sim, Tae-Sun Chung, Inyoung Park:
Analyzing cross-platform gaming experiences using topic modeling. 100946 - Chen Yadou, Rosnah Shamsudin, Intan Syafinaz Mohamed Amin Tawakkal, Rosalam Che Me, Mohd Salahuddin Mohd Basri:
Analyzing product design system application children's toys based on sustainable materials and processes. 100947 - Irina Ervits, Julia Maintz:
The trade-off between convenience and privacy: Sharing personal data with intelligent vehicles in exchange for convenient driving. 100950 - Yuan Ni, Xiaona Li, Yudong Gao, Jian Zhang, Pengfei Han:
Is there a better approach to assessing the value of variety shows? A dual-driven method integrating data and knowledge. 100951 - A. Martínez-Maldonado
:
From pixels to choices: Understanding the influence of video games on decision-making skills. 100953 - G. A. Senthil
, R. Prabha:
A revolutionizing multimedia game as a service (GaaS) language education: Enhanced Multi-Access edge computing and mixed reality for computer vision. 100954 - Wahyu Sutrisno, Muhardi Saputra:
Understanding online pornography addiction: A systematic review of behavioral impacts, screening tools, and therapeutic interventions. 100956 - Felix Reer:
Digital gaming during the COVID-19 pandemic: Examining the interplay of psychosocial problems, gaming motivations, and gaming disorder severity. 100933 - Romain Collaud
, Yoann Douillet
, Emily Groves
, Andreas Sonderegger
, Cédric Duchêne, Nicolas Henchoz
:
A user-centered design approach for crafting personalized guided meditation. 100949 - Miguel Bordallo López
, Constantino Álvarez Casado:
A Cyberpunk 2077 perspective on the prediction and understanding of future technology. 100952 - Juan J. Sánchez-Gil
:
Towards an immersive experience in tactical sports: A systematic review and future directions for airsoft and paintball. 100957 - Michaela Dodd
, Allan Fowler, Danielle M. Lottridge:
Purr-ogrammed love: A narrative review of virtual pets. 100958 - Siqi Li, Mohd Nor Akmal Khalid
, Hiroyuki Iida:
Enhancing auction experiences: Game dynamics and customer experience design. 100959 - Minkai Wang
, Jingdong Zhu
, Hanjie Gu, Jie Zhang, Dan Wu, Peijuan Wang:
Optimizing experiential learning in science education: The role of two-tier testing in digital game-based learning. 100960 - Jinhong Shi, Francisco Hernando-Gallego, Diego Martín, Mohammad Khishe
:
Notion meta-learner: A technique for few-shot learning in music genre recognition. 100961 - Su Wang, Yuelin Liu, Xiaoxue Mei, Jiangnan Li:
Gamified digital therapy for reducing perioperative anxiety in children: Exploring multi-sensory interactive experience. 100962 - Julio C. Llamas-Alonso, Lia Kvavilashvili, George Georgiou, Angelica B. Ortiz de Gortari:
Game transfer phenomena as a particular form of involuntary cognitions: The role of internet gaming disorder, and other psychopathological and cognitive predictors. 100964 - Chang Ma, Jingbo Shao:
Immediate or delayed? The impact of temporal discounting on the choice of payment schemes in mobile games. 100965 - Yuqian Sun
, Hanyi Wang, Pok Man Chan, Morteza Tabibi, Yan Zhang, Huan Lu, Yuheng Chen, Chang Hee Lee, Ali Asadipour:
Bring game characters to the social space: Developing storytelling community AI agents driven by LLMs. 100948 - Stuart Anderson
, Ruth Falconer:
Emergence of Player Tactics by expert-guided Machine Learning: An industry tower defence case study. 100963 - Nashniq Shah Majiri, Mohd Kamal Othman, Norehan Zulkiply:
Unpacking the Player: A review of consumption behaviours beyond gameplay in esports. 100966 - Gökhan Akel
, Talha Bayir:
The role of perceived consumer value dimensions in predicting behavioral intention toward car-sharing: An empirical study based on the extended technology acceptance model. 100967 - Songling Yang, Yonghong Hou, Yi Ren, Wang Ding:
MCGA: An effective method for enhancing multi-agent coordination to boost performance in the real-time strategy game. 100968 - Alejandro Díez-Vidal, Pablo González-Egido, Fernando Domínguez-Estévez, Miguel Cordero-Álvarez, José Luis Barroso-Cerro, Jesús Criado-Encinas, Sergio Carrasco-Molina, Carlos Arroyo-Acosta:
Designing health: the evolution of medical narratives in video games. 100969 - Kailai Jiang:
Optimization study of badminton sports training system based on MoileNet OpenPose lightweight human posture estimation model. 100975 - Gary Lee Wagener, Elisabeth Holl, André Melzer:
Testing positive mood effects of playing Gris, a eudaimonic video game. 100976 - Ziheng Zhang, Tengjia Zuo, Yuqiao Du:
Do games have the power to reduce power distance in co-design? 100978

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