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11th VRCAI 2012: Singapore
- Daniel Thalmann, Enhua Wu, Zhigeng Pan, Abdennour El Rhalibi, Nadia Magnenat-Thalmann, Matt Adcock:

Virtual Reality Continuum and its Applications in Industry, VRCAI 2012, Singapore, December 2-4, 2012. ACM 2012, ISBN 978-1-4503-1825-9
Augmented reality 1
- Gun A. Lee

, Huidong Bai, Mark Billinghurst
:
Automatic zooming interface for tangible augmented reality applications. 9-12 - Yuna Kang, Soonhung Han:

Improvement of smartphone interface using an AR marker. 13-16 - Jinki Jung, Jihye Hong, Sungheon Park

, Hyun Seung Yang:
Smartphone as an augmented reality authoring tool via multi-touch based 3D interaction method. 17-20 - Guangzheng Fei, Xin Li, Rui Fei:

AVATAR: autonomous visual authoring of tangible augmented reality. 21-24
Medical
- Pingjun Xia, Alexei Sourin

:
Design and implementation of a haptics-based virtual venepuncture simulation and training system. 25-30 - Jun Lee, WonJong Kim, Anna Seo, JiSun Jun, SeungYeon Lee, Jee-In Kim, KiDong Eom

, Mu-Wook Pyeon, Hanku Lee:
An intravenous injection simulator using augmented reality for veterinary education and its evaluation. 31-34 - Wei-Liang Tay, Chee-Kong Chui, Sim Heng Ong:

Single camera-based remote pointing and recognition for monitor-based augmented reality surgical systems. 35-38 - Masahiro Toyoura

, Kenji Kashiwagi, Atsushi Sugiura, Xiaoyang Mao
:
Mono-glass for providing distance information for people losing sight in one eye. 39-42
Rendering
- Xiaoxiong Xing, Yoshinori Dobashi, Tsuyoshi Yamamoto, Yosuke Katsura, Ken Anjyo:

Real-time rendering of animated hair under dynamic, low-frequency environmental lighting. 43-46 - Mumehiro Tada, Yoshinori Dobashi, Tsuyoshi Yamamoto:

Feature-based interpolation for the interactive editing of shading effects. 47-50
Crowd simulation and games
- Nan Xiang, Zhigeng Pan

, Mingmin Zhang:
Using emotion transmission to simulate spectator behaviors. 51-54 - Markus Santoso, Lee Byoung Gook:

ARobot: development of 3rd person shooting game and handheld augmented reality. 55-58
Augmented reality 2
- Owen Noel Newton Fernando

, Chamika Deshan, Natalie Pang
, Ryohei Nakatsu:
Mobile augmented reality for Bukit Brown cemetery navigation. 59-62 - Toni Benussi, Zoran Kalafatic

, Zeljka Mihajlovic
:
Application of augmented reality for supporting instrument service tasks. 63-66 - Fábio Rodrigues, Fernando Sato, Leonardo C. Botega

, Allan Oliveira:
Augmented reality and tangible user interfaces integration for enhancing the user experience. 67-70 - Elsayed E. Hemayed

, Fatma Meawad, Rana A. Morsi:
A lightweight approach to in-place authoring for mobile world browsers. 71-74
Telepresence
- Samantha Vu, Mikko J. Rissanen, Natalie Pang

, Schubert Foo
:
Towards evaluating social telepresence in mobile context. 75-78 - Yadvendar Champawat, Subodh Kumar:

Online point-cloud transmission for tele-immersion. 79-82 - Masahiko Minamoto, Hiroki Yamamoto:

Effects of visual information on a remote-controlled mobile robot. 83-86
Gesture recognition
- Hui Liang, Junsong Yuan

, Daniel Thalmann:
Hand pose estimation by combining fingertip tracking and articulated ICP. 87-90 - Zhen-Peng Bian, Lap-Pui Chau

, Nadia Magnenat-Thalmann
:
Fall detection based on skeleton extraction. 91-94
Virtual environments
- Christos Paraskeva, George Alex Koulieris

, Matthew Coxon
, Katerina Mania:
Gender differences in spatial awareness in immersive virtual environments: a preliminary investigation. 95-98 - Koichiro Suzuki, Naoki Hashimoto:

Semi-transparent vision for driving assistance. 99-102
Rendering 1
- Niels A. Nijdam, Bart Kevelham

, Seunghyun Han, Nadia Magnenat-Thalmann
:
An application framework for adaptive distributed simulation and 3D rendering services. 103-110 - Zhongmou Cai, Enhua Wu:

Video enhancement leveraging high-quality depth maps. 111-118 - Tan-Chi Ho, Ying-I Chiu, Jung-Hong Chuang, Wen-Chieh Lin:

Aggressive region-based visibility computation using importance sampling. 119-126
Avatars
- Asako Soga, Masahito Shiba, Jonah Salz:

An enhanced stage performance of Noh-Kyogen using motion data and sensor interactions. 127-134 - Arjun Nagendran

, Remo Pillat, Charles E. Hughes
, Greg Welch
:
Continuum of virtual-human space: towards improved interaction strategies for physical-virtual avatars. 135-142 - Mohammed Hazim Alkawaz

, Ahmad Hoirul Basori
:
The effect of emotional colour on creating realistic expression of avatar. 143-152
3D modeling
- Chuanyan Hao, Enhua Wu:

Interactive image completion with perspective constraint. 153-160 - Bogdan Cosmin Mocanu, Titus Zaharia:

A complete framework for 3D mesh morphing. 161-170
Virtual environments
- M. Brandon Haworth, Melanie Baljko

, Petros Faloutsos:
PhoVR: a virtual reality system to treat phobias. 171-174 - Xiao Chen, Ying Zhu

, Guangming Wang:
Evaluating a mobile pedestrian safety application in a virtual urban environment. 175-180
Rendering 2
- Felix Haase, Maximilian Klein, Andreas Tarnowsky, Franz-Erich Wolter

:
Interactive fractal compositions. 181-188 - IkSuk Yang, Young-Jung Yu, DoHoon Lee:

Ink-and-wash painting based on the image of pine tree using mean curvature flow. 189-194 - Matthias Nießner, Roman Sturm, Günther Greiner:

Real-time simulation and visualization of human vision through eyeglasses on the GPU. 195-202
Medical
- Shamima Yasmin, Alexei Sourin

:
A new approach to virtual palpation. 203-212 - Yim-Pan Chui, Pheng-Ann Heng

:
A particle-based modeling framework for thrombo-emboli simulation. 213-222
Cloth simulation
- Bart Kevelham

, Nadia Magnenat-Thalmann
:
Fast and accurate GPU-based simulation of virtual garments. 223-226 - Jianjun Du, Xinyu Guo, Shenglian Lu, Boxiang Xiao, Weiliang Wen:

Automatic mesh split-and-merge technique for multiple surface models. 227-230
Crowd simulation
- Junghyun Ahn, Nan Wang

, Daniel Thalmann, Ronan Boulic:
Within-crowd immersive evaluation of collision avoidance behaviors. 231-238 - Ye Yuan, Zhongke Wu, Mingquan Zhou:

Populating virtual environments with crowd patches and rule-based method. 239-246
Telepresence
- Malte Willert, Stephan Ohl, Oliver G. Staadt

:
Reducing bandwidth consumption in parallel networked telepresence environments. 247-254 - Vasily Y. Kharitonov

:
Motion-aware adaptive dead reckoning algorithm for collaborative virtual environments. 255-261
3D reconstruction
- Filippo Banno, Paolo Simone Gasparello, Franco Tecchia, Massimo Bergamasco

:
Real-time compression of depth streams through meshification and valence-based encoding. 263-270 - Chen Huang, Wei Hu, Yiming Zhang:

Robust 3D human face reconstruction by consumer binocular-stereo cameras. 271-278
Augmented reality
- Gun A. Lee

, Mark Billinghurst
:
Assistive techniques for precise touch interaction in handheld augmented reality environments. 279-285 - Daniela Markov-Vetter, Eckard Moll, Oliver G. Staadt

:
Evaluation of 3D selection tasks in parabolic flight conditions: pointing task in augmented reality user interfaces. 287-294 - Remo Pillat, Arjun Nagendran

, Robb Lindgren
:
A mixed reality system for teaching STEM content using embodied learning and whole-body metaphors. 295-302 - Gaoqi He, Lipeng Zhang, Wenhui Yue, Jia Ni, Yunfeng Hu:

Matching optimization based on KLT algorithm in natural feature tracking of augmented reality. 303-308
Applications
- Peng Du, Min Tang, Chang Meng, Ruofeng Tong, Lanfen Lin:

A fluid/cloth coupling method for high velocity collision simulation. 309-314 - Chen Kim Lim

, Tien Ping Tan
, Kian Lam Tan
, Abdullah Zawawi Talib:
Randomized psychoacoustic model for mobile, panoramic, heritage-viewing applications. 315-322
Gesture recognition
- Franco Tecchia, Leila Alem, Weidong Huang

:
3D helping hands: a gesture based MR system for remote collaboration. 323-328 - Sai-Keung Wong, Jau-An Yang, Tan-Chi Ho, Yu-Chieh Chen, Jung-Hong Chuang:

A skeleton-based approach for shape correspondence. 329-336
Animation and simulation
- Zeeshan Bhatti

, Asadullah Shah
:
Widget based automated rigging of bipedal character with custom manipulators. 337-340 - Kai-Chun Chen, Pei-Shan Chen, Sai-Keung Wong:

A hybrid method for water droplet simulation. 341-344
Poster abstracts
- Byungjoo Kim, Ku-Jin Kim:

Computing the convex hull for a set of spheres on a GPU. 345 - Waldo Minnaar, Gert-Jan van Rooyen:

Design of a markerless augmented reality prototype platform. 346 - Haoqi Fan, Siyuan Yao:

Fingertips-based gesture recognition for interaction. 347 - Hiroaki Tanaka, Muhamad Najib Zamri

, Masaki Oshita:
Interactive human style deformation for cyclic motions. 348 - Yongwan Kim, Dongsik Jo, Ungyeon Yang, Ki-Hong Kim, Gil-Haeng Lee:

Interactive panoramic VR system to expand spatialness and depth of 3D zone using see-through HMD glasses. 349 - Hyoun-Seok Moon, Hyeon-seong Kim, So-young Moon, Hyeun-wook Kim, Leen-Seok Kang:

Prototype model of wireless maintenance operation system for bridge facility using VR and ubiquitous technology. 350 - Hirotaka Ishikawa, Masaki Oshita:

Real-time generation of 3D dance animation using a musical keyboard. 351

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