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Computers in Entertainment, Volume 11
Volume 11, Number 1, March 2014
- Khairi Reda, Dennis Chau, Yasser Mostafa, Nagarajan Sujatha, Jason Leigh, Arthur Nishimoto, Edward Kahler, Jason Demeter:
Design Guidelines for Multiplayer Video Games on Multi-touch Displays. 1:1-1:17 - Nathan Cohen:
New Perspectives: Incorporating Retro-Reflective Projection Technology (RPT) in the Creation of Artworks and Interactive Art Installations; [Nathan Cohen (artist: UK) and Tachi Lab (Japan). 2:1-2:9 - Monique Simons
, Sanne I. de Vries
, Tinus Jongert, Marieke W. Verheijden:
Energy Expenditure of Three Public and Three Home-based Active Video Games in Children. 3:1-3:7 - Carmen Branje, Gabe Nespoli, Frank A. Russo
, Deborah I. Fels:
The Effect of Vibrotactile Stimulation on the Emotional Response to Horror Films. 4:1-4:13 - Denis Gracanin
, Xiaoyu Zhang:
Caffe Neve: A Podcasting-Capable Framework for Crearing Flexible and Extensible 3D Applications. 5:1-5:30
Volume 11, Number 2, December 2014
- Klen Copic Pucihar, Paul Coulton
:
Exploring the Evolution of Mobile Augmented Reality for Future Entertainment Systems. 1:1-1:16 - Meng Zhu, Alf Inge Wang, Hong Guo, Hallvard Trætteberg:
Graph of Game Worlds: New Perspectives on Video Game Architectures. 2:1-2:21
Volume 11, Number 3, December 2014
- Kate Lund, Paul Coulton
, Andrew Wilson:
Revealing the Participation Inequality in Mobile Location Based Games. 1:1-1:13 - Peta Wyeth
, Jennifer Summerville, Barbara Adkins:
Playful Interactions for People with Intellectual Disabilities. 2:1-2:18 - Chrysanthi C. Ntina, Xiaohan Ma, Zhigang Deng
:
Less Talk Is More Play: An Experimental Study on Multiplayer Mobile Games for Casual Gamers. 3:1-3:16 - Xuan Wang, Khoo Eng Tat, Jun Wei, Adrian David Cheok
:
Reviving Traditional Chinese Culture Through an Interactive Chat Application. 4:1-4:6
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