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45th SIGGRAPH 2018: Vancouver, BC, Canada - Courses
- Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2018, Vancouver, BC, Canada, August 12-16, 2018, Courses. ACM 2018, ISBN 978-1-4503-5809-5

- Dong Joo Byun:

A conceptual framework for procedural animation (CFPA). 1:1-1:16 - Edward Angel, Eric Haines, Dave Shreiner:

Getting started with webGL and three.js. 2:1-2:82 - Mike Bailey:

Introduction to the Vulkan Graphics API. 3:1-3:146 - Craig Caldwell:

Story: it's not just for writers... anymore! 4:1-4:12 - Andrew S. Glassner:

Deep learning: a crash course. 5:1-5:297 - Adam W. Bargteil, Tamar Shinar:

An introduction to physics-based animation. 6:1 - James A. Ferwerda, David L. Long:

Fundamentals of color science. 7:1-7:88 - Anjul Patney

, Marina Zannoli, Joohwan Kim, Robert Konrad, Frank Steinicke, Martin S. Banks:
Applications of vision science to virtual and augmented reality. 8:1-8:28 - Chris Wyman, Shawn Hargreaves, Peter Shirley, Colin Barré-Brisebois:

Introduction to DirectX raytracing. 9:1 - Jaroslav Krivánek, Christophe Chevallier, Vladimir Koylazov, Ondrej Karlík, Henrik Wann Jensen, Thomas Ludwig:

Realistic rendering in architecture and product visualization. 10:1-10:5 - Michael J. Murdoch:

Color in advanced displays: HDR, OLED, AR & VR. 11:1-11:73 - Nicolas P. Rougier

, Behdad Esfahbod:
Digital typography: 25 years of text rendering in computer graphics. 12:1-12:29 - Bernhard E. Riecke

, Joseph J. LaViola Jr., Ernst Kruijff:
3D user interfaces for virtual reality and games: 3D selection, manipulation, and spatial navigation. 13:1-13:94 - Jan Novák, Iliyan Georgiev

, Johannes Hanika, Jaroslav Krivánek, Wojciech Jarosz:
Monte Carlo methods for physically based volume rendering. 14:1 - Luca Fascione, Johannes Hanika, Rob Pieké, Ryusuke Villemin, Christophe Hery, Manuel N. Gamito, Luke Emrose, André Mazzone

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Path tracing in production. 15:1-15:79 - Sam Martin

:
Moving mobile graphics. 16:1-16:2 - David Hunt, Richard Lico, Michael Buttner:

Topics in real-time animation. 17:1 - Yann Savoye:

Cage-based performance capture. 18:1-18:72 - Alexander Keller, Jaroslav Krivánek, Jan Novák

, Anton Kaplanyan, Marco Salvi:
Machine learning and rendering. 19:1-19:2

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