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SIGGRAPH Asia 2024 Posters: Tokyo, Japan
- Takeo Igarashi, Ruizhen Hu:

SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024. ACM 2024, ISBN 979-8-4007-1138-1
Human-Computer Interaction
- Junseo Park

, Hanseob Kim
, Gerard Jounghyun Kim
:
A Study of 3D Character Control Methods_Keyboard, Speech, Hand Gesture, and Mixed Interfaces. 1:1-1:2 - Akira Nakayasu

:
ChoreoSurf: Scalable Surface System with 8-DOF SMA Actuators. 2:1-2:2 - Momoka Nakayama

, Risako Kawashima
, Shintaro Murakami
, Yuta Takeuchi
, Tatsuya Mori
, Dai Takanashi
:
A Method for Generating Tactile Sensations from Textual Descriptions Using Generative AI. 3:1-3:2 - Yihao He

:
Not Just a Gimmick: A Preliminary Study on Designing Interactive Media Art to Empower Embedded Culture's Practitioner. 4:1-4:2 - Daun Kim

, Jin-Woo Jeong
:
Designing LLM Response Layouts for XR Workspaces in Vehicles. 5:1-5:2 - Ruofan Liu

, Yichen Peng
, Takanori Oku
, Erwin Wu
, Shinichi Furuya
, Hideki Koike
:
PianoKeystroke-EMG: Piano Hand Muscle Electromyography Estimation from Easily Accessible Piano Keystroke. 6:1-6:2 - Wataru Kawabe

, Yusuke Sugano
:
A Multimodal LLM-based Assistant for User-Centric Interactive Machine Learning. 7:1-7:2 - Ting-Han Daniel Chen

:
A Lava Well of Reflexivity: Exploring Speculative Ambient Media. 8:1-8:2 - Minjae Lee

, Jiho Bae
, Sang-Min Choi
, Suwon Lee
:
Finger-Pointing Interface for Human Gesture Recognition Based on Real-Time Geometric Comprehension. 9:1-9:2 - Ryunosuke Ise

, Koji Tsukada
:
HidEye: Proposal of HMD Interaction Method by Hiding One Eye. 10:1-10:2 - Pei-Hsin Huang

, Shang-Ching Liu
, Li-Yang Huang
, Chuan-Meng Chiu
, Jo-Chien Wang
, Pu Ching
, Hung-Kuo Chu
, Min-Chun Hu
:
IT3: Immersive Table Tennis Training Based on 3D Reconstruction of Broadcast Video. 11:1-11:2 - Hideaki Nii

, Kazutoshi Kashimoto
, Shozaburo Shimada
:
V-Wire: A Single-Wire System for Simplified Hardware Prototyping and Enhanced Fault Detection in Education. 12:1-12:2 - Takahiro Kusabuka

, Yuichi Maki
, Kakagu Komazaki
, Masafumi Suzuki
, Hiroshi Chigira
, Takayoshi Mochizuki
:
Vibrotactile Invisible Presence: Conveying Remote Presence through Moving Vibrotactile Footstep Cues on a Haptic Floor. 13:1-13:2 - Pranshu Anand

, Vishal Bharti
, Anmol Srivastava
:
Curtain UI: Augmenting Curtains for Tangible Interactions. 14:1-14:2 - Sawa Yoshioka

, Shinichi Fukushige
, Kohta Seki
, Mizuki Kawakami
:
An immersive interface for remote collaboration with multiple telepresence robots through digital twin spaces. 15:1-15:2 - Yuki Kubo

, Buntarou Shizuki
:
Signal2Hand: Sensor Modality Translation from Body-Worn Sensor Signals to Hand-Depth Images. 16:1-16:2 - Mingyang Xu

, Yulan Ju
, Yunkai Qi
, Xiaru Meng
, Qing Zhang
, Matthias Hoppe
, Kouta Minamizawa
, Giulia Barbareschi
, Kai Kunze
:
Affective Wings: Exploring Affectionate Behaviors in Close-Proximity Interactions with Soft Floating Robots. 17:1-17:3 - Wenze Song

