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KELVAR@VR 2016: Greenville, SC, USA
- 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, KELVAR@VR, Greenville, SC, USA, March 19, 2016. IEEE Computer Society 2016, ISBN 978-1-5090-2344-8
- Angelos Barmpoutis
, Qianwen Ding, Lisa Anthony, Wanda Eugene, Marko Suvajdzic:
Exploration of kinesthetic gaming for enhancing elementary math education using culturally responsive teaching methodologies. 1-4 - Andreas Knote, Sarah Edenhofer, Sebastian von Mammen:
Neozoa: An immersive, interactive sandbox for the study of competing. 5-10 - Rafael Alves Roberto
, Manoela Milena Oliveira da Silva, Daniel Queiroz de Freitas, Yvonne C. C. A. Lima, Vinícius Emanuel Miranda Silva, Cristiano C. Araújo, João Marcelo X. N. Teixeira, Veronica Teichrieb
:
Voxar puzzle motion: an innovative ar application proposed using design techniques. 11-16 - Manoela Milena Oliveira da Silva, Rafael Alves Roberto
, Veronica Teichrieb
, Patrícia S. Cavalcante:
Towards the development of guidelines for educational evaluation of augmented reality tools. 17-21 - Elliott Tanner, Siddharth Savadatti, Benjamin Manning, Kyle Johnsen:
Mobile tracked displays as engaging and effective learning platforms. 22-27

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