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51st SIGGRAPH 2024: Denver, CO, USA - Talks
- Andres Burbano, Susan Reiser:
ACM SIGGRAPH 2024 Talks, SIGGRAPH 2024, Denver, CO, USA, 27 July 2024- 1 August 2024. ACM 2024
The Sporting Life
- Ishaan Singh, Jay Goodman, Richard Burgess-Dawson:
College Football is HUGE: Delivering a AAA Sports Game at Scale. 1 - Arjun Madhusudan, Josef B. Spjut, Ben Boudaoud, Joohwan Kim, Benjamin Watson:
Studying Esports Competition: Piloting Methodology for User Studies During Tournaments. 2 - Devi Klein, Josef B. Spjut, Ben Boudaoud, Joohwan Kim:
On Smoothly Varying Frame Timing in First-Person Gaming. 3
Making A Wish
- Avneet Kaur, Jennifer Stratton, David Hutchins, Nikki Mull:
Art-Directing Asha's Braids in Disney's Wish. 4 - Avneet Kaur, Jennifer Stratton:
Character Stylization in Disney's Wish. 5 - Neelima Karanam, Joel Einhorn, Emily Vo, Harmony Li:
Creating the Wishes of Rosas. 6
Past Histories and Possible Futures
- Alec Jacobson:
Gender Diversity of Graphics Conference Leadership. 7 - Theodore Kim, Yoehan Oh, Jacinda Tran:
The Life and Legacy of Bui Tuong Phong. 8
XR in Practice
- Jonathan Fiely:
New Media for a New Generation of Deep Ocean Explorers. 9 - Natalie Doolittle, Krystle Quinn, Brian Chirls:
Real-Time 3D Graphics for Health Impact: Interactive 3D IUD Insertion. 10 - Milad Hosseini-Mozari, Krysti Nellermoe:
Bridging the Gap: Immersive Environments for Resettlement. 11 - Garth Long, Arisha Kumar, Ria Cheruvu, Paula Ramos, Dmitriy Pastushenkov, Zhuo Wu, Raymond Lo:
Bringing Adventure Gaming to Life Using Real-Time Generative AI on Your PC. 12
Bodies, Skin and Hair
- Weiqi Shi, Maurice Chu, Dario Kneubuehler, Ervin Teng, Adam Burr, Tallon Hodge, Ian Sachs, Andrew Kunz:
End-to-end Automatic Body and Face Setup for Generative or User Created 3D Avatar. 13 - Arunachalam Somasundaram, Chris De St. Jeor:
Skin Wrinkle. 14 - Ben Porter, Jacob Speirs, Fernando de Goes:
Wig Refitting in Pixar?s Inside Out 2. 15 - Josefine Klintberg, Rasmus Haapaoja:
An Artist-Friendly Method for Procedural Skin Generation and Visualisation in Houdini. 16
Games - Activision Blizzard King
- Alex Bereznyak:
Shadow of HyperPose: New Animation System. 17 - Alex Bereznyak, Mehdi Farrokhtala:
Extensions of HyperPose: Echo, Savant, Loop. 18
Stop the Presses!
- Malika Khurana, Karthik Patanjali, Nick Bartzokas:
Spatial storytelling in the Newsroom: Reconstructing news events in 3D. 19 - Yusuke Tokuyoshi:
Efficient Visibility Reuse for Real-time ReSTIR. 20 - Greg Grusby, Ben Snow, Charles Lai, Florian Witzel:
Back in the Eye of the Storm, The Visual Effects of 'Twisters'. 21
Lips Don't Lie
- Masato Nakada, Leandro Graciá Gil, Akira Iwasawa, Ryo Hara:
Lip-Sync ML: Machine Learning-based Framework to Generate Lip-sync Animations in FINAL FANTASY VII REBIRTH. 22 - Bastien Arcelin, Nicolas Chaverou:
Audio2Rig: Artist-oriented deep learning tool for facial and lip sync animation. 23 - Andres Reyes Botello, Freddy Chávez Olmos, Juan Carlos Galindo, Weverton Alves:
Practical Use of Machine Learning in Visual Effects and Animation. 24
Wish You VR Here
- Tiange Wang, Xin Feng:
Co-Presence, Connection and Co-Creation: Building Real-time Cross-person Neurofeedback Interactions. 25 - Eric M. Gomez, Greg Blascovich:
Measuring how Project Starline improves remote communication with behavioral science. 26 - Loup Vuarnesson, Bruno Herbelin, Olaf Blanke:
Virtual Reality for inward contemplation. 27
Opening Up About USD
- François Lord:
An OpenUSD Production Pipeline with Very Little Coding: Empowering 3D artists with a parallel workflow using off-the-shelf software. 28 - Jonghwan Hwang, Tzung-Da Tsai, Dan Ziegler:
Sony Imageworks Animation Layout Workflow with Unreal Engine and OpenUSD. 29 - Harmony Li, George Rieckenberg, Neelima Karanam, Emily Vo, Kelsey Hurley:
Optimizing Assets for Authoring and Consumption in USD. 30
Such a Character
- Benjamin Dupin, Gaëtan Luzy, Nicolas Chaverou:
Crowdabunga! The Crowd Challenges of TMNT: Mutant Mayhem. 31 - Brian Gossart, Olivier Pierre, Anne-Claire Leroux, Gregory Coelho:
How to control Mayhem: The painted look of hair on TMNT. 32 - Kristin Farrensteiner, Freddy Chaleur, Christopher Lorrimar Kilshaw, Gunjan Kathale, Francesca Galluzzi, Francesco DelFuoco:
Performance driven Character Effects in "The Garfield Movie". 33
Lights, Quality, Action!