, Takefumi Hayashi
:
Time Light: An Interface for Comparing National Treasure Murals Across Time. 18:1-18:2 - Daniel Oswaldo Lopez Tassara

, Naoto Wakatsuki
, Keiichi Zempo
:
Auditory AR System to Induce Pseudo-Haptic Force Feedback for Lateral Hand Movements Using Spatially Localized Sound Stimuli. 19:1-19:2 - Anji Fujiwara

, Kodai Iwasaki
, Tamami Watanabe
, Hideaki Uchiyama
:
Thermiapt: Sensory Perception of Quantitative Thermodynamics Concepts in Education. 20:1-20:3 - Yurun Chen

, Xin Lyu
, Tianzhao Li
, Zihan Gao
:
Li Bai the Youth: An LLM-Powered Virtual Agent for Children's Chinese Poetry Education. 21:1-21:2 - Yuyao Heng

, Yingman Chen
, Zihan Gao
:
Echoes of Antiquity: An Interactive Installation for Guqin Culture Heritage Using Mid-Air interaction and Generative AI. 22:1-22:2 - Sotaro Yokoi

, Kaishi Amitani
, Natsuki Hamanishi
, Jun Rekimoto
:
Jaku-in: A Cultural Skills Training System for Recording and Reproducing Three-dimensional Body, Eye, and Hand Movements. 23:1-23:2 - Shinichiro Terasawa

, Oki Hasegawa
, Toshiki Sato
:
A Novel Projection Screen using the Crystalline Film of a Frozen Soap Bubble. 24:1-24:2 - Ryuhei Furuta

, Hikari Kawaguchi
, Kazuki Miyasaka
, Mika Sai
, Toshiki Sato
:
Dynamically Reconfigurable Paper. 25:1-25:2
Virtual Reality, Augmented Reality, and Mixed Reality
- Wonok Kwon

, Sanghoon Cheon
, Kihong Choi
, Keehoon Hong
:
Real-time Holographic Media System Utilizing HBM-based Holography Processor. 26:1-26:3 - Yasunori Akashi

, Changyo Han
, Takeshi Naemura
:
MMM: Mid-air image Moving in and out of the Mirror with backward glance in the mirror. 27:1-27:2 - Jaehong Lee

, Duksu Kim
:
Out-Of-Core Diffraction for Terascale Holography. 28:1-28:2 - Hidetaka Katsuyama

, Shio Miyafuji
, Hideki Koike
:
DiskPlay: Dynamic Projection Mapping on Rotating Platforms for Extended Holographic Display. 29:1-29:2 - Kexin Nie

, Mengyao Guo
:
Flying Your Imagination: Integrating AI in VR for Kite Heritage. 30:1-30:2 - Hsueh-Han Wu

, Kelvin Cheng
, Koji Nishina
, Jorge Chavez
:
Engaging Racing Fans through Offline E-racing Spectator Experience in AR. 31:1-31:2 - Jun Miao

, Alex Shin
, Jeanne Vu
, Takanori Miki
, Guodong Rong
, Joshua Davis
, Zilong Li
, Wenbin Wang
, Jinglun Gao
, Jiangtao Kuang
:
Bridging Reality and the Virtual Environment: Perceptual Consistency and Visual Adaptation. 32:1-32:3 - Jieon Du

, Heewon Lee
, Jeongmin Lee
, Gewon Kim
:
Media Bus: XR-Based Immersive Cultural Heritage Tourism. 33:1-33:3 - Shigenori Mochizuki

, Jonathan Duckworth
, Ross Eldridge
, James Hullick
:
XR Avatar Prototype for Art Performance Supporting the Inclusion of Neurodiverse Artists. 34:1-34:2 - Ryu Nakagawa

, Kenta Hidaka
, Shimpei Biwata, Sho Kato
, Taiki Shigeno
:
Shadows Being Vacuumed Away: An MR Experience of Shadow Loss of Body with Spine-Chilling and Body-Trembling, and Shadow Loss of Thing. 35:1-35:2 - Ikuho Tani

, Daisuke Iwai
, Kosuke Sato
:
High Spatial Resolution Projection Mapping for Visually Consistent Reproduction of Physical Surfaces. 36:1-36:2 - Xiaozhan Liang

