


default search action
Tangible and Embedded Interaction 2015: Stanford, California, USA
- Bill Verplank, Wendy Ju, Alissa Nicole Antle, Ali Mazalek, Florian 'Floyd' Mueller:

Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '15, Stanford, California, USA, January 15-19, 2015. ACM 2015, ISBN 978-1-4503-3305-4
Keynote Address
- Frank R. Wilson:

Helping Hands: Wonders and Woes of Prosthetics Technologies. 1 - Wendy E. Mackay:

Interactive Paper: A Whirlwind Tour of Tangible Computing from the Digital Desk to Music Composition. 3
Paper Session 1: Why Use Theory?
- Meg Withgott:

What do Objects Mean?: Early Tangibility in and around Interval Research. 5-12 - Augusto Esteves

, Saskia Bakker, Alissa Nicole Antle, Aaron May, Jillian L. Warren
, Ian Oakley:
The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks. 13-20 - Caroline Hummels

, Jelle van Dijk
:
Seven Principles to Design for Embodied Sensemaking. 21-28 - Tom Jenkins, Ian Bogost:

Escaping the Sandbox: Making and Its Future. 29-32
Paper Session 2: Focus on Interaction
- Joyce Ma, Lisa Sindorf

, Isaac Liao, Jennifer Frazier:
Using a Tangible Versus a Multi-touch Graphical User Interface to Support Data Exploration at a Museum Exhibit. 33-40 - Lindsay MacDonald

, John Brosz
, Miguel A. Nacenta
, Sheelagh Carpendale:
Designing the Unexpected: Endlessly Fascinating Interaction for Interactive Installations. 41-48 - Peter D. Bennett, Stuart Nolan

, Ved Uttamchandani, Michael Pages, Kirsten Cater
, Mike Fraser
:
Resonant Bits: Harmonic Interaction with Virtual Pendulums. 49-52 - Jinsil Hwaryoung Seo, Janelle Arita, Sharon Lynn Chu, Francis K. H. Quek, Stephen Aldriedge:

Material Significance of Tangibles for Young Children. 53-56 - Hsin-Liu Cindy Kao, Chris Schmandt:

MugShots: A Mug Display for Front and Back Stage Social Interaction in the Workplace. 57-60
Paper Session 3: Techie: How it Works
- Andrea Bianchi

, Ian Oakley:
MagnID: Tracking Multiple Magnetic Tokens. 61-68 - Cheng Xu, Kent Lyons:

Shimmering Smartwatches: Exploring the Smartwatch Design Space. 69-76 - Ryuma Niiyama

, Xu Sun, Lining Yao, Hiroshi Ishii, Daniela Rus, Sangbae Kim:
Sticky Actuator: Free-Form Planar Actuators for Animated Objects. 77-84 - Tim Campbell, César Torres, Eric Paulos:

Fl.UIs: Liquid-Mediated Vision Based Touch Surfaces. 85-88
Paper Session 4: Making Connections
- Sang-won Leigh, Philipp Schoessler, Felix Heibeck, Pattie Maes, Hiroshi Ishii:

THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens. 89-96 - Roberto Pugliese, Archontis Politis

, Tapio Takala:
ATSI: Augmented and Tangible Sonic Interaction. 97-104 - Florian Perteneder

, Eva-Maria Grossauer, Yan Xu, Michael Haller:
Catch-Up 360: Digital Benefits for Physical Artifacts. 105-108 - Jina Kim, Youngwoo Park, Tek-Jin Nam:

BreathingFrame: An Inflatable Frame for Remote Breath Signal Sharing. 109-112 - Shohei Nagai, Shunichi Kasahara, Jun Rekimoto:

LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration. 113-116
Paper Session 5: Toolkits: How to Make It
- Jasjeet Singh Seehra, Ansh Verma, Kylie Peppler, Karthik Ramani:

HandiMate: Create and Animate using Everyday Objects as Material. 117-124 - Rafael Nunes, Fábio Rito, Carlos Duarte

:
TACTIC: An API for Touch and Tangible Interaction. 125-132 - Jonas Forsslund, Michael C. Yip, Eva-Lotta Sallnäs:

