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Entertainment Computing, Volume 14
Volume 14, May 2016
- Samuel Almeida

, Óscar Mealha
, Ana Isabel Veloso
:
Video game scenery analysis with eye tracking. 1-13
- Tim Marsh

, Erik Champion
, Helmut Hlavacs:
Special issue title: Entertainment in serious games and entertaining serious purposes. 15 - Christopher Helf, Helmut Hlavacs:

Apps for life change: Critical review and solution directions. 17-22 - Marco Furini

:
On gamifying the transcription of digital video lectures. 23-31 - Zahen Malla Osman, Jérôme Dupire, Stéphanie Mader

, Pierre Cubaud, Stéphane Natkin:
Monitoring player attention: A non-invasive measurement method applied to serious games. 33-43 - Tim Marsh

:
Slow serious games, interactions and play: Designing for positive and serious experience and reflection. 45-53 - Michele Pirovano, Elif Sürer

, Renato Mainetti
, Pier Luca Lanzi
, N. Alberto Borghese:
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames. 55-65 - Erik Champion

:
Entertaining the similarities and distinctions between serious games and virtual heritage projects. 67-74

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