, Yu Wang
, Fengyi Yan
, Zehong Ouyang
, Yong Hu
, Siyu Luo
:
Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR. 37:1-37:3 - Junseo Choi

, Hyeonji Kim
, Haill An
, Younhyun Jung:
Real-Time Transfer Function Editor for Direct Volume Rendering in Mixed Reality. 38:1-38:2 - Kinga Skiers

, Danyang Peng
, Giulia Barbareschi
, Yun Suen Pai
, Kouta Minamizawa
:
NatureBlendVR: A Hybrid Space Experience for Enhancing Emotional Regulation and Cognitive Performance. 39:1-39:2 - Ching-Hua Chuan

, Wan-Hsiu Sunny Tsai
, Xueer Xia
:
An Augmented Reality Experience for Climate Justice: Using Spatial Animation to Enhance Perceived Togetherness. 40:1-40:2 - Kezhou Yang

, Sohei Wakisaka
:
Co-play with Double Self: Exploring Bodily-Self Through Heautoscopy-Based XR Hide and Seek Game. 41:1-41:2 - Xinjun Li

, Zhenhong Lei
:
Mixed Reality Solutions for Tremor Disorders: Ergonomic Hand Motion and AR Rehabilitation. 42:1-42:2 - Xuechang Tu

, Bernhard Kerbl
, Fernando De la Torre
:
Fast and Robust 3D Gaussian Splatting for Virtual Reality. 43:1-43:3 - Yuanlinxi Li

, Mengyao Guo
, Ze Gao
:
Empathy Engine: Using Game Design and Real-time Technology to Cultivate Social Connection. 44:1-44:3
Image Processing and Understanding
- Jiho Bae

, Minjae Lee
, Ungsik Kim
, Suwon Lee
:
SLAM-Based Illegal Parking Detection System. 45:1-45:2 - Ziyang Chen

, Mustafa Doga Dogan
, Josef B. Spjut
, Kaan Aksit
:
SpecTrack: Learned Multi-Rotation Tracking via Speckle Imaging. 46:1-46:2 - Yu-Chiao Wang

, Tung-Ju Hsieh
, Pei-Ying Chiang
:
Self-attention Handwriting Generative Model. 47:1-47:2 - Yusuke Takeuchi

, Qi An
, Atsushi Yamashita
:
Boundary Conditioned Floor Layout Generation with Diffusion Model. 48:1-48:2 - Saki Kominato

, Miyu Fukuoka
, Naoya Koizumi
:
Perceiving 3D from a 2D Mid-air Image. 49:1-49:2 - Oliver Richards

, Chris Cook
:
Efficient Space Variant Gaussian Blur Approximation. 50:1-50:2 - Yamato Miyatake

, Parinya Punpongsanon
:
An Exploratory Study on Fabricating of Unobtrusive Edible Tags. 51:1-51:2 - Chia-Chia Chen

, Chi-Han Peng
:
Shortest Path Speed-up Through Binary Image Downsampling. 52:1-52:2 - Tatsuki Arai

, Mariko Isogawa
, Kuniharu Sakurada
, Maki Sugimoto
:
3D Human Pose Estimation Using Ultra-low Resolution Thermal Images. 53:1-53:2 - Hao Jin

, Zhengyang Wang
, Xusheng Du
, Xiaoxuan Xie
, Haoran Xie
:
Landscape Cinemagraph Synthesis with Sketch Guidance. 54:1-54:2 - Deinyon Lachlan Davies

, Chris Cook
:
Perceptually Uniform Hue Adjustment: Hue Distortion Cage. 55:1-55:2 - Sotaro Kanazawa

, I-Chao Shen
, Yuki Tatsukawa
, Takeo Igarashi
:
Generating Font Variations Using Latent Space Trajectory. 56:1-56:2 - Dongsik Yoon

, Jongeun Kim
, Seonggeun Song
, Yejin Lee
, Gunhee Lee
:
OverallNet: Scale-Arbitrary Lightweight SR Model for handling 360° Panoramic Images. 57:1-57:2 - Ra Yun Boo