WoodenHaptics: A Starting Kit for Crafting Force-Reflecting Spatial Haptic Devices. 133-140 - Jiffer Harriman, Michael Theodore, Mark D. Gross:

The Kitsch-Instrument: Hackable Robotic Music. 141-144
Paper Session 6: Cool New Stuff
- Alwin de Rooij, Sara Jones

:
(E)Motion and Creativity: Hacking the Function of Motor Expressions in Emotion Regulation to Augment Creativity. 145-152 - Antonio Gomes, Roel Vertegaal:

PaperFold: Evaluating Shape Changes for Viewport Transformations in Foldable Thin-Film Display Devices. 153-160 - Martin Murer

, Bernhard Maurer
, Hermann Huber, Ilhan Aslan, Manfred Tscheligi
:
TorqueScreen: Actuated Flywheels for Ungrounded Kinaesthetic Feedback in Handheld Devices. 161-164 - Jesse Burstyn, Paul Strohmeier

, Roel Vertegaal:
DisplaySkin: Exploring Pose-Aware Displays on a Flexible Electrophoretic Wristband. 165-172
Paper Session 7: Supporting Designers
- Anna Vallgårda, Ylva Fernaeus:

Interaction Design as a Bricolage Practice. 173-180 - Daniela K. Rosner, Miwa Ikemiya, Tim Regan:

Resisting Alignment: Code and Clay. 181-188 - Christian Weichel, Jason Alexander

, Abhijit Karnik
, Hans Gellersen
:
SPATA: Spatio-Tangible Tools for Fabrication-Aware Design. 189-196 - David Bouchard, Steve Daniels:

Tiles that Talk: Tangible Templates for Networked Objects. 197-200
Paper Session 8: The Latest Applications
- Connie Golsteijn, Sarah Gallacher, Lisa Koeman

, Lorna Wall, Sami Andberg
, Yvonne Rogers, Licia Capra:
VoxBox: A Tangible Machine that Gathers Opinions from the Public at Events. 201-208 - Sharon Lynn Chu

, Francis K. H. Quek, Kumar Sridharamurthy:
Augmenting Children's Creative Self-Efficacy and Performance through Enactment-Based Animated Storytelling. 209-216 - Casey Grote, Evan Segreto, Johanna Okerlund, Robert Kincaid, Orit Shaer:

Eugenie: Multi-Touch and Tangible Interaction for Bio-Design. 217-224 - Halim Cagri Ates, Alexander Fiannaca, Eelke Folmer:

Immersive Simulation of Visual Impairments Using a Wearable See-through Display. 225-228
Paper Demonstrations
- Rohit Ashok Khot

, Jeewon Lee, Larissa Hjorth, Florian 'Floyd' Mueller
:
TastyBeats: Celebrating Heart Rate Data with a Drinkable Spectacle. 229-232 - Stefanie Mueller, Martin Fritzsche, Jan Kossmann, Maximilian Schneider, Jonathan Striebel

, Patrick Baudisch:
Scotty: Relocating Physical Objects Across Distances Using Destructive Scanning, Encryption, and 3D Printing. 233-240 - Ronit Slyper, Guy Hoffman, Ariel Shamir:

Mirror Puppeteering: Animating Toy Robots in Front of a Webcam. 241-248 - Jörn Hurtienne, Diana Löffler, Patty Gadegast, Steffi Hußlein:

Comparing Pictorial and Tangible Notations of Force Image Schemas. 249-256 - Chih-Pin Hsiao, Richard Li, Xinyan Yan, Ellen Yi-Luen Do

:
Tactile Teacher: Sensing Finger Tapping in Piano Playing. 257-260 - Jean Ho Chu, Paul G. Clifton, Daniel Harley, Jordanne Pavao, Ali Mazalek

:
Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit. 261-268 - Sang Ho Yoon

, Ke Huo, Vinh P. Nguyen, Karthik Ramani:
TIMMi: Finger-worn Textile Input Device with Multimodal Sensing in Mobile Interaction. 269-272 - Seung Ah Lee

