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Digital Creativity, Volume 16
Volume 16, Number 1, 2005
- Mark Palmer:
Computers in art and design education-CADE 2004. 1-6
- Ramia Mazé
, Johan Redström:
Form and the computational object. 7-18 - Giulio Jacucci, Per Linde, Ina Wagner:
Exploring relationships between learning, artifacts, physical space, and computing. 19-30 - Simon Downs:
Is it a book, is it a screen, no it's... - graphics and the interface in electronic paper. 31-42 - Anthony Lewis Brooks:
Enhanced gesture capture in virtual interactive space (VIS). 43-53 - Chris Hales:
Cinematic interaction: From kinoautomat to cause and effect. 54-64
Volume 16, Number 2, 2005
- Ron Wakkary
:
Framing complexity, design and experience: A reflective analysis. 65-78 - Kirsten Boehner, Phoebe Sengers
, Geri Gay:
Affective presence in museums: Ambient systems for creative expression. 79-89 - Nikolas Valsamakis, Eduardo Reck Miranda
:
Iterative sound synthesis by means of cross-coupled digital oscillators. 90-98
- Sue Gollifer:
SIGGRAPH 2004 Art Gallery: Synaesthesia. 99-109
- Leonardo Bonanni, Chia-Hsun Lee:
The kitchen as a graphical user interface. 110-114 - Annet Dekker, Vivian van Saaze:
Sensational technologies. 115-121 - Diana Slattery:
The noetic connection: synaesthesia, psychedelics, and language. 122-128
Volume 16, Number 3, 2005
- Ben Salem:
Commedia Virtuale: from theatre to avatars. 129-139 - Yoshiko Burke:
Teaching new perspectives: digital space and Flash interactivity. 140-152 - Dena Elisabeth Eber:
Spacetime in Threading Time: The SIGGRAPH 2005 art gallery. 153-164
- Dave Burraston, Ernest A. Edmonds:
Cellular automata in generative electronic music and sonic art: a historical and technical review. 165-185
Volume 16, Number 4, 2005
- Tore Vesterby, Jonas C. Voss, John Paulin Hansen, Arne John Glenstrup, Dan Witzner Hansen, Mark Rudolph:
Gaze-guided viewing of interactive movies. 193-204 - Lars Erik Udsen, Anker Helms Jørgensen:
The aesthetic turn: unravelling recent aesthetic approaches to human-computer interaction. 205-216 - Rob Burton:
Creativity, method and process in digital fabric printing: a 21st century paintbrush. 217-230 - Martin Johansson, Jörn Messeter:
Present-ing the user: constructing the persona. 231-243 - Sue Gollifer:
Artist Space: Transgressions 2005. 244-253 - David Rowsell:
Conference report. 254-256
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