, Jinhong Park
, Jin-Woo Kim
, Sunho Ki
, Jeong-Ho Woo
:
Disparity Map based Synthetic IR Pattern Augmentation for Active Stereo Matching. 58:1-58:2 - Daisuke Nanya

, Kouki Yonezawa
:
Anime line art colorization by region matching using region shape. 59:1-59:2 - Jiho Shin

, Seungkyu Lee
:
Strainer GAN: Filtering out Impurity Samples in GAN Training. 60:1-60:2 - Hao Sha

, Tongtai Cao
, Yue Liu
:
Material and Colored Illumination Separation from Single Real Image via Self-Supervised Domain Adaptation. 61:1-61:2 - Wajahat Ali Khan

, Seungkyu Lee
:
Multimodal Learning for Autoencoders. 62:1-62:2 - Hyerin Cho

, Jin-Woo Kim
, Jinhong Park
, Jeong-Ho Woo
:
Heterogeneous Architecture for Asynchronous Seamless Image Stitching. 63:1-63:2
Reconstruction, Modeling and Processing
- Yuki Maegawa

, Masanori Hashimoto
, Ryo Shirai
:
Development of Tiny Wireless Position Tracker Enabling Real-Time Intuitive 3D Modeling. 64:1-64:2 - Hanqin Wang

, Alexei Sourin
:
Sound Signatures for Geometrical Shapes. 65:1-65:2 - Kohei Miura

, Daisuke Iwai
, Kosuke Sato
:
3D Reconstruction of a Soft Object Surface and Contact Areas in Hand-Object Interactions. 66:1-66:2 - Naoki Shitanda

, Jun Rekimoto
:
Gaussians in the City: Enhancing 3D Scene Reconstruction under distractors with Text-guided Segmentation and Inpainting. 67:1-67:2 - Shunsuke Hirata

, Yuta Noma
, Koya Narumi
, Yoshihiro Kawahara
:
ARAP-Based Shape Editing to Manipulate the Center of Mass. 68:1-68:2 - Nathan D. King

, Steven J. Ruuth
, Christopher Batty
:
A Simple Heat Method for Computing Geodesic Paths on General Manifold Representations. 69:1-69:2 - Yi-Ju Pan

, Pei-Chun Tsai
, Kuan-Wen Chen
:
Semantics-guided 3D Indoor Scene Reconstruction from a Single RGB Image with Implicit Representation. 70:1-70:2 - Vivica Wirth

, Max Mühlhäuser
, Alejandro Sánchez Guinea
:
3D Scene Reconstruction of Point Cloud Data: A Lightweight Procedural Approach. 71:1-71:2 - Tianrun Chen

, Xinyu Chen
, Chaotao Ding
, Ling Bai
, Shangzhan Zhang
, Lanyun Zhu
, Ying Zang
, Wenjun Hu
, Zejian Li
, Lingyun Sun
:
New Fashion: Personalized 3D Design with a Single Sketch Input. 72:1-72:3 - Lidong Zhao

, Xueyun Zhang
, Lin Lu
, Lifang Wu
:
Hybrid Physical Model and Status Data-Driven Dynamic Control for Digital Light Processing 3D Printing. 73:1-73:2 - Seunghwan Kim

, Sunha Park
, Seungkyu Lee
:
Neural Clustering for Prefractured Mesh Generation in Real-time Object Destruction. 74:1-74:2 - Jinsong Zhang

, I-Chao Shen
, Jotaro Sakamiya
, Yu-Kun Lai
, Takeo Igarashi, Kun Li:
DualAvatar: Robust Gaussian Splatting Avatar with Dual Representation. 75:1-75:3 - Keigo Minamida

, Jun Rekimoto
:
Incremental Gaussian Splatting: Gradual 3D Reconstruction from a Monocular Camera Following Physical World Changes. 76:1-76:2 - Joji Joseph

, Bharadwaj Amrutur
, Shalabh Bhatnagar
:
Segmentation of 3D Gaussians using Masked Gradients. 77:1-77:2
Animation and Simulation
- Yuki Era