, Alice M. Chung, Nate Cira, Ingmar H. Riedel-Kruse
:
Tangible Interactive Microbiology for Informal Science Education. 273-280 - Trevor Hogan, Dylan Goveas, Rebecca Noonan, Luke Twomey:

TaraScope: Controlling Remote Telescopes Through Tangible Interaction. 281-284 - Jean Ho Chu, Paul G. Clifton, Hank Blumenthal, Abhishek Nandakumar, Balasubramanium Ganapathi, Janet H. Murray, Ali Mazalek

:
Universal Threshold Object: Designing Haptic Interaction for Televised Interactive Narratives. 285-292 - Michele A. Williams, Asta Roseway, Chris O'Dowd, Mary Czerwinski, Meredith Ringel Morris:

SWARM: An Actuated Wearable for Mediating Affect. 293-300 - Emily S. Cramer, Alissa Nicole Antle:

Button Matrix: How Tangible Interfaces can Structure Physical Experiences for Learning. 301-304 - Shannon Cuykendall

, Ethan Soutar-Rau
, Karen Cochrane
, Jacob Freiberg, Thecla Schiphorst:
Simply Spinning: Extending Current Design Frameworks for Kinesthetic Empathy. 305-312 - Luisa von Radziewsky, Antonio Krüger

, Markus Löchtefeld:
Scarfy: Augmenting Human Fashion Behaviour with Self-Actuated Clothes. 313-316 - Adrian Freed, David Wessel:

An Accessible Platform for Exploring Haptic Interactions with Co-located Capacitive and Piezoresistive Sensors. 317-320 - Halley Profita, Asta Roseway, Mary Czerwinski:

Lightwear: An Exploration in Wearable Light Therapy. 321-328 - Clement Zheng

:
Fusilli: Translating the Exploration of a Product Customization Space from Digital to Physical. 329-336 - Jeong-ki Hong, Sunghyun Song, Jun Dong Cho

, Andrea Bianchi
:
Better Posture Awareness through Flower-Shaped Ambient Avatar. 337-340 - Marlon Twyman

, Joe Mullenbach, Craig D. Shultz, J. Edward Colgate, Anne Marie Piper
:
Designing Wearable Haptic Information Displays for People with Vision Impairments. 341-344 - Jamie Allen

:
Manual Manuals: Media Reflexivity in Reading Through Tangible Artifacts. 345-346 - Joel Sadler, Kevin Durfee, Lauren Aquino Shluzas, Paulo Blikstein

:
Bloctopus: A Novice Modular Sensor System for Playful Prototyping. 347-354 - Makoto Ono, Buntarou Shizuki, Jiro Tanaka:

Sensing Touch Force using Active Acoustic Sensing. 355-358 - Halley Profita, Nicholas Farrow, Nikolaus Correll:

Flutter: An Exploration of an Assistive Garment Using Distributed Sensing, Computation and Actuation. 359-362 - Shachar Geiger, Michal Rinott

:
cArVATAR: A Novel Remote Control for Toy Cars. 363-366 - Jakob Bak, William Verplank, David Gauthier:

Motors, Music and Motion. 367-374 - Dimitris Papanikolaou, A. J. Bernheim Brush, Asta Roseway:

BodyPods: Designing Posture Sensing Chairs for Capturing and Sharing Implicit Interactions. 375-382 - Hyunjoo Oh, Mark D. Gross:

Cube-in: A Learning Kit for Physical Computing Basics. 383-386 - Argyro Moraiti, Vero Vanden Abeele

, Erwin Vanroye, Luc Geurts:
Empowering Occupational Therapists with a DIY-toolkit for Smart Soft Objects. 387-394 - Philipp Schoessler, Sang-won Leigh, Krithika Jagannath, Patrick Johan Nicolaas van Hoof, Hiroshi Ishii:

Cord UIs: Controlling Devices with Augmented Cables. 395-398
Art Exhibition
- Mon-Chu Chen, Bongkeum Jeong, Víctor Rivera:

Relationship Tunnel Vision: Altered Social Interaction Using Eye-Tracking. 399-400 - Hisakazu Hada, Daisuke Tozuka, Sho Kamei, Tatsumi Hasegawa, Fuhito Morita, Shuntaro Ootsuki, Akito Nakano:

Sootoid: Generative Art Drawing by Flame of Candle. 401-402 - Min-Ji Ku, Bo-Kyeong Kim, Younghui Kim

:
What Things Dream Of. 403-404 - Bert Bongers, Cecilia Heffer:

Pattern Stations: Extending Textile Materials through Tangible Interaction. 405-406 - Conor Peterson:

Vector Field, Activated Space and Inverse Interaction. 407-408 - Yan Yan Cao, Naohito Okude:

Scented Pebbles: Interactive Ambient Experience with Smell and Lighting. 409-410 - Sang-won Leigh, Asta Roseway, Ann Paradiso:

Remnance of Form: Altered Reflection of Physical Reality. 411-412 - Kate Hartman

, Jackson McConnell, Boris Kourtoukov
, Hillary Predko
, Izzie Colpitts-Campbell:
Monarch: Self-Expression Through Wearable Kinetic Textiles. 413-414 - Younghui Kim

, Sanghwa Hong, Kyungmee Kim, Kwanu Park:
Metamorphosis. 415-416 - Roland Graf

, Surat Kwanmuang:
Solar Pink Pong: Street Video Game. 417-418 - Young Suk Lee:

Spiky Starfish: Exploring 'Felt Technology' Through a Shape Changing Wearable Bag. 419-420 - Hill Hiroki Kobayashi, Akio Fujiwara, Kazuhiko Nakamura, Kaoru Saito, Kaoru Sezaki:

Tele Echo Tube: Beyond Cultural and Imaginable Boundaries. 421-422 - Laura Devendorf, Kimiko Ryokai:

Redeform: Participatory 3D Printing in Public Spaces. 423-424
Graduate Student Consortium
- Trevor Hogan:

Tangible Data, a Phenomenology of Human-Data Relations. 425-428 - Deborah Turnbull Tillman, Mari Velonaki

, Petra Gemeinboeck:
Authenticating Experience: Curating Digital Interactive Art. 429-432 - Debaleena Chattopadhyay:

Exploring Perceptual and Motor Gestalt in Touchless Interactions with Distant Displays. 433-436 - Simon Stusak:

Exploring the Potential of Physical Visualizations. 437-440 - Stoffel Kuenen

:
Mediating Group Experiences: Designing the In-Between. 441-444 - Jessica Roberts:

Exploring Effects of Full-body Control in Perspective-based Learning in an Interactive Museum Data Display. 445-448 - Tom Jenkins:

Designing the "Things" of the IoT. 449-452 - Shad Gross:

Material and Meaning in Tangible Interactions. 453-456 - Jean Ho Chu:

Designing Tangible Interfaces to Support Expression and Sensemaking in Interactive Narratives. 457-460
Workshops, Workshop-Studios, & Studios
- Matthijs Kwak, Joep W. Frens:

From Movement to Mechanism: Exploring Expressive Movement Qualities in Shape-change. 461-464 - Ilhan Aslan, Verena Fuchsberger

, Manfred Tscheligi
, Jelle van Dijk
:
Integrating Theories of Mind with Tangible and Embedded Interaction Design. 465-468 - Martin Murer

, Anna Vallgårda, Mattias Jacobsson, Manfred Tscheligi
:
Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System Design. 469-472 - Leonardo Angelini

, Denis Lalanne
, Elise van den Hoven
, Ali Mazalek
, Omar Abou Khaled
, Elena Mugellini
:
Tangible Meets Gestural: Comparing and Blending Post-WIMP Interaction Paradigms. 473-476 - Theresa Jean Tanenbaum

, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, Luigi Anzivino:
Costumes and Wearables as Game Controllers. 477-480 - Bert Bongers:

Interactive Infrastructures: Towards a Language for Distributed Interfaces. 481-484 - Barbara A. Karanian, Erica S. Savig:

Making Storytelling Personal: Finding Your User in Your Story. 485-488 - Kristin Neidlinger, Edwin Dertien

