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The Computer Games Journal, Volume 5
Volume 5, Numbers 1-2, September 2016
- Dave Renton:
The Importance of Computer Games Development in the Computing Curriculum in Schools. 1-5 - Paul Bourke
, Jeremy Green:
Keeping it Real: Creating and Acquiring Assets for Serious Games. 7-22 - Colin Charles Mathews, Nia Wearn
:
How Are Modern Video Games Marketed? 23-37 - Donald G. Herring, Tim McGraw
:
Inter-color NPR Lines: A Comparison of Rendering Techniques. 39-53 - Johanne Zadick, Benjamin Kenwright, Kenny Mitchell:
Integrating Real-Time Fluid Simulation with a Voxel Engine. 55-64 - Alexandra Buchan, Jacqui Taylor
:
A Qualitative Exploration of Factors Affecting Group Cohesion and Team Play in Multiplayer Online Battle Arenas (MOBAs). 65-89
Volume 5, Numbers 3-4, December 2016
- Michael James Heron
:
Cultural Integration and the Accessibility of Gaming. 91-94 - Christos Gatzoulis
, Fernando Loizides, Panayiotis Zaphiris:
Planning for Computer Games Research and Industry: A Structured Dialogue Design Approach. 95-114 - Michael James Heron
:
Ethical and Professional Complications in the Construction of Multi-Developer Hobbyist Games. 115-129 - Tommy Lavoie, Bob-Antoine Jerry Ménélas:
Design of a Set of Foot Movements for a Soccer Game on a Mobile Phone. 131-148 - Ashkan Namousi
, David Svenningsson Kohl:
Crowdsourcing in Video Games: The Motivational Factors of the Crowd. 149-163 - Andrzej Kaczmarczyk, Marek Kacprzak, Igor Ostrowski, Andrzej Maslowski:
Great Rally on the Back of Electronic Turtles: An Educational Computer Game for Children Designed to Teach Them Safe Behavior in the Face of Explosive Remnants of War. 165-184 - Brett Sherrick
, Mike Schmierbach
:
The Effects of Evaluative Reviews on Market Success in the Video Game Industry. 185-194
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