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Digital Humanities Quarterly, Volume 13
Volume 13, Number 1, 2019
- James Smithies, Carina Westling, Anna-Maria Sichani, Pam Mellen, Arianna Ciula:

Managing 100 Digital Humanities Projects: Digital Scholarship & Archiving in King's Digital Lab. - Brandon W. Hawk, Antonia Karaisl, Nick White:

Modelling Medieval Hands: Practical OCR for Caroline Minuscule. - Costas Papadopoulos, Susan Schreibman:

Towards 3D Scholarly Editions: The Battle of Mount Street Bridge.
- Timothy Charles Duguid, Maristella Feustle, Francesca Giannetti

, Elizabeth Grumbach:
Music Scholarship Online (MuSO): A Research Environment for a More Democratic Digital Musicology.
- Molly Nebiolo, Gregory J. Palermo:

DH2018: A Space to Build Bridges. - Alan Bilansky:

Velvet Evolution: A Review of Lev Manovich's Software Takes Command (Bloomsbury Academic, 2013). - Victoria Van Hyning:

Curating Crowds: A Review of Crowdsourcing Our Cultural Heritage (Ashgate, 2014).
Volume 13, Number 2, 2019
Articles
- Tarez Samra Graban, Paul Marty, Allen Romano, Micah Vandegrift:

Introduction: Questioning Collaboration, Labor, and Visibility in Digital Humanities Research. - Kathleen Kasten-Mutkus, Laura Costello, Darren Chase:

Raising Visibility in the Digital Humanities Landscape: Academic Engagement and the Question of the Library's Role. - Dawn Opel, Michael Simeone:

The Invisible Work of the Digital Humanities Lab: Preparing Graduate Students for Emergent Intellectual and Professional Work. - Courtney J. Rivard, Taylor B. Arnold, Lauren Tilton:

Building Pedagogy into Project Development: Making Data Construction Visible in Digital Projects. - Matthew Kelly:

Interlude: Gaining Access, Gaming Access: Balancing Internal and External Support For Interactive Digital Projects. - Amelia Chesley:

The In/Visible, In/Audible Labor of Digitizing the Public Domain. - Jeanie Austin:

Affective Absence: Risks in the Institutionalization of the FemTechNet Archive.
Volume 13, Number 3, 2019
- Jasmijn van Gorp, Marc Bron:

Building Bridges: Collaboration between Computer Sciences and Media Studies in a Television Archive Project. - Hannah Schwan, Janina Jacke, Rabea Kleymann, Jan-Erik Stange, Marian Dörk

:
Narrelations - Visualizing Narrative Levels and their Correlations with Temporal Phenomena. - Adam James Bradley, Victor Sawal, Sheelagh Carpendale, Christopher Collins:

Textension: Digitally Augmenting Document Spaces in Analog Texts. - Cait Coker, Kate Ozment:

Building the Women in Book History Bibliography, or Digital Enumerative Bibliography as Preservation of Feminist Labor. - Kelly Baker Josephs:

DH Moments, Caribbean Considerations: On Reaction, Response, and Relevance in the Digital Humanities. - Desmond Schmidt:

A Model of Versions and Layers. - Christoph Aurnhammer, Iris Cuppen, Inge van de Ven, Menno van Zaanen:

Manual Annotation of Unsupervised Models: Close and Distant Reading of Politics on Reddit. - Melinda Weinstein, Edward Voss, David Soll:

Dendrography and Art History: a computer-assisted analysis of Cézanne's Bathers.
- Cara Marta Messina:

"These Violent Delights": A Review of Timothy J. Welsh's Mixed Realism: Videogames and the Violence of Fiction.
Volume 13, Number 4, 2019
- Andrew Ravenscroft, Colin Allen:

Finding and Interpreting Arguments: An Important Challenge for Humanities Computing and Scholarly Practice. - Peter Broadwell, Jack W. Chen, David Lawrence Shepard:

Reading the Quan Tang shi: Literary History, Topic Modeling, Divergence Measures. - Samuel J. Huskey, Jeffrey Charles Witt:

Decoupling Quality Control and Publication: The Digital Latin Library and the Traveling Imprimatur. - Peter Meindertsma:

Changes in Lyrical and Hit Diversity of Popular U.S. Songs 1956-2016. - Jessica Wagner Webster:

Digital Collaborations: A Survey Analysis of Digital Humanities Partnerships Between Librarians and Other Academics.
- Steven Braun:

"Cosmopolitanism", "Japaneseness", and Video Game Studies: A Review of Mia Consalvo's Atari to Zelda: Japan's Videogames in Global Contexts. - Samantha Blickhan:

Creating a User Manual for Healthy Crowd Engagement: A Review of Mark Hedges and Stuart Dunn's Academic Crowdsourcing in the Humanities: Crowds, Communities and Co-production. - Nathan Sullivan:

Persuasive Physical Computing: A Review of David M. Rieder's Suasive Iterations: Rhetoric, Writing, & Physical Computing.

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