:
TEI 2015 Studio Interactive Inflatables: Amplifying Human Behaviors. 489-491 - Joselyn McDonald, Nicole Yi Messier:

Input/Output: Paper Prototyping for the Future. 493-495 - Steve Mann, Steve Feiner, Soren Harner, Mir Adnan Ali, Ryan E. Janzen, Jayse Hansen, Stefano Baldassi:

Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance. 497-500 - Billie Whitehouse, Stanley He:

Designing for Humans in a Digital Age: Building Wearable Technology to Convey Information and Emotions. 501-504 - Mark Billinghurst

, Daniela K. Busse:
Rapid Prototyping for Wearables: Concept Design and Development for head- and wrist-mounted Wearables (Smart Watches and Google Glass). 505-508 - Cesar Vandevelde, Maarten Vanhoucke, Jelle Saldien:

Prototyping Social Interactions with DIY Animatronic Creatures. 509-512 - Caroline Hummels

:
Engaging Encounters: Sketching the Future of TEI. 513-516
Work-in-Progress: Poster Presentations
- Jelle Stienstra, Bart Hengeveld, Caroline Hummels

:
Re-Orientating Time in Product Design: A Phenomenology-inspired Perspective. 517-522 - Jonny Huck

, Paul Coulton, David Gullick, Philip Powell
, Jennifer Roberts
, Andrew Hudson-Smith, Martin de Jode, Panagiotis Mavros:
Supporting Empathy Through Embodiment in the Design of Interactive Systems. 523-528 - Ye Tao

, Hongyu Chen, Fei Meng, Xiaolian Zhang, Fangtian Ying, Cheng Yao
:
Situated Apparel: Designing to Reinforce Affective Communication. 529-532 - Alissa Nicole Antle, Min Fan

, Emily S. Cramer:
PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to Read. 533-538 - Vinh P. Nguyen, Pramod Kumar, Sang Ho Yoon

, Ansh Verma, Karthik Ramani:
SOFTii: Soft Tangible Interface for Continuous Control of Virtual Objects with Pressure-based Input. 539-544 - Jaewon Cho, Sanghoo Park, Been Jeon, Byung-Chull Bae, Jun-Dong Cho

:
People's Emotional Responses to a Plant's Emotional Expression. 545-550 - Danica Mast

, Jeroen de Krom, Sanne de Vries
:
Exploring the Application of Interactive Video Projection in Physical Education. 551-555 - Oren Zuckerman, Ronit Slyper, Tal Keren-Capelovitch, Ayelet Gal-Oz, Tamar Gal, Patrice L. (Tamar) Weiss:

Assisting Caregivers of Children with Cerebral Palsy: Towards a Self-Feeding Assessment Spoon. 557-562 - Philip Feldman, Ravi Kuber:

Tangibly Enhancing Haptics. 563-568 - Christopher J. Martinez, Katherine Seggerman, Andy Perez:

Observing Hand Placement and Measurement on a Tabletop Using a Depth Camera. 569-574 - Guanyun Wang, Ye Tao

, Enmao Liu, Yunfan Wang, Cheng Yao
, Fangtian Ying:
Constructive Play: Designing for Role Play Stories with Interactive Play Objects. 575-580 - Verena Fuchsberger

, Martin Murer
, Manfred Tscheligi
:
Time and Design: Seven Sensitivities. 581-586 - Alexander Keith Eady, Audrey Girouard:

Caret Manipulation using Deformable Input in Mobile Devices. 587-591 - Oren Zuckerman, Guy Hoffman

:
Empathy Objects: Robotic Devices as Conversation Companions. 593-598 - Galen Chuang, Shelley Wang, Sara Burns, Orit Shaer:

EmotiSphere: From Emotion to Music. 599-602 - Manuela Renzi, Stavros Vassos

, Tiziana Catarci, Stephen Kimani:
Touching Notes: A Gesture-Based Game for Teaching Music to Children. 603-606 - Halley Profita, Donald Brinkman, Andy Lim, Ross Smith:

Wall Relief: A Health-Oriented Interactive Installation for the Workplace Environment. 607-611 - David Gullick, Paul Coulton, Manfred Lau:

Magnetic Files: Exploring Tag Based File Systems Using Embodied Files. 613-617 - Viirj Kan, Katsuya Fujii, Judith Amores, Chang Long Zhu Jin, Pattie Maes, Hiroshi Ishii:

Social Textiles: Social Affordances and Icebreaking Interactions Through Wearable Social Messaging. 619-624 - Vishesh Kumar, Tuhina Dargan, Utkarsh Dwivedi, Poorvi Vijay:

Note Code: A Tangible Music Programming Puzzle Tool. 625-629
Work-in-Progress: Poster/Demo Presentations
- Tiffany Tseng, Geoff Tsai:

Process Products: Capturing Design Iteration with Digital Fabrication. 631-636 - Kimberly Johanna Schelle, Carolina Gomez Naranjo, Martijn ten Bhömer

, Oscar Tomico
, Stephan Wensveen
:
Tactile Dialogues: Personalization of Vibrotactile Behavior to Trigger Interpersonal Communication. 637-642 - Kristian Gohlke, Michael Hlatky, Bram de Jong:

Physical Construction Toys for Rapid Sketching of Tangible User Interfaces. 643-648 - Oren Zuckerman:

Objects for Change: A Case Study of a Tangible User Interface for Behavior Change. 649-654 - Michael Saenz, Joshua Strunk, Sharon Lynn Chu

, Jinsil Hwaryoung Seo:
Touch Wire: Interactive Tangible Electricty Game for Kids. 655-659 - Leonardo Angelini

, Maurizio Caon
, Denis Lalanne
, Omar Abou Khaled
, Elena Mugellini
:
Towards an Anthropomorphic Lamp for Affective Interaction. 661-666 - Bart Hengeveld:

Composing Interaction: Exploring Tangible Notation Systems For Design. 667-672 - Min Fan

, Alissa Nicole Antle:
Tactile Letters: A Tangible Tabletop with Texture Cues Supporting Alphabetic Learning for Dyslexic Children. 673-678 - Sang-won Leigh, Patrick Johan Nicolaas van Hoof, Krithika Jagannath, Pattie Maes, Hiroshi Ishii:

L-Shift: Encoding and Shifting Material Properties and Functionalities with Phase-shifting Liquid. 679-684 - Norbert Schnell, Sébastien Robaszkiewicz, Frédéric Bevilacqua, Diemo Schwarz:

Collective Sound Checks: Exploring Intertwined Sonic and Social Affordances of Mobile Web Applications. 685-690 - Katherine Isbister, Kaho Abe:

Costumes as Game Controllers: An Exploration of Wearables to Suit Social Play. 691-696 - Hsin-Liu Cindy Kao, Ermal Dreshaj, Judith Amores, Sang-won Leigh, Xavier Benavides, Pattie Maes, Ken Perlin, Hiroshi Ishii:

clayodor: Retrieving Scents through the Manipulation of Malleable Material. 697-702 - Jeeeun Kim

, Hyunjoo Oh, Tom Yeh:
A Study to Empower Children to Design Movable Tactile Pictures for Children with Visual Impairments. 703-708
Work-in-Progress: Demonstration Presentations
- Chuan-Che (Jeff) Huang

, Yu-Jen Lin
, Xinda Zeng, Mark W. Newman
, Sile O'Modhrain:
Olegoru: A Soundscape Composition Tool to Enhance Imaginative Storytelling with Tangible Objects. 709-714 - Jennie Schaeffer, Rikard Lindell:

Arduino in Museum Exhibition: Lessons Learned When Working With Design Students Inexperienced in Coding. 715-720 - Dirk Börner

, Bernardo Tabuenca
, Jeroen Storm, Sven Happe, Marcus Specht:
Tangible Interactive Ambient Display Prototypes to Support Learning Scenarios. 721-726 - Tor Sørensen, Oskar D. Andersen, Timothy Merritt

:
"Tangible Lights": In-Air Gestural Control of Home Lighting. 727-732 - Patrick Oswald, Jordi Tost

, Reto Wettach:
i.Ge: Exploring New Game Interaction Metaphors with Interactive Projection. 733-738

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