, Ren Togo
, Keisuke Maeda
, Takahiro Ogawa
, Miki Haseyama
:
Generalizing Human Motion Style Transfer Method Based on Metadata-independent Learning. 78:1-78:3 - Shu-Ting Lin

, Ming-Te Chi
:
3D-to-2D Animation Smear Effect Technique Based on Japanese Hand-Drawn Animation Style. 79:1-79:2 - Eleni Tselepi

, Spyridon Thermos
, Georgios Albanis
, Anargyros Chatzitofis
:
Controlling Diversity in Single-shot Motion Synthesis. 80:1-80:2 - Théo Cheynel

, Omar El Khalifi
, Baptiste Bellot-Gurlet
, Damien Rohmer
, Marie-Paule Cani
:
Rethinking motion keyframe extraction: a greedy procedural approach using a neural control rig. 81:1-81:2 - Usfita Kiftiyani

, Seungkyu Lee
:
Controlling Cross-Content Motion Style Transfer via Statistical Style Difference. 82:1-82:2 - DaYeon Lee

, Seungkyu Lee
:
Style Transfer with Gesture Style Generator. 83:1-83:2 - Yidi Wang

, Frank Guan
, Malcolm Yoke Hean Low
, Zhengkui Wang
, Aik Beng Ng
, Simon See
:
Towards Accelerating Physics Informed Graph Neural Network for Fluid Simulation. 84:1-84:3 - Yuki Kimura

, Yoshinori Dobashi
, Syuhei Sato
:
Locally Editing Steady Fluid Flow via Controlling Repulsive Forces from Terrain. 85:1-85:2 - Atsuki Haruyama

, Yuki Morimoto
:
Fluid Highlights: Stylized Highlights for Anime-Style Food Rendering by Fluid Simulation. 86:1-86:2
Hardware System
- Mari Shiina

, Naoki Hashimoto
:
Transparent 360-Degree Display for High-Resolution Naked-Eye Stereoscopic Aerial Images. 87:1-87:2 - Pan-Pan Shiung

, June-Hao Hou
:
A Sentient Space Using Light Sensing with Particle Life. 88:1-88:2 - Jinsu Lee

, Keehoon Hong
, Minsik Park
:
Automotive Holographic Head-Up Display. 89:1-89:2 - Asuka Fukubayashi

, Mayu Ishii
, Yu Nakayama
, Shun Kaizu
:
Cocktail-Party Communication from a Display to a Synchronized Camera. 90:1-90:2 - Shun-Han Chang

, Chen-Chun Wu
, Zi-Yun Lai
, Tsung-Yen Lee
, Cheng-En Ho
, Min-Chun Hu
:
Tingle Tennis: Menstrual Experience Sensory Simulation Sport Device. 91:1-91:2 - Shuyi Li

, Yifan Ding
, Zihan Gao
:
Sensory Cravings: A Mixed Reality Installation Enhancing Psychological Experiences through Multisensory Interactions. 92:1-92:2 - Masaya Shimizu

, Berend te Linde
, Takatoshi Yoshida
, Arata Horie
, Nobuhisa Hanamitsu
, Kouta Minamizawa
:
GentlePoles : Designing Wooden Pole Actuators for Guiding People. 93:1-93:2 - Sunho Ki

, Jinhong Park
, Jin-Woo Kim
, Ra Yun Boo
, Hyerin Cho
, Hanjun Choi
, Sungmin Woo
, Jeong-Ho Woo
:
Deep Learning based Stereo Vision Camera System. 94:1-94:2 - Hyuma Auchi

, Akito Fukuda
, Yuta Yamauchi
, Homura Kawamura
, Keiichi Zempo
:
Individual Diffusion Auralize Display Using an Array of Audio Source Position Tracking Ultrasonic Speakers. 95:1-95:2
Lighting, Rendering, and Material Representations
- Pascal Clausen

, Li Ma
, Mingming He
, Ahmet Levent Tasel
, Oliver Pilarski
, Paul E. Debevec
:
Fitting Spherical Gaussians to Dynamic HDRI Sequences. 96:1-96:3 - Shun Tatsukawa