- Philip Luhn, Adam Liss, David Willard:
Development of Real-Time QA/QC Tools for AEC in Unity. 34 - Alejandro Conty, Pascal Lecocq, Chris Hellmuth:
A Resampled Tree for Many Lights Rendering. 35 - Arunachalam Somasundaram, Chris Michael:
ENVIZ: DreamWorks GPU-Accelerated Interactive Environment Deformation and Visualization Toolset. 36 - Stuart Bryson, Matthew C. Gong, Ben Kwa:
Premo: Integrated Versioning. 37
Win, Lose or Draw
- Jacob Speirs, Christian Hoffman, Michael Nieves, Brenda Lin Zhang:
Pixar's Inside Out 2: Character Rig Challenges & Techniques. 38 - Ana G. Lacaze, Ben Porter, Jacob Kuenzel, Te Hu, Masha Ellsworth, Athena Xenakis, Markus Kranzler, Alexis Angelidis:
Familiar Feelings: Emotion Look Development on Pixar's Inside Out 2. 39 - Patrick Lin, Brian Boyd:
Cinematography of Pixar's Win or Lose. 40 - Edwin Chang, Éric Lacroix, Aimei Kutt:
Pixar's Win or Lose - Stylized FX in an Animated Series. 41
The Effect of Character
- William Sokoloski, Cory Sivek, Arunachalam Somasundaram, Lakshika Udakandage, Kurt Phillips, Alexa Mahajan, Michael Juarez, Charles Edward Billingsley:
A Modernization of the DreamWorks Feather System. 42 - Zachary Glynn, Jinguang Huang, Landon Gray, Hamid Shahsavari, Zhao Wang:
Making of Chameleon Transformation FX in KFP4. 43 - Erik Winquist, Phillip Leonhardt, Paul Story, Alex Nowotny:
A New Kingdom: Weta FX Returns to The Planet of The Apes. 44
Generative AI and Style Transfer
- Winnie Lin, Dmitriy Smirnov, Richard Smith:
A Diffusion-Based Texturing Pipeline for Production-Grade Assets. 45 - Guillaume Borgomano:
Prompt to Anything?: Exploring Generative AI's Iterative Potential in Mapping Show Production. 46 - Mariana Dias, Pedro Coelho, Rui Figueiredo, Rita Carvalho, Verónica Orvalho, Alexis Roche:
Creating Infinite Characters From a Single Template: How Automation May Give Super Powers to 3D Artists. 47 - Marie Tollec, Mike Navarro:
Making Magic with 3D Volume Style Transfer. 48
Stylized Shading, and Classic Too
- Antoine Domon, Ankit Sinha, Zhicheng Ye, Valérie Bernard:
Real-Time Refraction Shader for Animation. 49 - Brent Burley, Brian Green, Daniel Teece:
Dynamic Screen Space Textures for Coherent Stylization. 50 - Harmony Li, Angela McBride, Sari Rodrig, Gregory Culp:
A Pipeline for Effective and Extensible Stylization. 51 - Daniel Greenstein:
Evolving a Testsuite for Shading and Rendering. 52
Fire, Water, and Sand
- Vladimir Vladimirovich Lopatin, Elco Vossers, Hugh Malan-Revell:
Simulation and Representation of Topology-Changing Rolling Waves for Massive Open Ocean Games. 53 - Jonathan Davies, Cheten Sharma, Nicholas New:
Large Scale Sand Simulations on Under The Boardwalk. 54 - Sean Flynn, Alexey Stomakhin, Joel Wretborn, Daniel White:
Art Directable Underwater Explosion Simulation. 55 - Amit G. Baadkar:
Elemental - Fireplace Flooding FX. 56
Love Me Some Color
- David Alve, Josh Carroll:
The Real-Time Frontier: Stylized Feature Quality Storytelling in Unreal Engine. 57 - Mariko Yamaguchi, Masaru Tsuchida, Takahiro Matsumoto, Tetsuro Tokunaga, Takayoshi Mochiduki:
Controlling the color appearance of objects by optimizing the illumination spectrum. 58 - Emmett Lalish:
Neutral Tone Mapping for PBR Color Accuracy. 59
Less Work, More Perf
- Cem Yuksel:
Seiler's Interpolation for Evaluating Polynomial Curves. 60 - Steven De Keninck:
Look, Ma, No Matrices! 61 - Christopher Lewin:
A Position Based Material Point Method. 62 - Sergey Kosarevsky, Alexey Medvedev:
Designing Mobile Rendering Engines with "Bindless" Vulkan. 63
Stop Motion, Go Car!
- Tyler Fermelis, Kingman Gallagher:
Polymorph, a minimal input procedural modeling tool for rapid prototyping of stop motion puppets at LAIKA. 64 - Vincent Serritella, Viktor Lundqvist, Matthew Webb, Taylor Shaw, Riley Niu, Zach Repasky, Robert Graf, Magnus Wrenninge:
A Procedural Production System for Autonomous Vehicle Simulation. 65 - Ryusuke Villemin, Magnus Wrenninge, Steve Capell, Anton Gribovskiy, I-Chen Jwo, Steve Bako:
Alba: A Multimodal Rendering System for Autonomous Vehicle Simulation. 66 - Nathan Fariss:
Self Examination: Pixar's Adventures in Stop Motion. 67
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