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44th SIGGRAPH 2017: Los Angeles, CA, USA - Courses
- Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, Courses. ACM 2017, ISBN 978-1-4503-5014-3
- Anjul Patney, Marina Zannoli, George Alex Koulieris, Joohwan Kim, Gordon Wetzstein, Frank Steinicke:
Applications of visual perception to virtual reality rendering. 1:1-1:38 - Julian Fong, Magnus Wrenninge, Christopher D. Kulla, Ralf Habel:
Production volume rendering: SIGGRAPH 2017 course. 2:1-2:79 - Giuseppe Patanè:
An introduction to laplacian spectral distances and kernels: theory, computation, and applications. 3:1-3:54 - Mubbasir Kapadia, Steven Poulakos, Markus H. Gross, Robert W. Sumner:
Computational narrative. 4:1-4:118 - Maks Ovsjanikov, Etienne Corman, Michael M. Bronstein, Emanuele Rodolà, Mirela Ben-Chen, Leonidas J. Guibas, Frédéric Chazal, Alexander M. Bronstein:
Computing and processing correspondences with functional maps. 5:1-5:62 - Giuseppe Claudio Guarnera, Abhijeet Ghosh, Ian Hall, Mashhuda Glencross, Dar'ya Guarnera:
Material capture and representation with applications in virtual reality. 6:1-6:72 - Stephen Hill, Stephen McAuley, Alejandro Conty, Michal Drobot, Eric Heitz, Christophe Hery, Christopher D. Kulla, Jon Lanz, Junyi Ling, Nathan Walster, Feng Xie, Adam Micciulla, Ryusuke Villemin:
Physically based shading in theory and practice. 7:1-7:8 - Natalya Tatarchuk:
Advances in real-time rendering, part I. - Natalya Tatarchuk:
Advances in real-time rendering, part II. - Kalina Borkiewicz, A. J. Christensen, John E. Stone:
Communicating science through visualization in an age of alternative facts. 8:1-8:204 - James Reinders, Andy Lin, Joe Longson, Jeff Lait, Florian Zitzelsberger, Martin de Lasa:
Multithreading for visual effects. 9:1-9:259 - Theresa-Marie Rhyne:
Applying color theory to visualization. 10:1-10:160 - Marco Tarini, Cem Yuksel, Sylvain Lefebvre:
Rethinking texture mapping. 11:1-11:139 - Amir Vaxman, Marcel Campen, Olga Diamanti, David Bommes, Klaus Hildebrandt, Mirela Ben-Chen, Daniele Panozzo:
Directional field synthesis, design, and processing. 12:1-12:30 - Natalya Tatarchuk, Aaron E. Lefohn:
Open problems in real-time rendering. - Luca Fascione, Johannes Hanika, Marcos Fajardo, Per H. Christensen, Brent Burley, Brian Green:
Path tracing in production - part 1: production renderers. 13:1-13:39 - Gordon Wetzstein, Robert Konrad, Nitish Padmanaban, Hayato Ikoma:
Build your own VR system: an introduction to VR displays and cameras for hobbyists and educators. 14:1-14:786 - Luca Fascione, Johannes Hanika, Rob Pieké, Christophe Hery, Ryusuke Villemin, Thorsten-Walther Schmidt, Christopher D. Kulla, Daniel Heckenberg, André Mazzone:
Path tracing in production - part 2: making movies. 15:1-15:32 - Ken Museth, Jeff Budsberg, Rick Hankins, Todd Keeler, Dan Bailey, Rama Hoetzlein:
OpenVDB. - Christian Richardt, James Tompkin, Jordan Halsey, Aaron Hertzmann, Jonathan Starck, Oliver Wang:
Video for virtual reality. 16:1-16:159 - Ed Angel, Eric Haines:
An interactive introduction to WEBGL and three.JS. 17:1-17:95 - Evan Hirsch, Bernard Mangold:
Business 101 for CG and HCI professionals. 18:1-18:28 - Jason Jerald, Joseph J. LaViola Jr., Richard Marks:
VR interactions. 19:1-19:105
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