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VRAIS 1995: Research Triangle Park, North Carolina, USA
- 1995 Virtual Reality Annual International Symposium, VRAIS '95, Research Triangle Park, North Carolina, USA, March 11-15, 1995. IEEE Computer Society 1995, ISBN 0-8186-7084-3

Distributed Virtual Reality Infrastructure
- Michael R. Macedonia, Michael Zyda, David R. Pratt, Donald P. Brutzman, Paul T. Barham:

Exploiting reality with multicast groups: a network architecture for large-scale virtual environments. 2-10 - Qunjie Wang, Mark Green, Chris Shaw:

EM-an environment manager for building networked virtual environments. 11-18 - Gurminder Singh, Luis Serra, Willie Png, Audrey Wong, Ng Hern:

BrickNet: sharing object behaviors on the Net. 19-27
Human Factors
- Kay M. Stanney:

Realizing the full potential of virtual reality: human factors issues that could stand in the way. 28-34 - Robert S. Kennedy, Michael G. Lilienthal:

Implications of balance disturbances following exposure to virtual reality systems. 35-39 - Mark Billinghurst

, Suzanne Weghorst:
The use of sketch maps to measure cognitive maps of virtual environments. 40-47 - Hunter G. Hoffman, Keith C. Hullfish, Stacey J. Houston:

Virtual-reality monitoring. 48-55
Perception and Presence
- Jannick P. Rolland, Frank A. Biocca, S. Todd Barlow, Anantha R. Kancherla:

Quantification of adaptation to virtual-eye location in see-thru head-mounted displays. 56-66 - Gerda Smets, Kees C. J. Overbeeke:

Visual resolution and spatial performance: the trade-off between resolution and interactivity. 67-73 - Claudia M. Hendrix, Woodrow Barfield:

Presence in virtual environments as a function of visual and auditory cues. 74-83
Tools: HMDs, Head Tracking, and TeleSurgery
- Akitoshi Yoshida, Jannick P. Rolland, John H. Reif:

Design and applications of a high-resolution insert head-mounted-display. 84-93 - Jun Rekimoto:

A vision-based head tracker for fish tank virtual reality-VR without head gear. 94-100 - Fumihito Arai, Masahiro Ito, Toshio Fukuda, Makoto Negoro, Toru Naito:

Intelligent assistance for intravascular tele-surgery and experiments on virtual simulator. 101-109
Techniques: Animation, Vision, and Collision Detection
- Emerico Natonek, Thierry Zimmerman, Lorenzo Flueckiger:

Model based vision as feedback for virtual reality robotics environments. 110-117 - Karansher Singh, Jun Ohya, Richard E. Parent:

Human figure synthesis and animation for virtual space teleconferencing. 118-126 - John P. Granieri, Jonathan Crabtree, Norman I. Badler:

Production and playback of human figure motion for 3D virtual environments. 127-135 - Andrew Smith, Yoshifumi Kitamura, Haruo Takemura, Fumio Kishino:

A simple and efficient method for accurate collision detection among deformable polyhedral objects in arbitrary motion. 136-147
Distributed Virtual Reality Applications
- Wolfgang Broll:

Interacting in distributed collaborative virtual environments. 148-155 - Sharon A. Stansfield, Daniel Shawver, Nadine Miner, David H. Rogers

:
An application of shared virtual reality to situational training. 156-161 - John Maxfield, Terrence Fernando, Peter M. Dew:

A distributed virtual environment for concurrent engineering. 162-171
Calibration and Registration
- Benjamin Watson, Larry F. Hodges:

Using texture maps to correct for optical distortion in head-mounted displays. 172-178 - Morteza Ghazisaedy, David Adamczyk, Daniel J. Sandin, Robert V. Kenyon, Thomas A. DeFanti:

Ultrasonic calibration of a magnetic tracker in a virtual reality space. 179-188 - Michael Bajura, Ulrich Neumann:

Dynamic registration correction in augmented-reality systems. 189-197
Haptic Interfaces
- Daniel Gomez, Grigore C. Burdea, Noshir A. Langrana:

Integration of the Rutgers Master II in a virtual reality simulation. 198-202 - Yoshitaka Adachi, Takahiro Kumano, Kouichi Ogino:

Intermediate representation for stiff virtual objects. 203-210 - Koichi Hirota, Michitaka Hirose:

Simulation and presentation of curved surface in virtual reality environment through surface display. 211-216 - Pietro Buttolo, Blake Hannaford:

Pen-based force display for precision manipulation in virtual environments. 217-231

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