, Syuhei Sato
:
A Relighting Method for Single Terrain Image based on Two-stage Albedo Estimation Model. 97:1-97:2 - Tomoya Sawada

, Marie Katsurai
:
MambaPainter: Neural Stroke-Based Rendering in a Single Step. 98:1-98:2 - Riel Suzuki

, Yoshinori Dobashi
:
Efficient visualization of appearance space of translucent objects using differential rendering. 99:1-99:2 - Ning Xia

, Xiaofei Yin
, Xuecong Feng
:
Empowering CG Production:Cost-Effective Techniques for Voluminous Fur Rendering with Unreal Engine. 100:1-100:2 - Hayase Nishi

, Daisuke Iwai
, Kosuke Sato
:
3D Texture Representation in Projection Mapping onto a Surface with Micro-Vibration. 101:1-101:2 - Takahiro Okamoto

, Daisuke Iwai
, Kosuke Sato
:
Multidirectional Superimposed Projection for Delay-free Shadow Suppression on 3D Objects. 102:1-102:2 - Mehmet Oguz Derin

, Takahiro Harada
:
Gradient Traversal: Accelerating Real-Time Rendering of Unstructured Volumetric Data. 103:1-103:2
Creativity and Digital Art
- Joe Takayama

:
Tracery Designer: A Metaball-Based Interactive Design Tool for Gothic Ornaments. 104:1-104:2 - Jung-Jae Yu

, Dae-Young Song
:
Latent Bias Correction in Outpainting Artworks. 105:1-105:2 - Zhiwei Wang

, Yuzhe Xia
, Kexin Nie
, Mengyao Guo
:
Alive Yi: Interactive Preservation of Yi Minority Embroidery Patterns through Digital Innovation. 106:1-106:2 - Xin-Wei Lin

, Zhi-Yang Goh
, Huiguang Huang
, Dong-Yi Wu
, Thi Ngoc Hanh Le
, Tong-Yee Lee
:
Design for Hypnotic Line Art Animation from a Still Image. 107:1-107:2 - Marina Nakagawa

, Sohei Wakisaka
:
[INDRA] Interactive Deep-dreaming Robotic Artist: Perceived artistic agency when collaborating with Embodied AI. 108:1-108:2
Visualization
- JungIn Lee

, ChanKeun Park
, Sooyeon Lim
:
Analyzing and Visualizing the Correlation between Ecosystems and Environmental Sustainability : Focusing on Search API Data. 109:1-109:2 - Xu Han

, Mina Shibasaki
, Saki Sakaguchi
, Asuka Mano
, Tsuyoshi Nakayama
, Yuji Higashi
, Kumiko Kushiyama
:
Visualization Methods for Manual Wheelchair Training: Impact on Communication Between Coaches and Users. 110:1-110:2 - Dong-Yi Wu

, Li-Kuan Ou
, Huiguang Huang
, Yu Cao
, Xin-Wei Lin
, Thi Ngoc Hanh Le
, Sheng-Yi Yao
, Tong-Yee Lee
:
Animated Pictorial Maps. 111:1-111:3 - Ryota Nakayama

, Soshi Takeda
, Gakuto Sekine
, Yuichiro Katsumoto
:
Design of Wall Art Utilizing Dynamic Color Changes through Photoelasticity. 112:1-112:2 - Kanyu Chen

, Emiko Kamiyama
, Ruiteng Li
, Yichen Peng
, Daichi Saito
, Erwin Wu
, Hideki Koike
, Akira Kato
:
Phantom Audition: Using the Visualization of Electromyography and Vocal Metrics as Tools in Singing Training. 113:1-113:2 - Li-Huan Shen

, Joyce Sun
, Jan-Yue Lin
, Yi-Hsuan Chiu
, Ssu-Hsuan Wu
, Tai-Chen Tsai
, Shun-Han Chang
, Hung-Kuo Chu
, Min-Chun Hu
:
PnRInfo : Interactive Tactical Information Visualization for Pick and Roll Event. 114:1-114:2 - Taiju Kimura

, Hiroki Nishino
:
'Colorblind Game' Can Enhances Awareness of Color Blindness. 115:1-115:2

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