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Computers in Entertainment, Volume 1
Volume 1, Number 1, October 2003
- Newton Lee:
Welcome. 1 - Newton Lee:
A word from the editor. 2 - Kim Rose:
Squeakers: a report on real kids using real computers to learn real math. 3 - Lauren Davis:
Liemandt Foundation launches hidden agenda contest: university students vie for a $25, 000 prize by building video games that secretly teach middle school subjects. 4 - Rachel Kaseroff:
Toshiba's NAND flash utilized in unique entertainment application for voice and control of theme park animatronic robots: elaborate theme park dark rides developed by Sally Corporation use Simon Kaloi controller systems that feature Toshiba's NAND flash technology. 5 - Doug Twilleager:
Java Games Technologies. 6 - Edward Grossman:
ACM Queue. 7
- Alan C. Kay:
Interview with Alan Kay. 8 - Roy E. Disney:
Interview with Roy E. Disney. 9
- Miguel de Aguilera, Alfonso Mendiz:
Video games and education: education in the face of a "parallel school". 10 - Miki Baumgarten:
Kids and the internet: a developmental summary. 11 - Krystina S. Madej:
Towards digital narrative for children: from education to entertainment, a historical perspective. 12 - Leslie Wilson:
Breaking into the universe: computer science is interactive entertainment. 13 - John Crocker:
Active learning systems. 14
- Mark R. Mine, Joe Shochet, Roger Hughston:
Building a massively multiplayer game for the million: Disney's Toontown Online. 15 - Glenda Revelle:
Educating via entertainment media: the Sesame Workshop approach. 16 - Henry Jenkins, Eric Klopfer, Kurt Squire, Philip Tan:
Entering the education arcade. 17 - Jason Everett:
Building a business simulation for kids: the making of Disney's hot shot business. 18 - Christopher Romero:
Wildlife rescue as a framework for learning. 19
- James Paul Gee:
What video games have to teach us about learning and literacy. 20 - Marc Prensky:
Digital game-based learning. 21
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