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Entertainment Computing, Volume 42
Volume 42, May 2022
- Juan Carlos Torrado, Letizia Jaccheri, Susanna Pelagatti, Ida Wold:
HikePal: A mobile exergame to motivate people with intellectual disabilities to do outdoor physical activities. 100477 - Tengjia Zuo, Max Valentin Birk, Erik D. Van der Spek, Jun Hu:
The mediating effect of fantasy on engagement in an AR game for learning. 100480 - Bader Sabtan, Shi Cao, Naomi Paul:
Current practice and challenges in coaching Esports players: An interview study with league of legends professional team coaches. 100481 - Ali Khaleghi, Zahra Aghaei, Mahsa Behnamghader:
Developing two game-based interventions for dyslexia therapeutic interventions using gamification and serious games approaches entertainment computing journal. 100482 - Karel Picka, Martin Dosedla, Jiri Hrbacek, Zdenek Hodis:
Teachers' experience with digital games in Czech primary schools. 100483 - S. Shailesh, M. V. Judy:
Understanding dance semantics using spatio-temporal features coupled GRU networks. 100484 - Elisabeth Holl, Georges Steffgen, André Melzer:
To Kill or Not to Kill - An experimental test of moral Decision-Making in gaming. 100485 - Hande Ayraler Taner, Burcu Akin Sari, Kuzey Cem Kulaçoglu, Alkim Mayalik, Hazal Mecit, Kutalp Özekicioglu, Zihni Onat Zorbaz:
Internet gaming disorder's correspondence with attention deficit hyperactivity disorder and game/in-game purchases among university students. 100486 - Zahra Amiri, Yoones A. Sekhavat, Sakineh Goljaryan:
StepAR: A personalized exergame for people with multiple sclerosis based on video-mapping. 100487 - Devin Bonk, Jeemin Kim:
Factorial and construct validity of the Discrete Emotions Questionnaire for Videogames (DEQ-VG). 100488 - Chih-Mei Wang, Jon-Chao Hong, Jian-Hong Ye, Jhen-Ni Ye:
The relationship among gameplay self-efficacy, competition anxiety, and the performance of eSports players. 100489 - Diego Cordeiro Barboza, Débora C. Muchaluat-Saade, Esteban Walter Gonzalez Clua, Diego Gimenez Passos:
An architecture for multi-layer object coding in 2D game streaming using shared data in a multi-user environment. 100490 - Abdessamed Ouessai, Mohammed Salem, Antonio M. Mora:
Evolving action pre-selection parameters for MCTS in real-time strategy games. 100493 - Benjamin Engelstätter, Michael R. Ward:
Video games become more mainstream. 100494 - Samaa M. Shohieb, Ceymi Doenyas, Abd Elghaffar M. Elhady:
Dynamic difficulty adjustment technique-based mobile vocabulary learning game for children with autism spectrum disorder. 100495
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