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KELVAR@VR 2016: Greenville, SC, USA
- 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, KELVAR@VR, Greenville, SC, USA, March 19, 2016. IEEE Computer Society 2016, ISBN 978-1-5090-2344-8
- Angelos Barmpoutis, Qianwen Ding, Lisa Anthony, Wanda Eugene, Marko Suvajdzic:
Exploration of kinesthetic gaming for enhancing elementary math education using culturally responsive teaching methodologies. 1-4 - Andreas Knote, Sarah Edenhofer, Sebastian von Mammen:
Neozoa: An immersive, interactive sandbox for the study of competing. 5-10 - Rafael Alves Roberto, Manoela Milena Oliveira da Silva, Daniel Queiroz de Freitas, Yvonne C. C. A. Lima, Vinícius Emanuel Miranda Silva, Cristiano C. Araújo, João Marcelo X. N. Teixeira, Veronica Teichrieb:
Voxar puzzle motion: an innovative ar application proposed using design techniques. 11-16 - Manoela Milena Oliveira da Silva, Rafael Alves Roberto, Veronica Teichrieb, Patrícia S. Cavalcante:
Towards the development of guidelines for educational evaluation of augmented reality tools. 17-21 - Elliott Tanner, Siddharth Savadatti, Benjamin Manning, Kyle Johnsen:
Mobile tracked displays as engaging and effective learning platforms. 22-27
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