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Computers in Entertainment, Volume 5
Volume 5, Number 1, January 2007
- Newton Lee:
A word from the editor. 1
- Newton Lee:
Interview with George Lucas: (October 4, 2006). 2
- Newton Lee:
Scholarship. 3
- Leandro Motta Barros, Soraia Raupp Musse
:
Planning algorithms for interactive storytelling. 4 - Nicolas Szilas
, Jason Barles, Manolya Kavakli
:
An implementation of real-time 3D interactive drama. 5 - Annika Wolff
, Paul Mulholland, Zdenek Zdráhal, Richard W. Joiner
:
Combining gameplay and narrative techniques to enhance the user experience of viewing galleries. 6 - Dwayne Folden, Trent Jackson, Michael Panique, Rianon Tiensvold, Richard S. Wolff, Todd Howard, Eric Julian, Levi Junkert
, David López, Michael J. Oudshoorn:
An aircraft cabin wireless system for games and video entertainment. 7
- Irma Lindt, Jan Ohlenburg, Uta Pankoke-Babatz, Sabiha Ghellal:
A report on the crossmedia game epidemic menace. 8 - Kalle Jegers:
Pervasive game flow: understanding player enjoyment in pervasive gaming. 9
- Chris Davison:
Around the universe in twelve days. 10
- Newton Lee:
IMMERSCOM 2007: The First International Conference on Immersive Telecommunications, May 3-5, 2007, Verona Italy. 11
Volume 5, Number 2, April/June 2007
- Newton Lee:
A word from the editor. 1
- Newton Lee:
Interview with Konstantinos Chorianopoulos: (May 20, 2007). 2 - Newton Lee:
Interview with Tina Blaine: (October 19, 2006). 3
- Konstantinos Chorianopoulos
, George Lekakos:
Learn and play with interactive TV. 4 - Brit Svoen:
Consumers, participants, and creators: young people's diverse use of television and new media. 5 - Regina Bernhaupt
, Marianna Obrist
, Manfred Tscheligi
:
Usability and usage of iTV services: lessons learned in an Austrian field trial. 6 - Marta Rey-López, Rebeca P. Díaz Redondo
, Ana Fernández Vilas
, José Juan Pazos-Arias:
Entercation: engaging viewers in education through TV. 7 - Jan Kallenbach
, Silja Narhi, Pirkko Oittinen:
Effects of extra information on TV viewers' visual attention, message processing ability, and cognitive workload. 8 - Päivi Aarreniemi-Jokipelto:
Instant messaging in informal learning via interactive television: online communities among children in a "Get Along" program. 9 - Michael J. Darnell:
How do people really interact with TV?: naturalistic observations of digital tv and digital video recorder users. 10
- Daniel G. Lee, Deborah I. Fels, John Patrick Udo:
Emotive captioning. 11
- Edward Tse, Saul Greenberg, Chia Shen, Clifton Forlines:
Multimodal multiplayer tabletop gaming. 12 - Eva Nieuwdorp:
The pervasive discourse: an analysis. 13
- Chris Davison:
A day in the life. 14
Volume 5, Number 3, July/September 2007
- Newton Lee:
A word from the editor. 1
- Newton Lee:
Interview with Chris Kyriakakis: (August 10, 2007). 2 - Newton Lee:
Interview with David Wertheimer: (August 10, 2007). 3
- Josephine Anstey, Sarah Bay-Cheng, Dave Pape, Stuart C. Shapiro:
Human trials: an experiment in intermedia performance. 4
- Rob Parke, Elaine Chew, Chris Kyriakakis:
Quantitative and visual analysis of the impact of music on perceived emotion of film. 5
- Simon Joslin, Ross Brown
, Penny Drennan:
The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data. 6
- Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans Gellersen
:
The VoodooIO gaming kit: a real-time adaptable gaming controller. 7
- Chris Davison:
You oughta be in pictures. 8
Volume 5, Number 4, October 2007
- Newton Lee:
A word from the editor. 1:1-1:2
- Interview with Michelle Hinn. 2:1
- Interview with Joseph Olin. 3:1
- Bride Mallon:
Towards a taxonomy of perceived agency in narrative game-play. 4:1-4:15 - Kathryn E. Merrick
:
Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds. 5:1-5:32 - Björn Stenbacka:
The impact of the brand in the success of a mobile game: comparative analysis of three mobile J2ME racing games. 6:1-6:15 - Roman V. Yampolskiy, Venu Govindaraju:
Embedded noninteractive continuous bot detection. 7:1-7:11 - Shaolong Li, Changjia Chen, Lei Li:
A new method for path prediction in network games. 8:1-8:12 - Leigh Achterbosch
, Robyn Pierce, Gregory Simmons:
Massively multiplayer online role-playing games: the past, present, and future. 9:1-9:33 - Anders Tychsen
, Michael Hitchens
, Thea Brolund
, Doris McIlwain, Manolya Kavakli
:
Group play: determining factors on the gaming experience in multiplayer role-playing games. 10:1-10:29
- Chris Davison:
Game on: an interview with Seamus Blackley. 11:1-11:5

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